Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Brutal Cities
96 Comments
The Viral Divinity 15 Jan @ 1:53pm 
Does not work.
Lampros 11 Dec, 2024 @ 3:27pm 
Does this work now?
IronVines 9 Oct, 2024 @ 1:26pm 
does this work with CCOO?
FulcrumGhost 12 Sep, 2024 @ 5:20pm 
does this have to be within city limits? or is it only against faction ai and not neutral forces?
Overlord44 5 Aug, 2024 @ 5:48pm 
I can't seem to find the sisters of battle compatibility patch for this mod, I don't think its on the workshop.
Shas'O'Shovah 8 Jun, 2024 @ 5:57pm 
Any Chance we could get a compatibility Patch or Update for your Farsight Enclave Faction mod?
Sir Bepis 2 Jun, 2024 @ 7:39pm 
Im playing sisters primarily and cant figure out how to build these structures. im mad confused
[FuFo] Da HALOSHOCK 2 Jun, 2024 @ 4:55am 
the Barracks works for the ai in my games but not for me.
Endugu 10 May, 2024 @ 7:46am 
Is this compatible with the Farsight Enclave?
peregrinembr 18 Mar, 2024 @ 4:56pm 
Any chance to make this mod save game compatible?
dexgattaca  [author] 2 Feb, 2024 @ 5:39am 
Hi folks. Some other modders have been kind enough to add Sisters and Drukhari.

Please support them and their work and give their mods a thumbs up/gift.

I'm currently working on new 3D assets for this game. Cheers.
Shadowspytwo 24 Dec, 2023 @ 7:14am 
I would love to see an update to this mod, I use it every game and since Dark Eldar was released I haven't been able to use it!!
zimbrax 1 Dec, 2023 @ 8:08am 
Do you plan on updating this mod, now that the Dark Eldar are out?
General Shyguy 15 Jul, 2023 @ 9:25am 
Will you add any options to change the health of cities?
Khaladun 18 Jun, 2023 @ 12:33am 
I know you probably haven't touched this mod in forever, but it'd be really cool if you added Sisters of Battle to it. I still use and love this mod
Don Corleone 16 Jun, 2023 @ 11:24am 
Can you use this in a private multiplayer match with friends?
Certain Lack of Sanity 2 Apr, 2023 @ 2:44am 
I made an update for this mod, you can find it here
MedNite 5 Mar, 2023 @ 8:44pm 
UPDATE PLZZZZZZZZZ :steamsad:
Rephil 10 Feb, 2023 @ 1:43pm 
it works for all the factions currently except for the sisters of battle.
ANZAC_Ace 5 Feb, 2023 @ 3:42pm 
This mod is working in my Mod Collection. If its not for you it must be a mod clash or load order issue. We have it loading last. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2466230830 Gladius +++(Updated for SoB compatibility)
Rephil 2 Feb, 2023 @ 6:28pm 
Hopefully your still working on the Sisters update, this mod is amazing!
Fran 31 Jan, 2023 @ 1:36am 
You probably not playing anymore or so :(
But could you please update it for the sisters? :(
Your Fire Safety Officer 3 Jan, 2023 @ 11:29pm 
Hello, I'm enjoying the mod, but I play with modded space marine chapters. Is there a way I could add features from this mod to my added factions?
Kronos 2 Jan, 2023 @ 10:32am 
SOB update? Please and thank you :)
Orionox 30 Dec, 2022 @ 4:00am 
I was wondering if the units summoned from the bunker could be a "summon" where they only last a few turns? This would help balance the higher tier units you can summon via the barracks. I think that would much better position them as a defense only building instead of having the ability to spam out units for influence alone. On an unrelated note, compatibility with the mod that adds the different chapters to the game would be nice.
Orionox 30 Dec, 2022 @ 3:59am 
I was wondering if the units summoned from the bunker could be a "summon" where they only last a few turns? I think that would much better position them as a defense only building instead of having the ability to spam out units for influence alone.
I|III||I|||II|IIII| 30 Dec, 2022 @ 3:06am 
The mod breaks PvE games. AI will spam these out endlessly and end up with a massive base of 4 range turrets with shield. The cooldown is at least 4x to that of the player.
grrarrg 27 Dec, 2022 @ 10:07pm 
really enjoying the mod!
grrarrg 27 Dec, 2022 @ 10:07pm 
how can I deploy battlements before barracks? I've seen AI do it...don't know how though
145/240V 16 Dec, 2022 @ 4:19am 
Thank you, keen for your mods with SoB. This mod especially makes the game way more fun.
dexgattaca  [author] 15 Dec, 2022 @ 5:01pm 
I will try and get a Sisters update soon folks.
Feudal 13 Dec, 2022 @ 10:29am 
Any plans on updating to SoB?
Hurt Cobain 31 Oct, 2022 @ 6:02pm 
compatability with blood angles faction mod or chapter of the imperium?
wrestlingst 8 Jun, 2022 @ 2:38pm 
Any way you could make a base health adjustment mod? I prefer games that are fast most of the time.
dexgattaca  [author] 6 Jun, 2022 @ 5:20pm 
Hi folks thank you for your continued support.

