Barotrauma

Barotrauma

Hazardous Reactors + ITA patch
38 kommenttia
Neitronus 18.5.2023 klo 10.29 
Big thanks man. Much appreciated.
Foxtrot39  [tekijä] 18.5.2023 klo 10.26 
ok then expect update in 5min
Neitronus 18.5.2023 klo 10.25 
Not sure. Probably? Makes sense to have all rods as sellable items. Just make them unpurchaseble trough that price modifiers and store availability blocks.
Foxtrot39  [tekijä] 18.5.2023 klo 10.22 
so have all but uranium rod price set a 1.2k?
Neitronus 18.5.2023 klo 10.21 
Yep, and that what I was talking about. Fulgrium+Thorium is a so-called Volatile Rod IIRC. Shouldn't your patch have it too?
Foxtrot39  [tekijä] 18.5.2023 klo 10.16 
just wen through the revived code and only volatile rod shows a pricetag
Foxtrot39  [tekijä] 18.5.2023 klo 10.14 
That would explain it
Neitronus 18.5.2023 klo 9.54 
But some of them do, I just checked: Fulgrium+Thorium and Uranium, those two has <price> tags. I mean in ITA Revived.
Foxtrot39  [tekijä] 18.5.2023 klo 9.48 
Beside uranium rods no rods have a <price> section in their code
Foxtrot39  [tekijä] 18.5.2023 klo 9.47 
ITA doesnt allow to buy/sell fuel rods other than uranium one, at least that what the code say
Neitronus 18.5.2023 klo 9.25 
But base cost should be there for selling those rods, shouldn't it? Availability is tweaked by <price> sections inside the first one.
Foxtrot39  [tekijä] 18.5.2023 klo 6.03 
Bumped uranium rod to 900 and took out all the other from the market to match ITA rod economy
Neitronus 17.5.2023 klo 20.10 
How about economics? Your original mod overrides vanilla rods and what not, but it makes them incompatible balance-wise: your rod costs 100, in ITA base cost of such item is 900. And all the rest. Any chance to include balance in this patch?
Foxtrot39  [tekijä] 26.2.2023 klo 11.46 
Overdue update is done

Mind that ITA's rod cooling overtime isn't implemented when contained as its incompatible with my mod
Foxtrot39  [tekijä] 15.11.2022 klo 9.14 
well I haven't got around making the mechanics compatible with those racks so the patch just disable them to avoid mod conflict until I get that done
[FB] Errant 14.11.2022 klo 21.43 
Seems to be an issue with the fuel racks when running this; tier 1 and 2 don't seem to be able to take hot rods, while tier 3 can but isn't protecting the ship from fire or radiation.
Ksarper 29.10.2022 klo 13.21 
Ty man <3
Foxtrot39  [tekijä] 29.10.2022 klo 11.51 
To make it easier I just ported all the art so its compatible with either original or revival
Foxtrot39  [tekijä] 29.10.2022 klo 11.30 
oh right forgot the revival

Well thanks to the changes done to how mod file referencing work I either copy paste all the art & such or need to point out to one specific mode
Ksarper 29.10.2022 klo 9.34 
Failed to load package "Hazardous Reactors + ITA patch" {"Hazardous Reactors + ITA patch" depends on a package with name or ID "2005463692" that is not currently installed.}

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2005463692

The patch still references to a dead mod
Ksarper 29.10.2022 klo 9.14 
Works with unofficial revival?
Ksarper 23.10.2022 klo 10.48 
Yeah, we are also experiencing these lags now
Foxtrot39  [tekijä] 23.10.2022 klo 9.46 
will when im done fixing lag issues on the main mod
Ksarper 23.10.2022 klo 6.37 
Any updates?
Foxtrot39  [tekijä] 31.8.2022 klo 8.59 
I'll look into later
Mojkotsmierdzi 29.8.2022 klo 5.14 
Doesn't work with the revival version of Into The Abyss
The Pizza is Aggressive 16.7.2022 klo 17.32 
then it probably does I suppose
Foxtrot39  [tekijä] 16.7.2022 klo 11.49 
as long the identifier of the item doesn't change yes
The Pizza is Aggressive 16.7.2022 klo 6.48 
does it work with the ITA unofficial revival?
Ksarper 28.6.2022 klo 14.09 
God bless you, thanks!
Foxtrot39  [tekijä] 28.6.2022 klo 12.40 
done
Ksarper 28.6.2022 klo 12.01 
Remove dependency, please
Светланоголовый 17.5.2022 klo 9.24 
ITA not worked
Foxtrot39  [tekijä] 15.3.2022 klo 23.24 
unless ITA update yes, its independent from my mod
Xiivait 15.3.2022 klo 18.32 
up to date?
Foxtrot39  [tekijä] 20.1.2022 klo 10.52 
Though if not loaded after, the engineer job spawn loadout isn't modified
Foxtrot39  [tekijä] 20.1.2022 klo 10.45 
Darn didn't had any error when testing
Protoni 20.1.2022 klo 4.10 
Throws error for every "ita_items -patch" item, since they are first overridden by this mod and later declared by ITA. I suppose it's not game breaking, just opens the console on launch. Only mods present HR + ITA + "HR + ITA Patch".

Thanks for the independent patch!