Barotrauma

Barotrauma

Hazardous Reactors + ITA patch
38 kommentarer
Neitronus 18. maj 2023 kl. 10:29 
Big thanks man. Much appreciated.
Foxtrot39  [ophavsmand] 18. maj 2023 kl. 10:26 
ok then expect update in 5min
Neitronus 18. maj 2023 kl. 10:25 
Not sure. Probably? Makes sense to have all rods as sellable items. Just make them unpurchaseble trough that price modifiers and store availability blocks.
Foxtrot39  [ophavsmand] 18. maj 2023 kl. 10:22 
so have all but uranium rod price set a 1.2k?
Neitronus 18. maj 2023 kl. 10:21 
Yep, and that what I was talking about. Fulgrium+Thorium is a so-called Volatile Rod IIRC. Shouldn't your patch have it too?
Foxtrot39  [ophavsmand] 18. maj 2023 kl. 10:16 
just wen through the revived code and only volatile rod shows a pricetag
Foxtrot39  [ophavsmand] 18. maj 2023 kl. 10:14 
That would explain it
Neitronus 18. maj 2023 kl. 9:54 
But some of them do, I just checked: Fulgrium+Thorium and Uranium, those two has <price> tags. I mean in ITA Revived.
Foxtrot39  [ophavsmand] 18. maj 2023 kl. 9:48 
Beside uranium rods no rods have a <price> section in their code
Foxtrot39  [ophavsmand] 18. maj 2023 kl. 9:47 
ITA doesnt allow to buy/sell fuel rods other than uranium one, at least that what the code say
Neitronus 18. maj 2023 kl. 9:25 
But base cost should be there for selling those rods, shouldn't it? Availability is tweaked by <price> sections inside the first one.
Foxtrot39  [ophavsmand] 18. maj 2023 kl. 6:03 
Bumped uranium rod to 900 and took out all the other from the market to match ITA rod economy
Neitronus 17. maj 2023 kl. 20:10 
How about economics? Your original mod overrides vanilla rods and what not, but it makes them incompatible balance-wise: your rod costs 100, in ITA base cost of such item is 900. And all the rest. Any chance to include balance in this patch?
Foxtrot39  [ophavsmand] 26. feb. 2023 kl. 11:46 
Overdue update is done

Mind that ITA's rod cooling overtime isn't implemented when contained as its incompatible with my mod
Foxtrot39  [ophavsmand] 15. nov. 2022 kl. 9:14 
well I haven't got around making the mechanics compatible with those racks so the patch just disable them to avoid mod conflict until I get that done
[FB] Errant 14. nov. 2022 kl. 21:43 
Seems to be an issue with the fuel racks when running this; tier 1 and 2 don't seem to be able to take hot rods, while tier 3 can but isn't protecting the ship from fire or radiation.
Ksarper 29. okt. 2022 kl. 13:21 
Ty man <3
Foxtrot39  [ophavsmand] 29. okt. 2022 kl. 11:51 
To make it easier I just ported all the art so its compatible with either original or revival
Foxtrot39  [ophavsmand] 29. okt. 2022 kl. 11:30 
oh right forgot the revival

Well thanks to the changes done to how mod file referencing work I either copy paste all the art & such or need to point out to one specific mode
Ksarper 29. okt. 2022 kl. 9:34 
Failed to load package "Hazardous Reactors + ITA patch" {"Hazardous Reactors + ITA patch" depends on a package with name or ID "2005463692" that is not currently installed.}

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2005463692

The patch still references to a dead mod
Ksarper 29. okt. 2022 kl. 9:14 
Works with unofficial revival?
Ksarper 23. okt. 2022 kl. 10:48 
Yeah, we are also experiencing these lags now
Foxtrot39  [ophavsmand] 23. okt. 2022 kl. 9:46 
will when im done fixing lag issues on the main mod
Ksarper 23. okt. 2022 kl. 6:37 
Any updates?
Foxtrot39  [ophavsmand] 31. aug. 2022 kl. 8:59 
I'll look into later
Mojkotsmierdzi 29. aug. 2022 kl. 5:14 
Doesn't work with the revival version of Into The Abyss
The Pizza is Aggressive 16. juli 2022 kl. 17:32 
then it probably does I suppose
Foxtrot39  [ophavsmand] 16. juli 2022 kl. 11:49 
as long the identifier of the item doesn't change yes
The Pizza is Aggressive 16. juli 2022 kl. 6:48 
does it work with the ITA unofficial revival?
Ksarper 28. juni 2022 kl. 14:09 
God bless you, thanks!
Foxtrot39  [ophavsmand] 28. juni 2022 kl. 12:40 
done
Ksarper 28. juni 2022 kl. 12:01 
Remove dependency, please
Светланоголовый 17. maj 2022 kl. 9:24 
ITA not worked
Foxtrot39  [ophavsmand] 15. mar. 2022 kl. 23:24 
unless ITA update yes, its independent from my mod
Xiivait 15. mar. 2022 kl. 18:32 
up to date?
Foxtrot39  [ophavsmand] 20. jan. 2022 kl. 10:52 
Though if not loaded after, the engineer job spawn loadout isn't modified
Foxtrot39  [ophavsmand] 20. jan. 2022 kl. 10:45 
Darn didn't had any error when testing
Protoni 20. jan. 2022 kl. 4:10 
Throws error for every "ita_items -patch" item, since they are first overridden by this mod and later declared by ITA. I suppose it's not game breaking, just opens the console on launch. Only mods present HR + ITA + "HR + ITA Patch".

Thanks for the independent patch!