Garry's Mod

Garry's Mod

Snow Villiers Final Fantasy XIII
49 則留言
Luigi's Second Cousin 2024 年 5 月 24 日 上午 3:58 
Damn this mod is old!
ShadowKier 2021 年 2 月 2 日 下午 9:47 
it's a shame a PM hasn't been made from this, still thank you very much for making this, i just hope someone makes a PM of this one day
Warrior Lodestar 2021 年 1 月 14 日 上午 8:18 
There's now a player model for one of Snow's summon, I'll leave a link below
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2297765191&searchtext=Stiria
Busy calibratin`  [作者] 2018 年 10 月 19 日 下午 12:39 
The guy literally under you was offering to make a playermodel, go ask him or something.
Busy calibratin`  [作者] 2018 年 1 月 14 日 下午 5:41 
No I wouldn't, go ahead.
Snow 2015 年 7 月 1 日 上午 12:25 
I want a Noctis model :D
Xander 2015 年 4 月 14 日 下午 12:46 
Alright... I'll have it up a little later.
Busy calibratin`  [作者] 2015 年 4 月 13 日 下午 4:12 
I don't know what that could possibly be, try making a side picture.
Xander 2015 年 4 月 8 日 下午 11:30 
Here. Try this: {連結已移除}
Xander 2015 年 4 月 8 日 下午 11:27 
Hmm...okay, that's weird. I didn't know. I guess I could try uploading somewhere else.
Busy calibratin`  [作者] 2015 年 4 月 8 日 下午 5:25 
Couldn't you upload the image on pomf.se or something? I can't view your image.
Xander 2015 年 4 月 6 日 下午 3:33 
Here it is. And it's actually on his face. My bad...

https://steamhost.cn/steamcommunity_com/id/lionheart89/screenshots/?appid=4000
Busy calibratin`  [作者] 2015 年 4 月 4 日 下午 5:47 
I can't help you if I can't see the issue, show me a print of it.
Xander 2015 年 4 月 3 日 上午 10:04 
There's a black square of sorts on his chest or so when I load him into Garrysmod. How do I get rid of that?
Busy calibratin`  [作者] 2014 年 12 月 22 日 下午 1:03 
No it doesn't, it was meant to be a ragdoll so it doesn't.
Sai 2014 年 12 月 22 日 上午 7:18 
It most certainly does </3 (Not trying to argue ;-;)
Busy calibratin`  [作者] 2014 年 12 月 22 日 上午 6:57 
No it does not.
Sai 2014 年 12 月 22 日 上午 6:13 
This needs to be a player model ;-;
Busy calibratin`  [作者] 2014 年 11 月 2 日 下午 2:31 
Don't attach yourself so much with the sourcebiped, you can use any skeleton if it has a max of 128 bones it's okay, well unless you plan on making NPCs/Playermodels
KasparoVv 2014 年 11 月 2 日 上午 11:56 
Yeah, I import them in the .something.ASCII format so it still has the rig, but at first glance I just ended up deleting it and re-rigging because it looked so different from the sourcebiped
Busy calibratin`  [作者] 2014 年 10 月 30 日 下午 5:56 
Yes, but it rarelly happens here, also, do you know that you can get skinned/rigged meshes from XNA models, because the way you typed looked like you import .objs (not rigged meshes) and generally XNA outputs them all messed up, oh and no problem, I'm here to help :)
KasparoVv 2014 年 10 月 30 日 下午 3:14 
Ohhh, shit, I didn't even notice the combine meshes box. Hidden in the bottom left cornert of my screen in blender, hahaha

Have you ever run into a problem where the mesh faces/normals are facing the wrong way? I normally mess with XNALara models (or parts of them, atleast) so I could rip a cool hair-do for a PAC outfit, and 9 times out of 10 part of the texture is see-thru from the outside (not the inside) as a result of woops'd polys

But I know that's not an issue when you've made it into an .mdl, or are using it in XNA-- it's just the way PAC3 renders the .objs, I guess, but still confusing.

