Sid Meier's Civilization VI

Sid Meier's Civilization VI

Aircraft Carriers Perfected
48 Comments
redandblue101 30 May, 2024 @ 3:39pm 
do they ai use them properly?
Gray Pockets 17 Mar, 2024 @ 9:46am 
They still have a defense rating to defend themselves.
Finnark 16 Mar, 2024 @ 8:46pm 
Does carriers not being able to attack mean they will get trampled on by enemy units like how medics die when enemies occupy their hex? Or can they still defend themselves?
NullSpace  [author] 5 Mar, 2024 @ 3:12am 
Thanks for the heads up Gray Pockets, I'll take a look at it soon.
Gray Pockets 1 Mar, 2024 @ 2:24am 
I have created an extension mod: Aircraft Carriers Perfected - Cooks
* Does not duplicate the Community Patch fix for Strategic Air Force

@NullSpace feel free to include this in your mod if its to your liking, assuming you want to make JNR's Community Patch a requirement.
Kraft 6 Feb, 2024 @ 5:16pm 
Fair enough. TBH there isn't many good mod tutorials for civ 6 that I have seen
NullSpace  [author] 6 Feb, 2024 @ 4:05pm 
If you want to make your own small changes, copy the mod from the subscribed folder to your mod folder, then unsubscribe to avoid conflicts. Make the appropriate edit in the mod, in your case comment out the section where it makes melee attack impossible (4 lines) and then play with that.

I won't be making such a change as multiple versions just clutters up the workshop and I think carriers directly attacking is rather silly.
Kraft 6 Feb, 2024 @ 1:29pm 
can we have a version where carriers can still melee attack/have some kind of ranged attack, please? TBH I like using carriers in the Melee role, mostly for attacking damaged or wounded ships
NullSpace  [author] 23 Jan, 2024 @ 5:08pm 
Should be, there hasn't been any updates that break it.
PhazezGova 23 Jan, 2024 @ 10:02am 
Is the mod still working or not?
pauloel7 5 Feb, 2023 @ 2:44pm 
The link has the tweaked mod files. I really think it's worth your review.
{LINK REMOVED}
NullSpace  [author] 5 Feb, 2023 @ 8:46am 
@pauloel7 thanks for the comment. I'm sorry you were not able to share your video, just the way steam is I guess.
pauloel7 20 Jan, 2023 @ 12:23pm 
Sorry, cannot share the link for the tweaked code files, it seems.
pauloel7 20 Jan, 2023 @ 12:19pm 
Dear NullSpace, thank you for this lovely mod. I only found out AC needed the love when I saw your mod in action in a YT video.Here is a token of contribution {LINK REMOVED}
pauloel7 20 Jan, 2023 @ 12:18pm 
Dear NullSpace, thank you for this lovely mod. I only found out AC needed the love when I saw your mod in action in a YT video. Please find a token of contribution in the tweaks attached {LINK REMOVED}
phenyxasher 24 Dec, 2022 @ 4:04am 
Could you create or add to this mod so that Carriers come in about the same time as biplanes since this aircraft was used in great numbers on early carriers [or even and earlier version of the carrier that has some such as 2/3rds the offense/defense numbers and one [upgrade to 2] air slots?
Black_Death69AC 25 Nov, 2022 @ 12:07pm 
@NullSpace okay I'll ask the creator of double air carrier capacity (the mods are indeed compatible with each other)
NullSpace  [author] 13 Nov, 2022 @ 3:27am 
@Black_Death69AC
This mod doesn't directly modify the base carrier capacity. If you're looking for a one line change, you could modify the Fleet and Armada capacity increase from 1 and 2 respectively to something higher and then only use fleets and armadas.

Keep in mind, modifying a mod that's subscribed through steam requires finding and moving the mod out of the subscriptions mod folder and into the regular mod folder and then unsubscribing to it in game. You can also try looking into the double carrier capacity mod and then edit that. But I make no guarantees that it is compatible with this mod.


@WASAFUNGA
not easily, but probably not impossible either. I would suggest asking about things like this in one of the modding discords or on reddit.
Black_Death69AC 12 Nov, 2022 @ 11:32pm 
Is there a way to increase the aircraft amount in the mod files/config I play real world maps and trying to defend city states from attackers is annoying when I keep having to have 4 carriers at each city state/ally when I could simply have one with like 15 aircraft. I think its a fair trade cause losing one carrier loses 15 aircraft instead of them having to take out 4 carriers for the same effect
WASAFUNGA 15 Apr, 2022 @ 10:25am 
@NullSpace I really like the concept of your mod and think it can be applied to other units. Is it possible to make an expansion to this mod that gives other support units like: General, Admiral, drone, medic, ram, anti-air, and balloons; the ability to gain experience and promotions?
Nandybear 7 Apr, 2022 @ 5:54pm 
Oh really ? Ah that's bad, I just added another 16 mods and was planning on adding some more (EPS Tweaks). Gonna be hard figuring out where to trim the fat.
NullSpace  [author] 5 Apr, 2022 @ 10:22pm 
Yeah, there is an asset limit after which stuff doesn't get loaded, no matter how small it is, so you'll have to be more discriminate about what you want to play with.
Nandybear 5 Apr, 2022 @ 8:03am 
Yeah it wasn't loaded at all ha. I couldn't get it to load so I just merged it with another mod. I'm too dumb to figure out how modinfos work so I just pasted yours and your files into an already existing mod, reloaded, and all works!

