RimWorld
Fishing Zones In Natural Lakes
19 comentarios
VelxraTV 20 JUL 2024 a las 6:34 
Please update for 1.5 and patch below
Moonwarden64 12 JUL 2024 a las 13:16 
Works fine on 1.5, btw it's also possible to grow water plants from vanilla extended - more plants by adding:

<Operation Class="PatchOperationFindMod">
<mods>
<li>Natural Lakes</li>
<li>Lakes</li>
</mods>
<match Class="PatchOperationAdd">
<xpath>/Defs/VanillaPlantsExpandedMorePlants.AquaticGrowZoneTerrainsDef[defName="VCE_AquaticGrowZoneTerrains"]/allowedTerrains</xpath>
<value><li>lake</li></value>
</match>
</Operation>

To the "FishInLakes" xml in .../2620397211/patches.
#6 17 JUN 2024 a las 3:04 
@Kayedon: If you don't want to do the updoot I could do it at least until the Vanilla Expanded team add it on their side. Gets people out of your hair at least.
Kayedon  [autor] 14 MAY 2024 a las 8:21 
Ultimately, I don't want to update this to 1.5, because it's as stated, a simple patch. It would make the most sense for the developer of the Lakes/etc mods to incorporate it on their end, so I've reached out. If no dice there, I'll see if Vanilla Expanded wants to include it directly in Fishing. If still no dice, I'll update it and continue to bloat your mod lists with one more tiny little tweak. :)
#6 14 MAY 2024 a las 4:51 
Guys, it's a simple patch mod, it'll work fine without an update provided that nothing major changed in the dependency mods. Just try it and you'll see.
摸鱼户 3 MAY 2024 a las 1:58 
1.5 pls
PPORI 22 ABR 2024 a las 2:41 
please update to 1.5
VelxraTV 21 OCT 2022 a las 15:28 
Please update to 1.4
holiow 4 JUL 2022 a las 15:27 
aquatick plant , i cant plant them on lake
Kayedon  [autor] 4 JUL 2022 a las 15:17 
Uhh, what part of that doesn't work?
holiow 4 JUL 2022 a las 15:03 
could you make it work also with Vanilla Plants Expanded - More Plants?
AFLD 25 DIC 2021 a las 11:31 
Thank you, this is dope.
DeeHasApples 23 NOV 2021 a las 23:47 
Bless, thanks for the quick response!
Kayedon  [autor] 18 NOV 2021 a las 6:47 
Vanilla Factions Expanded - Medieval physically changes the terrain to water as if it had always been water. You should be able to draw a fishing zone over it!
DeeHasApples 18 NOV 2021 a las 2:16 
Does this, or could it perhaps also work with Vanilla Factions Expanded - Medieval, since Moats was integrated into it? Or is that already a thing, being from the same modpack? Regardless, great work! I've seen so many people that wanted this. Considering just downloading Lakes, just to use this mod, so kudos!
Kayedon  [autor] 12 OCT 2021 a las 7:57 
I'll submit a pull request to Mlie to incorporate a similar patch directly into the mod
Thundercraft 12 OCT 2021 a las 3:57 
Please, would you consider adding compatibility to support NaturalFloors (Continued) ? Personally, I prefer using that mod to create water tiles. The Natural Lakes and Lakes mods also do that. However, those lake mods only require work to dig (no water requirement), while the water tiles created in NaturalFloors also require building a "well" and colonists hauling water.
a 10 OCT 2021 a las 2:09 
The fish got there thanks to the other mod that causes floods once in a while :D It's absolutely perfect for my map, thank you!
OttersHoldHands 8 OCT 2021 a las 22:17 
fiiish for otters