Horizon's Gate

Horizon's Gate

Dadzios Playable Species (Automaton, Vine people, Maskhulks)
17 Comments
Bjardok 16 Feb @ 3:17am 
Would you be able to add the Cleever as a playable race?
✯Franzie✯ 26 Jun, 2024 @ 10:13am 
no worries! I really do appreciate this mod as ive used it to create more of my crew (though i had to use build mode as the rarity of these specific races is very rare, even in the cities they spawn)
iamthatguyiwas  [author] 26 Jun, 2024 @ 7:05am 
Hello *Franzie*, apologies for not seeing this sooner. I don't think any of the updates should have changed anything, but I haven't touched this in a few years. I'll take a look and see if I can confirm and fix, but it might be a day or two.

And no need at all to apologize.
✯Franzie✯ 6 Jun, 2024 @ 11:03am 
Hey sorry for posting here but i've been to the mentioned ports multiple times but i've not seen any of your races spawn. I wasn't sure if its because this hasn't been updated in a while
Sir Lord Wololo 24 Apr, 2022 @ 6:05am 
"this has motivated me to get back into it, thank you good sir!"

- Thank you too, especially for this!
iamthatguyiwas  [author] 21 Mar, 2022 @ 3:04pm 
I've been terrible and haven't worked on things lately, but this has motivated me to get back into it, thank you good sir!
iamthatguyiwas  [author] 21 Mar, 2022 @ 3:01pm 
Mine use unique id tags so they should create a separate instance from any other mods. as long as they didn't use my profile name in their IDs... which would be odd. :)
Sir Lord Wololo 21 Mar, 2022 @ 10:31am 
"Just wait till you see what I'm working on :D"

Looking forward to it!

On a side note, is the Automaton provided here the same as Archmagexemnos's https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2408016213 ?

Or will they both be considered as two different races if I subscribe to yours and Archmagexemnos's?
iamthatguyiwas  [author] 5 Feb, 2022 @ 12:30pm 
Just wait till you see what I'm working on :D
Greg_Murrell 5 Feb, 2022 @ 11:46am 
Hey, look, more species mods!! :D
iamthatguyiwas  [author] 10 Jan, 2022 @ 5:24pm 
the wait was killing me. i thought about this moment EVERY DAY. Hope you enjoy the mod!
iamthatguyiwas  [author] 10 Jan, 2022 @ 5:24pm 
Honestly, it varies wildly. and yes, i did wait this long to reply to that strictly for lolz.
Rust-Clad King 1 Jan, 2022 @ 7:49am 
Thank you! Your response time is fantastic.
iamthatguyiwas  [author] 31 Dec, 2021 @ 7:18am 
Tested, successfully hired an automaton at Gonhaldr and a Maskhulk at Eyrerock. Let me know if you still see any issues and thanks again!
iamthatguyiwas  [author] 31 Dec, 2021 @ 7:06am 
Ok, should be fixed - though unfortunately only for new playthroughs. I'm testing the fix now, but let me know if you run into any more issues. Sorry & thanks!
iamthatguyiwas  [author] 31 Dec, 2021 @ 6:32am 
Crud, that's not good! Thanks for letting me know, working on it now!
Rust-Clad King 30 Dec, 2021 @ 9:59am 
Automatons seem to crash the game whenever I try and sail into the port they're in. I don't know if it's a mod conflict or not but I've tried making sure it overwrites everything and it still causes problems. Similarly, I haven't seen any recruitable maskhulks, and the game throws errors about the spawn trigger not existing.