Conquest of Elysium 5

Conquest of Elysium 5

Gigantea -- A Colossal Map for 24 Starts
102 Comments
Keansor 23 Jul @ 7:08am 
The kind of map that you want to be play alongside another game so you have something to do during the six minutes between turns. Absolutely worth it. I ended up plopping down a cheap summon ritual unit on auto next to a patch of lava so that they'd wander in and the extremely loud "Someone is on fucking fire" turn start noise would let me know when it's done loading.
Processor 28 Jun @ 10:29am 
By the way, I actually put forest factions on the 9th and 7th slot and this also works quite well (for example, the barbarian), so in fact this map is quite universal
Nukular Power 23 May @ 9:24pm 
This is "the" CoE5 map. But damn, those turn times...
pshort244 2 May @ 3:30pm 
The bakemono faction is(almost) unplayable, their starting stronghold is occupied by dwarves and they have no starting army.
DarkGlam 23 Jan @ 4:43pm 
Nothing is automatic, the slots are designed to better suit certain characters because resources etc but you should set everything manually
DarkGlam 23 Jan @ 4:41pm 
Let's day you want to play as Troll King, create 24 races, ser them races that better suit slots, and change the 22th slot of the list to Human player and Troll King
DarkGlam 23 Jan @ 4:36pm 
When you choose and set races for AI and yourself don't put your human in the first position of the list
Clockwokis 23 Jan @ 4:06pm 
How do you change your spawn point, every game i spawn in position 1
TheLoudBird 19 Nov, 2024 @ 7:32am 
How do you add the spawn points? I was trying to reverse engineer it but couldnt figure out how to open Gigantica in the map editor. I have a little map for me and my friend to pvp each other and I cant figure out the spawning system any help please?
Dindu Nuffins  [author] 30 Oct, 2024 @ 6:37pm 
I believe there's one option that still has a similar spawn rate for the deep horde, except for the balrogs, which were probably spammed a bit too much.
Shelingar 25 Oct, 2024 @ 2:26am 
Just curious what the latest changes do to the spawn rate. I actually enjoyed the challenge of heading off the goblin invasion and then counter invading when I get the chance. (and turning up the difficulty on most factions)
Ronin 21 Oct, 2024 @ 10:58pm 
Easily my favorite mod for CoE. My only gripe is that - due to the size of this map and CoE's awful processing power - Gigantea games quickly become unplayable after 30 minutes due to the massive wait time between turns.

In any event, excellent work. Thanks for the great mod!
pepemattos17 13 Sep, 2024 @ 5:10pm 
Wathever you did to give mountain defences, causes dwarfs to spawn in bakemono start positions, intantly killing the starting army
DarkGlam 23 Aug, 2024 @ 10:06am 
would be fun to have libraries in the most exterior parts, far away from the center
DarkGlam 23 Aug, 2024 @ 10:05am 
if you can add few more libraries to train our mages while exploing..
DarkGlam 23 Aug, 2024 @ 10:04am 
Yes please put a plain map version, could be very fun to randomize with HoM
Thank you in advance!
Dindu Nuffins  [author] 22 Aug, 2024 @ 7:00pm 
Looks like a fun mod, but I have a few doubts because it places towns randomly, and I placed towns in specific places on this map with roads between them, etc. You could certainly try. I maybe could put out a really plain map version, if you think this specific map would be somehow ideal for that mod.
DarkGlam 22 Aug, 2024 @ 6:24pm 
ok, thanks, do you think your mod is compatible with HoM 3 mod?
Dindu Nuffins  [author] 22 Aug, 2024 @ 5:58pm 
Slot 5-21 is basically anyone, really.
Slots 1-4 and 22 are for wilderness factions or slow developing factions.
Slot 23 is for whoever you want to be most powerful
... and 24 is for that faction's evil necro antagonist.

