XCOM 2
[WOTC] Nonlethal Combat
96 Comments
Technical Difficulties 13 Jun @ 12:14pm 
Thank you!!
FearTheBunnies  [author] 13 Jun @ 9:20am 
@Technical Difficulties I agree with Dragon32. Iridar's Hand to Hand mod is more what you are looking for. This mod cannot be changed to what you want from config edits, you would have to custom build a version for yourself.
Dragon32 13 Jun @ 2:35am 
@Technical Difficulties
Have you seen Iridar's "Hand to Hand Abilities" mod?
Technical Difficulties 12 Jun @ 8:05pm 
I'm not really experienced in file editing for X2, but would it be possible to edit this so that rather than only targeting low health enemies and simply one-shotting them, it instead can target anyone but deals flat damage? I've been looking for something like the universal melee attack from Chimera Squad, and this is the only mod I've found that tries something even remotely similar to that.
FearTheBunnies  [author] 24 Jan @ 9:48am 
It does not support % amounts, only whole numbers.
SKRING 24 Jan @ 7:37am 
Hello author, your mod is very good and interesting. But is there any way to set the value of MAX.HEALTH_SUBDUE to 30% of the enemy's maximum health? I have no idea about this, please ask me for your advice.
FearTheBunnies  [author] 28 Oct, 2024 @ 1:15pm 
If you want to exclude Faceless you can add them. We don't want to do major restrictions because you can stun mutons and vipers.
StickyBackPlastic 28 Oct, 2024 @ 10:51am 
Faceless isn't listed. Is it a simple case of adding it to the blacklist? - on a side note the skirmisher pull&slash can only target humanoids, could a similar condition be added/
FearTheBunnies  [author] 27 Aug, 2024 @ 6:02am 
@Lux Manifestus At the moment, no. I will look into adding that restriction in the next time I push an update to this mod.
Lux Manifestus 26 Aug, 2024 @ 8:24pm 
Is there an easy way to exclude it from specific classes? I'm thinking about SHIVs.
Unkown Rose 24 Jul, 2024 @ 10:36pm 
dose make it so you can use the arcthower and stop not being usefull
pogoman 19 Nov, 2023 @ 3:39am 
I see ok thanks
FearTheBunnies  [author] 18 Nov, 2023 @ 10:10am 
@pogoman Unconscious units are considered neutralized for missions purposes, but they are not dead which means no body. The goal of this tooling is to give another option in the toolbox.
pogoman 18 Nov, 2023 @ 3:19am 
i knocked a unit unconscious and completed a non evac neutralise all enemies, and the soldier wasnt available for autotopsy? so theres no point to knocking unconscious might as well kill?
FearTheBunnies  [author] 12 Oct, 2023 @ 7:20pm 
@Deathreak I will add it as a compatibility note, but I think a change like that should be up to the individual.
Shaggoth (Ищезаяц) 12 Oct, 2023 @ 7:02pm 
i was just trying to understand what were you doing, nothing more )
Deathreak 12 Oct, 2023 @ 4:37pm 
Yep, I want the interrogation and capture mod to work, so I only make things unconscious when I want them to be. Besides most of my LWOTC ModJam list needs No Unconscious AI as well so i just want it all to work together.

Also don't have to do it if you don't have these problems :).
Shaggoth (Ищезаяц) 12 Oct, 2023 @ 4:11pm 
so you making mod designed to knock down enemies compatible with mod what disables this mechanic?
Deathreak 12 Oct, 2023 @ 3:54pm 
Not sure if anyone has posted about this before but you can make No Unconscious AI and this mod compatible.

If you go to No Unconscious AI's XcomGame.ini and add the following line to it, it will allow this mod's ability to knock things unconscious:

+ExcludedAbilities="FTB_StayDown"
p6kocka 22 Sep, 2023 @ 10:49pm 
Edit: now I see the flag bFORCE_ENEMY_WITHIN_TILE_RANGE
p6kocka 22 Sep, 2023 @ 10:45pm 
Is it possible to enable in configs to be able to subdue in melee range only?
FearTheBunnies  [author] 9 Jun, 2023 @ 11:28am 
All good, glad to help :)
RoxeusRose 9 Jun, 2023 @ 10:46am 
Mil disculpas me exprese mal y justo lei el problema que tengo es el que mencionas
"Parecería que cuando se usa esto con Long War of the Chosen (LWOTC) la habilidad Stay Down no aplica la Inconsciencia." como es mi primera vez en LWOTC no reconocía las habilidades perdon por el mal entendido
FearTheBunnies  [author] 9 Jun, 2023 @ 8:55am 
@RoxeusRose There may be another mod conflict somewhere, but I am seeing the abilities applied to soldiers when launching a new game using LWOTC Beta. I apologize for not being more helpful here.
Laharl 20 Nov, 2022 @ 12:57am 
@Lux Manifestus are you using rpg overhaul because other than this I just downloaded a bunch of rpg overhaul things and now I too have "knockout"
FearTheBunnies  [author] 24 Oct, 2022 @ 8:01pm 
@8bit shadow I was doing an update for some config flexibility and added experimental support for cleansing Mind Control with Stay Down to try and stop the situation you reported.
8bit shadow 7 Oct, 2022 @ 11:15pm 
hmm...not sure if it'd work but as a workaround;
If a unit is mind controlled then apply stasis, remove it then apply the stun normally.

