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I am unaware if there are additional Skills/Traits the Paramedic is supposed to offer but, as it stands, this Profession should never be taken from a balancing standpoint.
If you are receptive to balancing comments, might I suggest two options? A: reduce the Paramedic Trait cost by 2-3 points and add +1 Fit or B: keep Paramedic at the current Trait cost but, add the Night Owl Trait.
FYI
The Workshop id line is what tells the game which mods to download from the workshop.
The Mod id line is what tells the game which mods to activate, but of course they need to be downloaded to work.
The only problems I've had is with the version mismatch thing that everyone seems to be experiencing when any mod updates.
@[Khorne] Shits'N'Giggles i'll try what you said and directly access the mod files
This mod must be run on multiplayer directly inside server mods files, i cannot be loaded from steam workshop
There's a couple problems. ra's Professions includes the Profession Framework's code instead of listing it as a requirement in the mod.info file. This reduces compatibility with other mods that use Profession Framework since it will be overwriting the code. I believe this to be the issue, but ra's Professions also adds in some of the same professions as this mod and that seems to be causing some weird issues.
Removing ra's Professions also fixes the issue, so take your pick on which one you want to remove.
razab (the author of ra's Professions) has also stated in their comments that ra's Professions will cause conflicts with other mods that add professions.
Trying to load a saved preset of any type results in game crash, randoming results in game crash.
Removing dubs fixes the issue.
Sorry for bad response the first time, Let me know if you want me to do more testing.