Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Field Defense
246 Comments
[FHM] VortexXx  [author] 12 Jul @ 7:26am 
Yes
SandstormPlayer 12 Jul @ 2:16am 
Fun missions to play!! Are there only German and Russian factions for now ?
[FHM] VortexXx  [author] 8 Jun @ 12:42pm 
@OHETA That it really kind of you, but I think I keep it now the way it is. If you want that map online with your added US faction, you may upload it. Just credit and you're good.
OHTEA 8 Jun @ 6:31am 
@[FHM] VortexXx I want to try adding the US as a player faction for the OG summer map however long it takes i would like to send you the .mi when its done.
[FHM] VortexXx  [author] 7 Jun @ 1:20pm 
@OHETA Yes, that is possible. I'd reccomend you look up waypoint tutorials on youtube for example.
OHTEA 7 Jun @ 12:24pm 
im fucking around with your missions in gem i see what you mean its a pain in the ass. can you assign more than one entity to the same waypoint?
flagseller_23 11 May @ 6:18am 
and also id suggest some infntry upgrades
flagseller_23 11 May @ 6:18am 
great mod, reminds me of this mod for robz realism for mowas2 where u had maps like normandy and it was about defending hq, and aalso there was this supply truck mechanic and upgrdes
The Real One 3 May @ 3:02am 
The fallschirmjagers on field defence 2 are blue spiders for me
herosteve1239 29 Apr @ 3:25pm 
alright i still love the mod its so much fun
[FHM] VortexXx  [author] 28 Apr @ 6:56am 
Wish I could put more work into it, also want to add more factions. But as of now, I don't have the time. I will perhaps try in the future.
herosteve1239 26 Apr @ 8:03pm 
yo just wondering if you will ever make it so you can play as or fight america ?
[FHM] VortexXx  [author] 23 Mar @ 11:27am 
@iT3RR0R I assume the files with the units got updated again in the last few patches and now the scripts refer to outdated info by now. I can't tell when I am looking into this and fixing it.

@Arkham You get two from the start, that are even marked and are mentioned in the Orders "O". You only get the option for new operators once one of them dies.
Arkham 23 Mar @ 9:01am 
there is no any radio opeartor in hte inf menu how is suposed that i'm gonna capture the radui towers?
iT3RR0R 17 Mar @ 11:11am 
theres a bug with the Paratrooper (Fallschirmjäger) units are completly in blue (skin and weapons) and you cant control them.
[FHM] VortexXx  [author] 26 Jan @ 12:39pm 
You can open it in the editor. When you activated the mod you can open the files in the editor or copy them from the original folder and then open them manually in the editor.
OHTEA 24 Jan @ 5:42am 
@(FHM) VortexXx i didn't realize that unit types must be scripted separately i would have thought there would be a repeater function for this exact issue.

Is there a way for me to get the files? I have no interest in re uploading your work or one uping you i would like to make changes for my own local play.
[FHM] VortexXx  [author] 23 Jan @ 11:21am 
Nice to hear. Yes, unfortunately it is very time consuming.
OHTEA 23 Jan @ 6:38am 
Easily one of the best mods id rather play with this than mace or valor it really sucks you cant devote more time to it
[FHM] VortexXx  [author] 18 Nov, 2024 @ 8:05pm 
Activate the mod and then -> Single Player -> campaign -> choose campaign -> Field Defense -> And then select any map
ietk 17 Nov, 2024 @ 5:22pm 
How do I start a game?
Budenzauber 26 Oct, 2024 @ 3:12am 
my guess was, to implement it like the Stages 1-5 and the Artillery Stage, to keep it wokring in interface.
but to du that i first must understand how that scripts of yours work generally to find a combination to implement it in a working condition into dynamic conquest, without dealing compatiblity issues to other potentional mods.
i hope i got your permission in doing so?

as soon as maybe someone else of another bigger mod community finds his time to deal with it, i would glady catch up to that and implement it in case i am able to do it with that kind of help and enough of free time.
Budenzauber 26 Oct, 2024 @ 3:05am 
i made an request via 2 forums if someone got a clue... the coding reminds me on old projects but if i am not shure i should not mess it up

well i would not mind if it had all this functions combined, shorting them down is not quite a problem, but i have to be certain what at least is needed to keept a script like that running. although it is like i got enough time to wait till you have time for looking into it, there is no rush or need to do it in haste, i just simply would glad to understand and implement it into a compilation, giving less advanced players a chance to use this neat options alongside others.

sadly i am not good enough to do it from scratch myself, so i have to learn from others, gladly i am fast at learning, so i hope in future you may find some time to help me out, but no pressure here! thanks for taking time to answer that fast
Budenzauber 26 Oct, 2024 @ 3:05am 
thanks for your reply!
indeed it is not compareble to the explanaiton that have been offered
i already tried to figure it out, but due to i havent mode more than 10 years i am really not used to this kind of coding. if i could find a smaller example, of how it works i could reverse engineer it and fit together what belongs together, due to i kind of recognize some functions, but i need something for orientation so i dont mess up several times and get confues or frustrated :)

i see. i was afraid it may be far more complicated to merge it into dynamic conquest..
well maybe in time you are able to reach into something that may could help
due to like +100k code lines are only in the one file, i guess it is structured too merged to extract it without knowing what exactly belongs togehter, so i refused to just do it, knowing of the fact i 100% would miss something out and get mad trying to search for it without advice :)
[FHM] VortexXx  [author] 25 Oct, 2024 @ 8:46pm 
@Budenzauber Sorry, but I don't have access to my computer with the mod files for the next months. Just like with other requests, I would recommend, you look up modding for the gem editor as well. But the dynamic conquests are vanilla game files and I believe the script structure in regards to those maps is different from the custom file structure. So I believe you can not just copy and paste code from a custom script and implement it. I fear you have to look into that yourself.