As stasis removes MC and (iirc) stun AND (at least I'm pretty sure) no other effects; it should be a 'safe' way to remove the MC effect so that the stun effect can be applied safely (though it'll override other stun effects).
(iirc removing MC directly, either through mod or console, has similar issues too)
FearTheBunnies  [author] 7 Oct, 2022 @ 6:00pm 
@8bit shadow I think that is actually a bug with the base game Stunned status effect. I seem to recall hearing somewhere that stunning MC units does bad things to the Firaxis code behind the scenes.
8bit shadow 7 Oct, 2022 @ 1:52am 
mod seems to entirely break for stunning friendlies (e.g. mind controlled) if you have a mod that adds free-cost non-turn ending actions like the "LOS Preview Ability" mod.

The friendly will be permanently stunned (but still able to move around) until the unit that stunned it is killed.
FearTheBunnies  [author] 10 Sep, 2022 @ 8:04am 
@Lux Manifestus I have not tested it recently, but technically there is an auto-capture mechanic built into MOCX. If combat ends while a MOCX unit is unconscious and Spec-Op Durability triggered for that unit, auto-capture should be attempted. That is part of the reason why I upgraded Stay Down to purge the Dark Evac when used, so that this scenario theoretically may now be doable.
Lux Manifestus 9 Sep, 2022 @ 7:00pm 
Extracting the MOCX soldiers is a real pain in the ass. Are there any configuration settings that will make end-of-mission unconscious unit capturing possible?
Lux Manifestus 31 Aug, 2022 @ 10:32am 
Hmmm, no, I'm not running LWOTC. I looked through my entire mod list and found nothing that should add it. A quandary within a mystery. Thanks for letting me know. :)
FearTheBunnies  [author] 31 Aug, 2022 @ 6:01am 
@Lux Manifestus I do not know where that second ability came from, but it is most definitely not this mod. A quick search of the core game shows Knockout is the internal name for the dark VIP subdue ability. Are you playing LWOTC? It may be something they added to the game.
Lux Manifestus 30 Aug, 2022 @ 6:41pm 
When I'm able to knock out a stunned unit, I'm seeing two abilities on the ability bar that can knock out a unit. One is the 'Stay Down' ability from this mod and the other is 'Knockout' with a blue fist icon (same as subdue) that says it can knock out a stunned, panicked or mind controlled unit. Does anyone know where this ability is coming from? Is it vanilla? If it is vanilla (or from this mod), do we need the 'Stay Down' ability as well?
FearTheBunnies  [author] 17 Aug, 2022 @ 5:51am 
@Yuanti23 Good catch. Thanks for looking into that.
Yuanti23 16 Aug, 2022 @ 7:34pm 
I think I may have figured out why this mod and LWOTC arent working right.
You see "Recruitable aliens for LWOTC", a mod that most folks would want this mod to go along with, has "No Unconscious AI" set as a requirement for some reason.
that mod is most likely what's causing 'Stay down' to only add onto the Stun timer since that is what "no unconscious AI" says it does on its page;
"I decided to create a fix which makes abilities apply a 4 AP Stun to AI-controlled targets instead (the value is configurable, player-controlled units still become Unconscious)".
so yeah that's what seems to be the problem, i dont know if "Recuitable aliens LWOTC" works without it yet but I'll get back to Y'all on that after testing.
Dahl 15 Aug, 2022 @ 9:21pm 
JUSTICE for XCOMMMMM.
NukeGod365 7 Jul, 2022 @ 11:09am 
i just got a batman skin and voice pack mod so this fits well
TheMinotar137 26 Jun, 2022 @ 8:56pm 
im having a hard time actually telling if the mod is working. i dont see the action in mission to subdue anyone
FearTheBunnies  [author] 26 Jun, 2022 @ 6:18am 
@SatanicSerpent As well, if using Alternate Mod Launcher, if you select this mod you will see tabs at the bottom. Click on the Config tab and then select the config you want to see/edit in the drop-down and after editing the config there, click Save to finalize it.
TheMinotar137 24 Jun, 2022 @ 9:05pm 
i cant seem to find where i can edit the config for this mod, i even tried searching Xcomgamedata in my files and the only three i found were the default game stats, not this mod :( can someone help me
Выдра в Каске 13 Jun, 2022 @ 2:22am 
Hello. I'm sorry to trouble you. But I still didn’t fully understand how the mod worked. All requirements are met, In front of me is an Operative with minimal HP. stunned and everything is perfect! My fighter is right next to him. in fact, just cut it out and that's it, take the warm one. But the feature never showed up. As a result, I had to eliminate the entire detachment of the enemy and disrupt my plans.
Tom Tolou 7 May, 2022 @ 11:24pm 
@EM try cutting the folder from the default mods folder into the Mods directory of your WOTC (usually looking like \steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Mods" if the Mods folder doesnt exist make one. Then use AML to enable this newly moved mod. I tried this for several other mods to good results
FearTheBunnies  [author] 5 May, 2022 @ 7:22pm 
Unfortunatley, I do not play on LWOTC so I cannot assist with issues there.
EM 4 May, 2022 @ 11:40am 
This mod was working for quite some time for me but recently came back to the game and I am also having an issue where stay down doesn't seem to be working properly. I am using lwotc. Seems to just add to the knockout timer.
Taylem 9 Apr, 2022 @ 5:29pm 
My config file adding stronger enemies from various popular mods, including ABA, BioDivision and Harder War.

https://pastebin.com/rawgHT8D
Stasdvrz 8 Mar, 2022 @ 2:23pm 
On LWOTC i cant make enemy status unconscious
https://www.youtube.com/watch?v=RJX9J3f_Spg&ab_channel=JediJoda
Dragon32 8 Mar, 2022 @ 10:04am 
@zad
As that's not what this mod does, no.
zad 8 Mar, 2022 @ 9:34am 
i'm guessing i can't use this to take someone out while remaining concealed