To clarify. The Barracks is a defensive structure and only activates when enemy units are within 5 hex.
SkazitelRus 13 May, 2022 @ 11:32pm 
Even with the second barrack does not always appear. Sometimes I'll look, it's empty, I'll look again in a few moves - and I can hire someone again.
Zedonova Nova 13 May, 2022 @ 10:12pm 
Yea the ability for supply lines and deploying units from the barracks happens after you deploy the second building. It is buggy.
SkazitelRus 13 May, 2022 @ 6:09am 
Why does the ability to create a unit in a barrack often disappear indefinitely? The enemy AI did not notice this.
$'Blood 21 Apr, 2022 @ 1:23pm 
Hi ! Subscribed to this mod around a week ago, and it's great !! It adds a formidable new flow to the game, and actually allows youto make real strongholds of W40K universe !! Bases can fight back against units from Tier 4-7 while still struggling against end game units. It makes for longer games and also provide new tactical options and decisions making, as rushing a city might not be the smartest move anymore, or you'll get yourself swarmed by a mob of IA units and shred apart by overlapping fields of defense.

I did spot something off tough, sometimes my bases get reduced accuracy (got this with TAU and MARINES), where my weapons would drop to 33% precision (instead of 50% for the TAU or 67% for the MARINES => If I recall correctly).

I do not know if something triggers this, but I'll keep an eye out while playing and will edit this post If I find more.
Feudal 13 Apr, 2022 @ 1:14am 
Great mod, just thought the amount of units spat out and essentially being deep striked from the barracks was a bit over the top. I made a quick edit that removes everything besides basic units (except for Chaos which loses space marines), limits the spawns to 1 tile range and halfs the cool down. I can upload it to the workshop so me and the boys can play with it, with credit of course. Or can give you the files to upload. It was a simple 30 minute edit including testing so I don't mind either way.
dexgattaca  [author] 27 Mar, 2022 @ 10:45am 
Hi Zohan, can you please clarify what you mean by this? I can't find any issue with the research, barracks spawns or production buildings.
Zohan Dwir 24 Mar, 2022 @ 3:55pm 
This is broken. Orks can somehow get top level units like Battlewagons and Meganobs very early in the game.
deathtrooper900 11 Mar, 2022 @ 11:43pm 
Great mod, I love how challenging attacking cities are now. Was curious if you'd be willing to release some expansions for some of the faction mods out on the workshop, like chapters of the Imperium for example?
dexgattaca  [author] 30 Jan, 2022 @ 11:07am 
Hey Zimbrax. Thanks for letting me know this is still happening. I'm honestly not sure why this happens sometimes. I'm going to ask the devs and see if there is anything I can do.
zimbrax 25 Jan, 2022 @ 7:17am 
I've seen a bug where the AI simply decides to not build fortifications, even though they have influence to spend. I've noticed this on allied AI. I've seen it happen twice:

One of those times was quite a while ago, but it was an AM ally that decided to not build fortifications in one of his cities.

The other time was on a PvP FFA game where each player add an AI as an ally. This one was particularly wierd because the AI started the game by building fortifications as usual, but all of a sudden they stopped building them (all of the AI's stopped building fortifications in every city). I noticed this after we loaded the game (we saved the game and continued it another day). We were playing on non simultaneous turns.
dexgattaca  [author] 7 Jan, 2022 @ 9:54pm 
Hi Zimbrax, I found the issue. Thank you!
zimbrax 7 Jan, 2022 @ 6:44am 
I know that, but the battlement weapons never end up with the same accuracy stats as the HQ weapons, even when the battlement is also buffed by another battlement.
dexgattaca  [author] 6 Jan, 2022 @ 9:47pm 
Hi Zimbrax. Battlements don't buff themselves. So you'd need two within 4 hex of each other to get the +2 accuracy bonus +1 range and +1 sight.
SynisterSyclone 6 Jan, 2022 @ 7:36pm 
Dexgattaca, thanks for following up. There was no issue. Everything works fine when I actually play. I was having issues when spawning via the debug panel.