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1 question:
If I release a subject and then want to colonize a territory, the province is transferred to my subject immediately as soon as my colonist is there, not after the colonization is complete.
Is this supposed to be the case, can it be changed? Or do I really have to own the entire territory and then release it to avoid this?
There are no changes other than to add colonial states. If you care, do it yourself.
Will we get an Aztec France? One way to find out
I see, I'm not very good at English.
Can you tell us more about your situation?
Do you have a mod for Extended timeline?
Is it that the new continental states do not establish colonies? I don't know the details of the situation, so I would like to get more information, preferably with pictures. Can you please use imgur or other image sharing in your bug report, or use my twitter account to give me more information?
Thanks for your answer
It's where countries with capitals on the old continent don't allow colonial states to be established on the new continent? It cannot be done. If you want to prevent colonial states in vanilla from appearing, please use a mod that prevents them from appearing.
Is it possible to annex new world with this mod, and not have them spawn back?
Japanese data before English translation and English data are available at https://paratranz.cn/projects/3054 .
The author is Japanese and the mod is developed based on the Japanese language. However, I have translated it into English so that many people can use this mod.
Yes. We have added the ability for the religion of the capital city to become the religion of the colonial state as it is. However, the condition for this change is that the religion of the colonial state is "no religion". Also, this change can only be made once.
Cannot be changed due to specifications.
The colonial countries added by this mod cannot change their flags, you need to modify the MDO files.
Answer I'm not good at English, so forgive me if I'm weird.
1. I don't know. I just set only that the game AI can be used.The current state of affairs needs to be corrected because the Ottomans will create colonial states in the Iraq region and Egypt. If you don't like it, there is a version where the AI doesn't use it .
2. explained in 4.
3. I couldn't write a description that would come close to the conditions for forming a colonial state in a new continent, so here it is. I hope to recreate this in an update someday.
The previous mods added a colonial range to the old continent, and countries with capitals in the colonial range could declare a colonial state, but the suzerainty would not come due to the game's specifications. Also, you couldn't set up a colony range and a trading company range at the same time. So, there are no trading companies.
So what's different about this mod? Let me explain the process of creating a colonial nation in this mod.
1. press "Decide
2. add the core state of the country you added with this mod to the target range.
3. release it as a colony.
This is how it works.
The countries added by this mod are "normal countries" such as France and Ryukyu. So there is a file in the game for the countries added by this mod, such as "FRA - France.txt" for France, but there is no file for colonial or satellite countries. Of course, you can have government reforms that are not colonial governments.
But if you describe the country as a colony when you open it up, it will be forced to become a colonial country. This is used so the overlord comes as it is not in the colonial range.
But there is a problem.
It was originally a normal country, so there is a limit to what you can create. This mod uses the trading company range as a colonial range, so there is a maximum of 5 colonial nations per trading company range.
6. the "normal country" file contains the ideas that the AI chooses, so some countries have them and some don't. Some countries have it, some don't. Not all added countries have it.
7. If you want to include adjectives of overlord in the game, you have to prepare a language file with adjectives and colonial names of all countries in eu4 ( example of preparation, [imgur.com] from Extended Flavor ). The flags are not customizable like in hoi4 . eu4 has one flag per country file. modern France in Extended timeline has the same flag as Revolutionary France, but it is not called Revolutionary France, so there is a separate country file. Sorry for the long post!
I tested a bit using advanced starting dates and I have some humble questions and feedback:
1: What's the criteria for the AI to take the decision? I found that, let's use Portugal here, would realease randon isolated provinces like Hormuz and Flores, or the 2 provinces in the kongo, but not Mozambique.
2: Could you make so that the colony begins with all the cultures in it accepted and the area around the region as primary culture?
3. As much as despise Leviathan, the concept of a specialised colony that gives you bonuses on trade and naval foce limit is great and would help to compensate for the provinces lost. Of course, that would require a minimum number of provinces (5?) as a requirement to take the decision, for balance's sake.
4.1 - I would also suggest giving these old world colonies substantial buffs to income and forcelimit so they don't just die or get perpetually bankrupt. When I tried this using a mod that turned the world in a colonial region, colonies would just die since the overlord is not called.
5- Shouldn't the ai have the same tech as the mother country?
6 - don't give them colonists, it gets op.
Small issue that you most likely already know:
1 - The released colonies aways have the same names/flags or missing flags.
Sorry for the massive wall, but 'm really excited for this mod.