Total War: WARHAMMER II

Total War: WARHAMMER II

War Wagon Repeater Rifles bugfix
12 Comments
^CombatSmurf  [author] 29 Sep, 2021 @ 9:10am 
While it doesn't crash the game, this mod will override the gun currently used by War Wagons in SFO while not updating the stat card. Effectively causing a similar issue in SFO, as this mod seeks to correct in Vanilla.
heer kaiser 29 Sep, 2021 @ 5:37am 
is this compatible with SFO?
^CombatSmurf  [author] 28 Sep, 2021 @ 2:30am 
in battle_entity_stats_tables

https://i.imgur.com/HNqxCoh.png

has been changed to

https://i.imgur.com/7tZxSQL.png
Crassie Wassie 27 Sep, 2021 @ 6:12pm 
Can you show a picture of the changes? :chef:
^CombatSmurf  [author] 27 Sep, 2021 @ 11:24am 
I have not checked the files, but I think the mod is targeting the same issue.
Shatilov 27 Sep, 2021 @ 11:22am 
Bastilean 25 Sep, 2021 @ 12:26pm 
Good good. Awesome job
^CombatSmurf  [author] 25 Sep, 2021 @ 5:23am 
battle_entity_stats_tables is the only thing actually needed, but I'm a modding noob so I thought I was playing it safe by adding all the tables for the Unit.

I'll get rid of the unnecessary tables.
Mandras 24 Sep, 2021 @ 9:58pm 
I mean there are a few small-arm projectiles like blowpipes that have no vegetation ignore timer, but not any rifle/muskets/arrows
Mandras 24 Sep, 2021 @ 9:54pm 
@Bastilean You are correct, "battle_entity_stats_tables" is the actual fix, "project_tables" has an unnecessary change to vegatation ignore time, and the other tables are just unmodified vanilla entries.
Bastilean 24 Sep, 2021 @ 7:51pm 
You have a point that the battle_entity_stats_tables needs to be updated.

wh2_dlc13_emp_veh_war_wagon_rider.....................wh2_dlc15_emp_rifle_war_wagons

The rest of the mod is meaningless and removes vegetation immunity time. Is there any reason to have table fragments other than battle_entity_stats_tables??
anubis 24 Sep, 2021 @ 5:41am 
War Wagon - Got better,what changes have occurred?