Trying to remeber my script structure, I think it might not be of much help anyway, since it is very cascaded and utilizes many if-else-loops. For example, it probably is connected to the players faction choice and the corresponding script that checks an area with a spawned unit to veify the faction that will then set up the menu and enemy units. So all these linked scripts only work in conjunction and I don't know what the dynamic conquest lines look like.
Budenzauber 25 Oct, 2024 @ 5:05pm 
hello there, is it possible to replicate your preperation Time switch?
i would like to add it into a mod compilation for dynamic conquest, due to in defence missions there is not enough time to prepare, but if you change the amount of time for AI in general, you have to wait in every map the coded amount...

with such a switch it would be easily possible to have a dynamic prepare time, depending on what the user wants to deal with!

would be glad if you could help me out there, i tried to figure out by myself but there are like +100k lines per map of codes to deal with and i didn't get a clue till yet.. hope you can help me out with this more or less simple request :)
KHAIRITO 18 Oct, 2024 @ 9:37pm 
still work with the Airborne DLC update.

the custom mission is under the Germany campaign.
[FHM] VortexXx  [author] 16 Sep, 2024 @ 1:22pm 
@pinpaple Sorry, I fear I can not help you with that. I would recommend you look up tutorials online or guidelines here in Steam.

@Soul_Raptor Sorry, again. But I don't think I will implement that.
Soul_Raptor 16 Sep, 2024 @ 4:48am 
It would be cool if you could run it with local A.I on your team to help out if you're only playing by yourself
pinpaple 13 Sep, 2024 @ 5:28pm 
hey im making a mission of my own you mind if i add you as a friend and ask some questions?
[FHM] VortexXx  [author] 18 Jul, 2024 @ 2:03pm 
Not right now.
Cristiano Ronaldo 18 Jul, 2024 @ 1:58pm 
are there plans for new maps?
[FHM] VortexXx  [author] 11 Jul, 2024 @ 12:42pm 
Which map and what area?
Allfather 8 Jul, 2024 @ 5:52pm 
why can the enemy flank through the out of bounds lines!!! :steamthumbsdown:
[FHM] VortexXx  [author] 6 Jun, 2024 @ 12:50pm 
@sapphire and Dectef
As with anything else, it was not planned. Might come some time.
Regarding mods, you have to try. I am not familiar with the cheat mod.
Dectef 1 Jun, 2024 @ 10:23am 
Can we have infinite MP features ?

It's compatible with cheat mod ?

Thanks !
sapphire 30 May, 2024 @ 5:11am 
could you make one but for infantry only?
[FHM] VortexXx  [author] 23 May, 2024 @ 2:50pm 
Initially I was not planning new maps, since it takes so much time. I wanted to remodel the "Field Defense 2" and add waves instead of an endless mode, but I have not gotten to it. Sorry I can not promise anything. If it was my job and I would see good money for it, or if it would be easier and quicker to generate, it would be different.
AL3ST0R 18 May, 2024 @ 7:48pm 
just a curious question, are u planning to add more defence missions, i really enjoy this btw and i was hoping to see some new maps like a City ruin or something, if u are actually planning to or not, thats fine
Mad0Dude 28 Mar, 2024 @ 9:27am 
The last time I played this was fully compatible with mace, I had no issues at all.
[FHM] VortexXx  [author] 24 Mar, 2024 @ 10:55am 
You have to try. I can not make it compatible with any modification.
TheAnonymousPhantom 23 Mar, 2024 @ 11:32am 
can you make it compatible with other mods?
[FHM] VortexXx  [author] 5 Mar, 2024 @ 12:30pm 
Russians are now playable in "Field Defense 2"
[FHM] VortexXx  [author] 1 Mar, 2024 @ 3:42am 
What else do you need? Sorry, but I can not give in depth support on gem-editor/sdk related stuff. It is a free mod and it is just too much time to invest, if I had do offer support to everyone.
aloda? 25 Feb, 2024 @ 1:54pm 
can i text you somehow i wanna contact you! :)
[FHM] VortexXx  [author] 25 Feb, 2024 @ 12:03pm 
Credit me and link the mod and you are good.
aloda? 25 Feb, 2024 @ 2:42am 
Hey I wanna use your mod how can i contact you or get in touch with you !?
[FHM] VortexXx  [author] 8 Feb, 2024 @ 2:08pm 
@Tough Sure, go ahead.
NotSoTough 7 Feb, 2024 @ 7:22pm 
Hi vortex, may I have permission to use your map to do defense for HotMod.
I only use the map, will put credit to you if your ok
pugL Thermon 28 Jan, 2024 @ 10:04pm 
i get an error when I try and play this mod, get something like "undefined" app_error, like it isnt installed