Garry's Mod
gm_trainride_v1 + Day Version
441 comentarios
Oreo smith 9 JUL a las 22:34 
desert bus
Unstable Reality λ 5 JUL a las 15:01 
lol some guy ported this to bonelab
Denchek46 27 MAY a las 5:39 
Camaro Guy, this button is locking locomotive (engine) car doors.:steamhappy:
Base526 24 MAY a las 19:36 
I wish there was a way to disable the razor trains
iosif  [autor] 23 ABR a las 14:06 
i'm sorry
squidiskool 21 ABR a las 5:25 
sorry, this addon works
iosif  [autor] 14 ABR a las 11:16 
are you sure
brain damaged lead enjoyer 14 ABR a las 7:15 
i hope some random alien superhero doesn't kill a thousand people by crashing his son into this train to teach him a "lesson"
Die_ananaswandtapete 11 ABR a las 8:30 
delicious
VinnyNoktar 17 MAR a las 11:45 
Maybe this time you'll learn.
Camaro guy 16 MAR a las 19:17 
whats the button in the back of the cab of the locomotive do
Chance 11 MAR a las 19:34 
Epic HOLY MOLY MAP
Elijah 25 ENE a las 10:11 
WHEN V2 PLEASE IT'S BEEN LIKE 4 YEARS
frizko 22 DIC 2024 a las 6:24 
Really awesome map
iosif  [autor] 30 NOV 2024 a las 8:21 
it's funny, because there is a different, live tree card prop that's present in vanilla gmod, and the map author could've replaced that one instead, but he used the dead tree card among other weird replacements which he could just as well make into new custom assets so now shit's fucked for everybody lol
sadly, that map is more than 10 years old at this point
DoubleBungus 29 NOV 2024 a las 15:29 
I have traced the issue regarding the replacement of dead tree cards (and probably several other issues, if you look at the comments) with the live tree card back to gm_Floatingworlds_3_v2:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=122421739

I hope that this is of some use to someone.
DoubleBungus 29 NOV 2024 a las 12:58 
*dies*
iosif  [autor] 29 NOV 2024 a las 12:52 
>top tier content support
>last update almost 3 years ago
jokes on you my guy, i lost the original map file and i barely have time to finish v2
DoubleBungus 29 NOV 2024 a las 12:28 
Hahaha, yeah. Caught me off guard when I first saw it. It doesn't detract from my use of the map in the slightest.

After disabling all my mods (though none are replacement mods) and enabling just the map, it is working correctly as described with dead trees. Time to dig.

Top tier content support. Thank you again.
iosif  [autor] 29 NOV 2024 a las 11:22 
jesus CHRIST
unfortunately i think this is unfixable, as the entire windshield is just a single translucent texture, and the same applies to the tree card prop, so they fight for render priority and it's just the way it is

plus, i don't recognize these exact trees, it looks like you have a replacement addon installed, because it definitely doesn't look as neat when the tree cards are vanilla, because those are supposed to be dead trees
DoubleBungus 29 NOV 2024 a las 11:02 
Figure I might as well share this graphical glitch I encountered playing the map, as you still seem to be developing future/updated content possibly?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3373977517

You will see there how when standing in the cab of the train and looking to the RIGHT side of the tracks, certain specific foliage will for some reason appear in front of/through the windshield of the train. I'm not sure if this is just something Source does, or if it's an issue with those specific tree assets used and how they display when viewed through windows.
DoubleBungus 29 NOV 2024 a las 9:43 
Fantastic, thank you so much for the quick fix and the quick response. Cheers.
iosif  [autor] 29 NOV 2024 a las 9:24 
happy thanksgiving mate
first things first, sv_cheats 1, then try this string in console:
ent_fire mapshk stopshake

map cleanup will reset and restart the env_shake entity, so you'll have to type the command again
DoubleBungus 28 NOV 2024 a las 14:52 
Hey man, love your map and sorry to bother you. Is there a console command to disable to shaking effect that is present?

I suffer from motion sickness in some situations and for some reason this triggers it occasionally.

Appreciate your time and Happy Thanksgiving.
Takoda 25 NOV 2024 a las 21:16 
That Metrocop needs permanent off-world reassignment
Limited Variety 12 NOV 2024 a las 12:41 
just kicked off a rebel driving the train then got arrested by metro police:steamthumbsup:
iosif  [autor] 11 NOV 2024 a las 7:50 
fake news
chelikztla 11 NOV 2024 a las 6:48 
strange black figure appeared behind me and shutted down my game (fix plz)
В8Л8ДЯ 1 SEP 2024 a las 4:59 
паезда лублу игракаться
fumes 30 AGO 2024 a las 23:39 
до слободы доеду? автобус едет до слободы, а вот доедешь ты или нет это уже некому не ведомо
Just a guy 22 AGO 2024 a las 11:57 
bro please add braking so that u can stop the train and step on the ground
juggingjuggingjugging 20 AGO 2024 a las 5:24 
gomikgrad zalupa:hunky_skull:
inkling 19 AGO 2024 a las 3:29 
is this homigrad map
inkling 18 AGO 2024 a las 1:59 
HOMIGRAD!!!!!!!!!!!
Leo 15 AGO 2024 a las 16:59 
anyone got more maps similar to this?
Pumpkin 3 AGO 2024 a las 9:09 
wow. please add breake
N3rd 28 JUL 2024 a las 1:32 
@iosif, if this message might motivate you, but I have been trying to use hammer, and I couldn't really go far with it, so I never uploaded any map.

You have come much more farther than some people did.
Coolcop 3 JUL 2024 a las 8:38 
The corners of the train are missing
AustinPlaysItall 22 MAY 2024 a las 14:04 
can you make it where you can not die on the train trcks
!!Tylermas!! 29 ABR 2024 a las 2:24 
what does the button do at the front of the train?
iosif  [autor] 1 ABR 2024 a las 11:29 
also doesn't really help that i have to abandon my mapping endeavors now and then for personal reasons but it is what it is
iosif  [autor] 1 ABR 2024 a las 11:28 
hammer moment indeed
this map is already 2 years old and i'm still trying to fix everything that was wrong with it for the next version
But does it djent? 1 ABR 2024 a las 11:23 
hammer moment :jarate:
iosif  [autor] 1 ABR 2024 a las 11:16 
i'm still trying to get around this in v2 but i'm struggling like an mf
iosif  [autor] 1 ABR 2024 a las 11:14 
func_conveyor in my testing didn't affect props at all , thus the map uses trigger_push entity, however none of these entities affect cleint side ragdolls, it's just a limit which i can't get around as a mapper
well, either that or i'm just impeccably imbecilic, my mapping experience is not very consistent, but i lean towards the first option
But does it djent? 1 ABR 2024 a las 10:14 
wait, does func_conveyor affect props, ragdolls? or it wouldn't possible because player ragdoll is client side
Ajiliffe 31 MAR 2024 a las 7:56 
oh ok thats nice then
iosif  [autor] 31 MAR 2024 a las 3:35 
i have no power there since a player becomes a client-side ragdoll on death that is mostly unaffected by map's physics, which can be changed by installing certain addons that turn players into server-side ragdolls, if you consider it worth a hustle
Ajiliffe 28 MAR 2024 a las 13:58 
well, player ragdolls.
Ajiliffe 28 MAR 2024 a las 13:56 
i have an idea make it so that if ragdolls fall off make them move back so the train would be simulated actually moving