Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2297765191&searchtext=Stiria
https://steamhost.cn/steamcommunity_com/id/lionheart89/screenshots/?appid=4000
Have you ever run into a problem where the mesh faces/normals are facing the wrong way? I normally mess with XNALara models (or parts of them, atleast) so I could rip a cool hair-do for a PAC outfit, and 9 times out of 10 part of the texture is see-thru from the outside (not the inside) as a result of woops'd polys
But I know that's not an issue when you've made it into an .mdl, or are using it in XNA-- it's just the way PAC3 renders the .objs, I guess, but still confusing.
Thanks for taking the time to respond btw
It'll take some fnaggling, though, to say the least xP
I'd kill to see an FF8-2 and an FF8: Lightning Returns one (when he has the loong hair (http://img1.wikia.nocookie.net/__cb20140219203643/finalfantasy/images/7/77/Snow-and-Lightning-LRFFXIII.JPG
).
It'd be wicked to one day see a bigass collection of Final Fantasy stuff.