Garry's Mod
gm_trainride_v1 + Day Version
441 comentarii
Oreo smith 9 iul. la 22:34 
desert bus
Unstable Reality λ 5 iul. la 15:01 
lol some guy ported this to bonelab
Denchek46 27 mai la 5:39 
Camaro Guy, this button is locking locomotive (engine) car doors.:steamhappy:
Base526 24 mai la 19:36 
I wish there was a way to disable the razor trains
iosif  [autor] 23 apr. la 14:06 
i'm sorry
squidiskool 21 apr. la 5:25 
sorry, this addon works
iosif  [autor] 14 apr. la 11:16 
are you sure
brain damaged lead enjoyer 14 apr. la 7:15 
i hope some random alien superhero doesn't kill a thousand people by crashing his son into this train to teach him a "lesson"
Die_ananaswandtapete 11 apr. la 8:30 
delicious
VinnyNoktar 17 mart. la 11:45 
Maybe this time you'll learn.
Camaro guy 16 mart. la 19:17 
whats the button in the back of the cab of the locomotive do
Chance 11 mart. la 19:34 
Epic HOLY MOLY MAP
Elijah 25 ian. la 10:11 
WHEN V2 PLEASE IT'S BEEN LIKE 4 YEARS
frizko 22 dec. 2024 la 6:24 
Really awesome map
iosif  [autor] 30 nov. 2024 la 8:21 
it's funny, because there is a different, live tree card prop that's present in vanilla gmod, and the map author could've replaced that one instead, but he used the dead tree card among other weird replacements which he could just as well make into new custom assets so now shit's fucked for everybody lol
sadly, that map is more than 10 years old at this point
DoubleBungus 29 nov. 2024 la 15:29 
I have traced the issue regarding the replacement of dead tree cards (and probably several other issues, if you look at the comments) with the live tree card back to gm_Floatingworlds_3_v2:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=122421739

I hope that this is of some use to someone.
DoubleBungus 29 nov. 2024 la 12:58 
*dies*
iosif  [autor] 29 nov. 2024 la 12:52 
>top tier content support
>last update almost 3 years ago
jokes on you my guy, i lost the original map file and i barely have time to finish v2
DoubleBungus 29 nov. 2024 la 12:28 
Hahaha, yeah. Caught me off guard when I first saw it. It doesn't detract from my use of the map in the slightest.

After disabling all my mods (though none are replacement mods) and enabling just the map, it is working correctly as described with dead trees. Time to dig.

Top tier content support. Thank you again.
iosif  [autor] 29 nov. 2024 la 11:22 
jesus CHRIST
unfortunately i think this is unfixable, as the entire windshield is just a single translucent texture, and the same applies to the tree card prop, so they fight for render priority and it's just the way it is

plus, i don't recognize these exact trees, it looks like you have a replacement addon installed, because it definitely doesn't look as neat when the tree cards are vanilla, because those are supposed to be dead trees
DoubleBungus 29 nov. 2024 la 11:02 
Figure I might as well share this graphical glitch I encountered playing the map, as you still seem to be developing future/updated content possibly?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3373977517

You will see there how when standing in the cab of the train and looking to the RIGHT side of the tracks, certain specific foliage will for some reason appear in front of/through the windshield of the train. I'm not sure if this is just something Source does, or if it's an issue with those specific tree assets used and how they display when viewed through windows.
DoubleBungus 29 nov. 2024 la 9:43 
Fantastic, thank you so much for the quick fix and the quick response. Cheers.
iosif  [autor] 29 nov. 2024 la 9:24 
happy thanksgiving mate
first things first, sv_cheats 1, then try this string in console:
ent_fire mapshk stopshake

map cleanup will reset and restart the env_shake entity, so you'll have to type the command again
DoubleBungus 28 nov. 2024 la 14:52 
Hey man, love your map and sorry to bother you. Is there a console command to disable to shaking effect that is present?

I suffer from motion sickness in some situations and for some reason this triggers it occasionally.

Appreciate your time and Happy Thanksgiving.
Takoda 25 nov. 2024 la 21:16 
That Metrocop needs permanent off-world reassignment
Limited Variety 12 nov. 2024 la 12:41 
just kicked off a rebel driving the train then got arrested by metro police:steamthumbsup:
iosif  [autor] 11 nov. 2024 la 7:50 
fake news
chelikztla 11 nov. 2024 la 6:48 
strange black figure appeared behind me and shutted down my game (fix plz)
В8Л8ДЯ 1 sept. 2024 la 4:59 
паезда лублу игракаться
fumes 30 aug. 2024 la 23:39 
до слободы доеду? автобус едет до слободы, а вот доедешь ты или нет это уже некому не ведомо
Just a guy 22 aug. 2024 la 11:57 
bro please add braking so that u can stop the train and step on the ground
juggingjuggingjugging 20 aug. 2024 la 5:24 
gomikgrad zalupa:hunky_skull:
inkling 19 aug. 2024 la 3:29 
is this homigrad map
inkling 18 aug. 2024 la 1:59 
HOMIGRAD!!!!!!!!!!!
Leo 15 aug. 2024 la 16:59 
anyone got more maps similar to this?
Pumpkin 3 aug. 2024 la 9:09 
wow. please add breake
N3rd 28 iul. 2024 la 1:32 
@iosif, if this message might motivate you, but I have been trying to use hammer, and I couldn't really go far with it, so I never uploaded any map.

You have come much more farther than some people did.
Coolcop 3 iul. 2024 la 8:38 
The corners of the train are missing
AustinPlaysItall 22 mai 2024 la 14:04 
can you make it where you can not die on the train trcks
!!Tylermas!! 29 apr. 2024 la 2:24 
what does the button do at the front of the train?
iosif  [autor] 1 apr. 2024 la 11:29 
also doesn't really help that i have to abandon my mapping endeavors now and then for personal reasons but it is what it is
iosif  [autor] 1 apr. 2024 la 11:28 
hammer moment indeed
this map is already 2 years old and i'm still trying to fix everything that was wrong with it for the next version
But does it djent? 1 apr. 2024 la 11:23 
hammer moment :jarate:
iosif  [autor] 1 apr. 2024 la 11:16 
i'm still trying to get around this in v2 but i'm struggling like an mf
iosif  [autor] 1 apr. 2024 la 11:14 
func_conveyor in my testing didn't affect props at all , thus the map uses trigger_push entity, however none of these entities affect cleint side ragdolls, it's just a limit which i can't get around as a mapper
well, either that or i'm just impeccably imbecilic, my mapping experience is not very consistent, but i lean towards the first option
But does it djent? 1 apr. 2024 la 10:14 
wait, does func_conveyor affect props, ragdolls? or it wouldn't possible because player ragdoll is client side
Ajiliffe 31 mart. 2024 la 7:56 
oh ok thats nice then
iosif  [autor] 31 mart. 2024 la 3:35 
i have no power there since a player becomes a client-side ragdoll on death that is mostly unaffected by map's physics, which can be changed by installing certain addons that turn players into server-side ragdolls, if you consider it worth a hustle
Ajiliffe 28 mart. 2024 la 13:58 
well, player ragdolls.
Ajiliffe 28 mart. 2024 la 13:56 
i have an idea make it so that if ragdolls fall off make them move back so the train would be simulated actually moving