The ideal balance I aimed for was 23 being a tough opponent, but beatable by letting its evil counterpart wear it out, while you consolidate over the outer rim opponents. Actual balance may vary.
Feraa 19 Aug, 2024 @ 4:43pm 
I believe so, aye.
DarkGlam 18 Aug, 2024 @ 2:00pm 
Player illusionist is mean to be played in slot 5-21?
pepemattos17 20 Jul, 2024 @ 6:34am 
thank
Dindu Nuffins  [author] 20 Jul, 2024 @ 12:02am 
Betcha no one saw that coming. Gigantea is now playable by non-masochists.
Dindu Nuffins  [author] 4 Jul, 2024 @ 6:49pm 
Yeah, I can see how I went overboard with those. I'll change a few spawn variables when I have time.
pepemattos17 26 Jun, 2024 @ 4:30pm 
any way to remove custom events? I honestly dont like them and as othes said, they make the turns take ages
Orfeo 26 Jun, 2024 @ 6:11am 
The map is amazing and i wish i could see it all , but the custom events kill all of my runs , i can't with turns taking 10-20 minutes
Dindu Nuffins  [author] 28 Feb, 2024 @ 3:20pm 
Going to dust this off, so maybe will check deep ones out.
Tlaughs 20 Feb, 2024 @ 1:55am 
any update on deep ones underground starts?
RondKrows 3 Dec, 2023 @ 4:54pm 
Love the map. Custom events make turns take a long time tho
Imperialguard11 27 Oct, 2023 @ 1:35am 
I love this map and all the goodies in it so far. Quick question. Is there a way to end the goblins spawning from the pits, or are they infinite? I've been fighting them as Dwarf Queen for a while but I've beat them back to the pits, and have even taken the resources but they just keep coming. If it is infinite, A way to permanently end it would be nice, especially since the underground is very important to traversing the map.
Pyresryke 9 Aug, 2023 @ 5:33pm 
One of the ancient road pieces conflicts with the Dragon Fanatic mod's temple. It isn't too much of an issue but I'm not intelligent enough to fix it on my own.
Cursoryrabbit3 5 Jul, 2023 @ 2:05am 
is it normal to have to fight 10s of thousands of goblins??
Dr Lily Pad 1 Feb, 2023 @ 9:58pm 
For some reason the AI can move on and past impassible mountains
cmckillip 12 Jan, 2023 @ 1:37pm 
goblin spawn keeps popping
상자 12 Sep, 2022 @ 7:34am 
Neat. Impassable mountain design is cool
Darthnater 29 Aug, 2022 @ 5:15am 
Love the map, only problem is the custom events start taking forever. It can take 15-20 minutes after I end my turn before I can play again.
Shelingar 26 Jul, 2022 @ 6:01am 
I love this map, but the single thing that annoys me the most is that nearly every game the apocolypse comes
Shelingar 9 Jul, 2022 @ 9:26am 
Not sure if its intended, but unless the dwarf faction has good fortinfications, casting portal of Dvala is suicide. The goblins use the dwarf portal area as a highway. I've seen the AI dwarfs suicide doing this and have confirmed it with the current game using a dwarf faction.
Iggy 15 Jun, 2022 @ 9:07pm 
I've found a bug, I guess? When you play on the map "Gigantea-and-Underworld-Improved" and you setup someone to play as the Bakemono faction they will be attacked right at the front of the game and killed by an army of Independent dwarves.
Dindu Nuffins  [author] 7 Jun, 2022 @ 1:29am 
Actual inferno? I thought I overwrote all the villages so that no cultists could exist. If it's the goblin spawn from the deep pits, I can adjust that.
Mini Chicken 5 Jun, 2022 @ 6:29pm 
The last 7 or so times tried playing this map the inferno event has always spawned leading the the locust invasion across the entire map.
Endovior 25 May, 2022 @ 6:49pm 
Following up regarding spawns; I've found that Liches are the correct solution to enormous goblin hordes; battlefield wipes, the best summons in the game (in terms of quantity), the ability to freely raise huge permanent armies from the dead spawn, and immortality if anything somehow goes wrong.

Working to conquer the underworld now, but it's nowhere near as easy as it used to be. Not sure it's doable for factions unable to reanimate the dead; if I was actually paying for the troops lost in the darkness, I'd be pretty salty about it.
Endovior 21 May, 2022 @ 10:34pm 
When you get around to doing the next update, any chance of updating the Workshop map? The current version doesn't show all the lovely goodies you've added, which makes the map look a lot more barren than it now is.
Dindu Nuffins  [author] 19 May, 2022 @ 9:50pm 
Endovior, I think I got it this time. Certain battle maps just don't work on certain planes. I'm using the dwarf fort batmap now.

Mohreb, they can all be edited except for Hades. Most are already good enough for what they are, imo. There might still be bugs in Illwinter's editor. I mainly just edit the text files directly.
Mohreb el Yasim 19 May, 2022 @ 9:28pm 
Can other planes be edited ? (like custom Hades, Inferno or Primal plane for example) (not that this map would need them i was just wondering ...)
Endovior 19 May, 2022 @ 7:10pm 
I note that in the new version of the map, Mighty Fortresses still don't count as Siege locations, and don't have gates. This is very bad for the siege weapons defending them, which are far less threatening without a bunch of free shots.
Dindu Nuffins  [author] 19 May, 2022 @ 4:33pm 
I'm glad you like it. I think the random sky realm gives it some uncertainty, and on a huge fixed map, that's important. Plus, can't think of an interesting twist like in Agartha.
Mohreb el Yasim 19 May, 2022 @ 3:43pm 
Nice, i finally some other mods i left activated might caused it too, as i was able to speed up by unloading some. Bytheway a really nice map, thank you for creating it.
Have you plans for the "sky" realm too?
Dindu Nuffins  [author] 19 May, 2022 @ 2:41pm 
There's the old map, but people probably like having the extra goodies of the new map and just want fewer spawns.

There isn't much script firing after -1 turn, so it's just a dozen or so AI armies slowly conquering Agartha that can be computationally intense on some systems.

I will launch a simple version of the new map soon, with the underground pre-conquered like the old map.

I'll include that option with the update that has dwarf and pale one agartha starts. Those who need simplicity can get it, and those who want more can also get it.
Endovior 19 May, 2022 @ 12:36pm 
@Mohreb: Are you using any other mods? Custom Events have an additive impact, after all.