It's not on you though I've got like 60 mods and it's a bit of a mess, so I regularly run into issues like this. Some mods are like 10 separate mods stitched together!
NullSpace  [author] 5 Apr, 2022 @ 7:24am 
It sounds like this mod isn't loaded in your case @Cuntism, if it was enabled, you wouldn't be able to do melee attacks. I'd suggest checking to see what mods you have enabled on the main menu. If you have a lot of mods, try reducing the number and starting a new last era game to see if it works.

@LAEL MATAX9 this mod doesn't attempt to make the AI do anything. Unfortunately AI is one area mods don't seem to have a lot of control over either.
Nandybear 5 Apr, 2022 @ 5:04am 
Oh I should add - they gain XP from melee attacks! Just not from the planes. Using a mixture of fighters and bombers to check it, but yeah, even after levelling up planes 3-4 times, no XP was given to the carrier they attack from.
Nandybear 5 Apr, 2022 @ 5:02am 
Love this mod, nice to give purpose to aircraft carriers! However my carriers aren't earning any XP, wondering if you are aware of any issue maybe with another mod ? Generally speaking most my mods don't change actual units so don't think there's a conflict.
DARKNESS 5 Mar, 2022 @ 3:44pm 
Awesome mod, thank you. :csgostar:
LAEL DENIS 28 Feb, 2022 @ 3:31pm 
is there any mod that makes the AI ​​use aircraft carriers?
syberkowboy 17 Jan, 2022 @ 2:00pm 
Anxious to try this mod... use aircraft carriers a lot if I get that far 8-)... haven't seen AI's effectively use subs though.
NullSpace  [author] 6 Jan, 2022 @ 11:27am 
As far as I know, haven't tested it myself, but there's no risk in trying it and seeing if it works.
Castellan of sea 30 Dec, 2021 @ 10:39pm 
Does this mod work with steel and thunder?
NullSpace  [author] 27 Nov, 2021 @ 4:29pm 
It works fine for me, if something is not working for you, can you be more specific as to what it is?
1227245881 27 Nov, 2021 @ 6:20am 
does it work now?
爱唱歌的汪 27 Nov, 2021 @ 2:53am 
i like it
NullSpace  [author] 16 Nov, 2021 @ 8:49pm 
I've increased the load order to 2000, that should alleviate any issues with that other mod and overwrite just the specific promotion tree in the game data. There were no conflicts in the text update, but increased it regardless.
Junky 16 Nov, 2021 @ 1:57pm 
Hi NullSpace, May I ask you to increase the loadorder value of database update to 778 and text update to 1118 in your modinfo file. I suggest this so that you can use this mod together with a well-known and famous mod called Radiant Better Unit Promotions. Since this mod is a bit more specialised here, I would recommend loading it after Radiant Better Unit Promotions. You can consider this change as safe. I have tested it a few times and had no problems with either mod.
Junky 16 Nov, 2021 @ 1:48pm 
And I would be happy if you could refer to the language translation mod as H.Humpel posted before: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2645582640

The advantage of outsourced mod translation is, that you don't have to worry about it and can make changes to your mod without asking your translaters to resubmit their translations to you, to synchronise translated parts with your changes each time. We will review any updates to your mod.

H.Humpel will refer to this mod also.
H.Humpel 15 Nov, 2021 @ 1:33pm 
German translation available in Civilization VI Mods - German translations .
NullSpace  [author] 13 Nov, 2021 @ 6:14am 
@Gowf Should be compatible with city lights.
Gowf 12 Nov, 2021 @ 1:55pm 
incompatible with citylight ?:cozybrawlhalla6:
kronos1614 10 Nov, 2021 @ 6:13pm 
WTF I didn't carriers could melee!
lfelps 6 Nov, 2021 @ 3:27pm 
TIL carriers can attack, I always used those to transport aeroplanes
borgheshia 5 Nov, 2021 @ 3:18pm 
I've been waiting this mod for so looooon ! awesome bro
CipoteLoco 5 Nov, 2021 @ 2:22pm 
Good mod!
Lucius, the Heavenly Dragon 5 Nov, 2021 @ 7:25am 
Great Mod.
rockeye13 4 Nov, 2021 @ 3:26pm 
Here from r/civ. One though here is that aircraft carriers are never 'bare' units. They always have some sort of escort accompanying them. One way to model this (since we can't stack units now) is to add in extra capabilities using the promotion tree. Examples: Torpedo Bombers - add defense against naval raider class ships. AEW Wing - adds extra visibility Air Defense - adds defense against air units Missile Battery - adds something like the rocket artillery unit's bombardment capacity (especially for Russian carriers - they mounted a very powerful, long-ranged, surface attack battery)
Turkfire 4 Nov, 2021 @ 3:19pm 
If you want your carriers to still attack go to "CarriersGameplayDB.sql" file and comment out line between 16 and 21.