Barotrauma

Barotrauma

Hazardous Reactors + ITA patch
38 Comments
Neitronus 18 May, 2023 @ 10:29am 
Big thanks man. Much appreciated.
Foxtrot39  [author] 18 May, 2023 @ 10:26am 
ok then expect update in 5min
Neitronus 18 May, 2023 @ 10:25am 
Not sure. Probably? Makes sense to have all rods as sellable items. Just make them unpurchaseble trough that price modifiers and store availability blocks.
Foxtrot39  [author] 18 May, 2023 @ 10:22am 
so have all but uranium rod price set a 1.2k?
Neitronus 18 May, 2023 @ 10:21am 
Yep, and that what I was talking about. Fulgrium+Thorium is a so-called Volatile Rod IIRC. Shouldn't your patch have it too?
Foxtrot39  [author] 18 May, 2023 @ 10:16am 
just wen through the revived code and only volatile rod shows a pricetag
Foxtrot39  [author] 18 May, 2023 @ 10:14am 
That would explain it
Neitronus 18 May, 2023 @ 9:54am 
But some of them do, I just checked: Fulgrium+Thorium and Uranium, those two has <price> tags. I mean in ITA Revived.
Foxtrot39  [author] 18 May, 2023 @ 9:48am 
Beside uranium rods no rods have a <price> section in their code
Foxtrot39  [author] 18 May, 2023 @ 9:47am 
ITA doesnt allow to buy/sell fuel rods other than uranium one, at least that what the code say
Neitronus 18 May, 2023 @ 9:25am 
But base cost should be there for selling those rods, shouldn't it? Availability is tweaked by <price> sections inside the first one.
Foxtrot39  [author] 18 May, 2023 @ 6:03am 
Bumped uranium rod to 900 and took out all the other from the market to match ITA rod economy
Neitronus 17 May, 2023 @ 8:10pm 
How about economics? Your original mod overrides vanilla rods and what not, but it makes them incompatible balance-wise: your rod costs 100, in ITA base cost of such item is 900. And all the rest. Any chance to include balance in this patch?
Foxtrot39  [author] 26 Feb, 2023 @ 11:46am 
Overdue update is done

Mind that ITA's rod cooling overtime isn't implemented when contained as its incompatible with my mod
Foxtrot39  [author] 15 Nov, 2022 @ 9:14am 
well I haven't got around making the mechanics compatible with those racks so the patch just disable them to avoid mod conflict until I get that done
[FB] Errant 14 Nov, 2022 @ 9:43pm 
Seems to be an issue with the fuel racks when running this; tier 1 and 2 don't seem to be able to take hot rods, while tier 3 can but isn't protecting the ship from fire or radiation.
Ksarper 29 Oct, 2022 @ 1:21pm 
Ty man <3
Foxtrot39  [author] 29 Oct, 2022 @ 11:51am 
To make it easier I just ported all the art so its compatible with either original or revival
Foxtrot39  [author] 29 Oct, 2022 @ 11:30am 
oh right forgot the revival

Well thanks to the changes done to how mod file referencing work I either copy paste all the art & such or need to point out to one specific mode
Ksarper 29 Oct, 2022 @ 9:34am 
Failed to load package "Hazardous Reactors + ITA patch" {"Hazardous Reactors + ITA patch" depends on a package with name or ID "2005463692" that is not currently installed.}

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2005463692

The patch still references to a dead mod
Ksarper 29 Oct, 2022 @ 9:14am 
Works with unofficial revival?
Ksarper 23 Oct, 2022 @ 10:48am 
Yeah, we are also experiencing these lags now
Foxtrot39  [author] 23 Oct, 2022 @ 9:46am 
will when im done fixing lag issues on the main mod
Ksarper 23 Oct, 2022 @ 6:37am 
Any updates?
Foxtrot39  [author] 31 Aug, 2022 @ 8:59am 
I'll look into later
Mojkotsmierdzi 29 Aug, 2022 @ 5:14am 
Doesn't work with the revival version of Into The Abyss
The Pizza is Aggressive 16 Jul, 2022 @ 5:32pm 
then it probably does I suppose
Foxtrot39  [author] 16 Jul, 2022 @ 11:49am 
as long the identifier of the item doesn't change yes
The Pizza is Aggressive 16 Jul, 2022 @ 6:48am 
does it work with the ITA unofficial revival?
Ksarper 28 Jun, 2022 @ 2:09pm 
God bless you, thanks!
Foxtrot39  [author] 28 Jun, 2022 @ 12:40pm 
done
Ksarper 28 Jun, 2022 @ 12:01pm 
Remove dependency, please
Светланоголовый 17 May, 2022 @ 9:24am 
ITA not worked
Foxtrot39  [author] 15 Mar, 2022 @ 11:24pm 
unless ITA update yes, its independent from my mod
Xiivait 15 Mar, 2022 @ 6:32pm 
up to date?
Foxtrot39  [author] 20 Jan, 2022 @ 10:52am 
Though if not loaded after, the engineer job spawn loadout isn't modified
Foxtrot39  [author] 20 Jan, 2022 @ 10:45am 
Darn didn't had any error when testing
Protoni 20 Jan, 2022 @ 4:10am 
Throws error for every "ita_items -patch" item, since they are first overridden by this mod and later declared by ITA. I suppose it's not game breaking, just opens the console on launch. Only mods present HR + ITA + "HR + ITA Patch".

Thanks for the independent patch!