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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2852771737
http://www.picknmixmods.com/mods/CivV/Global/Passable%20Forts.html
Canals - They allow ships to ENTER and then Leave an inland City - BUT the inland city CANNOT build ships or work boats ( At least for me)
Since workers seem to be able to build Canals almost anywhere you could theoretically build a canal all the way across a Continent to connect two oceans for sea travel. ( Have not tried it)
The canals use the Bridge graphic and do not always line up right so they are UGLY.
I have not tried building a bridge between two land points yet but I expect it will work.
http://www.picknmixmods.com/mods/CivV/Global/Passable%20Forts.html
https://forums.civfanatics.com/attachments/globalpassableforts-jpg.335141/
With IGE mod, you can place (manually, individually) 'Coast/Lake' 'Terrain' were 'Land' tile exists.
This will cause that tile to work like 'Coastal water', even tho - it still looks like solid-land.
To see that tile, as... - indeed water - and not land - you would have to save the game -there
close the game to desktop, re-start it - and load that save... and 'presto', it's water now - lol.
Be careful with IGE mod you sometimes have to also "delete" previously-assigned tile-description
like 'Mountain' 'terrain' then ALSO - assign new description- like 'Coastal water' before it works properly. so... enjoy your terra-forming
But I use it sparingly coz it can be so OP
Example: if i have 2 continents separated by 3 water tiles, I use IGE to put/create/teraform an island in the middle, and use IGE to assign the island and water tiles on either side as my land, then I build 2 bridges linking the 2 continents
I know its cheating a little - but i like the overall effect of linking continents
Any idea whether the DLL could be the cause?
Thanks for this incredible mod! Finally allow me to connect all my cities and routes!
I just have one suggestion. I wonder if you can make the bridges and canals work like the road, that can be built outside territory and doesn't replace the current improvement on the tile. Maybe you can take this as another version or another flavor. This would allow me to literally connect anything! Thanks a lot!
you probably have, the same problem, as me. You have - I think - another mod that changes land/terrain somehow. and the 2 or more mods - clash. I would suggest you disable the other terrain mod/s and your Canals should work. as they are supposed to. They work for me.
I find 'Bridges and Canals' Mod - more useful than other Land Mods.
it conflicts with Bridges and Canals. If the tunnels work, the Canals CAN be built + Road/Rail but ships can't access it anymore, sadly... - Bridges still work fine as supposed to.
Obviously there seems to be a script clash/overlap between the 2 mods.
Can it be fixed ??? As in... can you do it... if you will ???
If I try, I'll prolly mess everything up badly.
It would be great if your mod included Mountain Tunnels too ??? ...
if it's not too much hassle. If you're still doing Civ 5 Mods.
I do have Civ 6 and Beyond Earth as well but I still like Civ 5 much better.
It is interesting to build a chain of canals and let your navy bombard enemy cities.
However canals do not work.
Apart from an ugly decal that's added to the tile. It does nothing. Ships and workboats cannot enter the improved tile.
Is the creator still alive?