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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3386154385
I appreciate the improved combat with NPCs while maintaining compatibility with other mods.
Is there a version or patch somewhere that adds a short telegraph (or a fraction of a second delay timer) before NPCs perform a jump lunge attack? it would allow for reliable dodging at the close to medium range.
I understand that this is a re-uploaded and gutted down version of Supper's Combat Overhaul so the uploader won't be able to fix this. I just want to leave this comment here to let people know that if they use this mod, these two story npcs WILL break during their respective missions regardless of what other mods you do or don't have installed.
There was a post from Supper on the original mod page saying they would try a fix for this back in March. I'd try the original to test if this is fixed, but I'm running FU.
Do you know if there's a way to fix this? Perhaps this is running off an older version of the original mod that can be patched?
or are there some problems with how gear is handled in the mod addon?
My bad. That SHOULD be fixed now.
Also, NPCs SHOULD turn insane again if they're hit with frackin's 'Insane' ability. Honestly I didn't even know that was an issue.
There seems to be issues with the Police mod (not just with this, but with a lot of NPC related stuff), so that might be it.
However, it WILL effect (most) of the cultists in EP 2.
Patch & Fix Wishes' GOD