Thanks for taking the time to respond btw
Busy calibratin`  [作者] 2014 年 10 月 29 日 下午 5:07 
Not really, xnalara models are generally almost ready to go to Source, you just need to make minor adjustments, and this multiple parts mesh thing, you can tick a option to the importer to import the mesh in one single part, tho I like to import with multiple parts if I'm going to add bodygroups.
KasparoVv 2014 年 10 月 27 日 下午 8:28 
How did you find porting? I'm investigating it, and was wondering if (ideally) it was just merging the mesh (you know those 9000 parts that XNALara models are split into), rigging, then exporting, or if you had to mess with anything in greater detail?
Busy calibratin`  [作者] 2014 年 10 月 25 日 下午 10:56 
Yes all my FF ports were from that xnalara group.
KasparoVv 2014 年 10 月 25 日 下午 3:55 
Yeah. There's alot of models for him and other characters on the following site: http://xnalara-customized.deviantart.com/gallery/29047223/Final-Fantasy

It'll take some fnaggling, though, to say the least xP
Snow 2014 年 10 月 24 日 下午 6:01 
Snow Villiers 13-2 would be awesome OwO I like how his hair resembles a Chocobo >w< plus his black coat is badass
Busy calibratin`  [作者] 2014 年 10 月 24 日 下午 5:50 
I might do the other games costumes of him, but not any time soon.
KasparoVv 2014 年 10 月 24 日 下午 1:02 
Oh man, what a beaut. Great work.

I'd kill to see an FF8-2 and an FF8: Lightning Returns one (when he has the loong hair (http://img1.wikia.nocookie.net/__cb20140219203643/finalfantasy/images/7/77/Snow-and-Lightning-LRFFXIII.JPG
).

It'd be wicked to one day see a bigass collection of Final Fantasy stuff.
Snow 2014 年 7 月 9 日 上午 9:44 
alright I'll see what I can do .3.
Busy calibratin`  [作者] 2014 年 7 月 8 日 下午 10:19 
Use Ragdoll Mover Tool, to pose him.
Snow 2014 年 7 月 8 日 下午 9:30 
oooo o3o also your Snow Villier Model is too Flexable like hell, I can't even make him sit dow ;w; sorry bout that
Busy calibratin`  [作者] 2014 年 7 月 8 日 下午 8:40 
@Noctis Lucis Maybe later, maybe my next FF port would be Noctis from a meshmod I've seen on XNAlara deviant, your name gave me the idea actually!
Snow 2014 年 7 月 8 日 下午 8:04 
nevermind I see the model, I LOVE IT!!!! SNOW IS THE BEST!!! >8D do you think you can get a V2 of him o3o?? Final Fantasy XIII-2 style
Claire 2014 年 6 月 22 日 下午 7:21 
i bet no one hear has seen claymore? no? fine
Busy calibratin`  [作者] 2014 年 6 月 19 日 下午 2:57 
It's a texture thing nothing that I know how to fix, sorry.
The Arsenal 2014 年 6 月 19 日 上午 11:34 
Tried this model out, not bad, but I'm curious if you can make the hair less blocky. (Dunno if this is a texture thing or model thing).
Busy calibratin`  [作者] 2014 年 6 月 18 日 下午 8:15 
Please people I won't do any playermodel, I don't know to and am not interested in doing it anyway, also said that it has a custom skeleton so will not be possible.
lagspike(NO NAME)(NO MIC) 2014 年 6 月 18 日 下午 6:39 
playermodel pls :3
PumpKinHeadX 2014 年 6 月 16 日 下午 10:44 
:O
Busy calibratin`  [作者] 2014 年 6 月 16 日 下午 10:04 
Yeah I think I'll port on a daily basis for this week. Soon I'll upload Lumina!
PumpKinHeadX 2014 年 6 月 16 日 下午 9:59 
whoo keep them coming ^^ and ty :P
Busy calibratin`  [作者] 2014 年 6 月 16 日 下午 9:54 
It wasn't meant for playermodel, this model has custom bones, and I don't know how to make playermodels really.
Takimara 2014 年 6 月 16 日 下午 9:42 
Do you ever tried it on Manipulator Tool? Does it work fine??? I dont want to see a T-bone shape when i use it as playermodel
Busy calibratin`  [作者] 2014 年 6 月 16 日 下午 3:13 
Good hint, I'll do it for Lightning also.
KupoMogKupo 2014 年 6 月 16 日 下午 3:03 
I would suggest adding "Final Fantasy XIII" to the title to make it easier to find with the search function.
Busy calibratin`  [作者] 2014 年 6 月 16 日 上午 11:20 
If anyone see a bug or issue, please post here if its relevant I'll try to fix it.
Busy calibratin`  [作者] 2014 年 6 月 16 日 上午 8:23 
haha thanks!
Dima drop deeznuts 2014 年 6 月 16 日 上午 6:44 
guess i'll vote this up