Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Transport Penalty
32 Comments
AkaalElite 22 Oct, 2017 @ 7:39pm 
Hi Phalangitis, I'm also experincing the same issue as Shadow, and im running no other mods whatso ever. I don't thinks its a conflict, its most likely another dam bug in the game.
Phalangitis  [author] 27 May, 2017 @ 5:25am 
There are cases of conflicts people. If the table that this mod changes is overwritten by some other mod then this mod wil not work. Try again with only this mod and come again. Finally this mod does not stop you from getting into water but from beiing able to sail immediately. Yes you can get in water but then you are stuck there for one or 2 turns motionless, with no action points. Unfortunately this cannot be bypassed. What shadow experienced is staying motionless indefinately which is also probably a conflict.
Ragnar 27 May, 2017 @ 12:04am 
ok I just tried it and its not working, I was able to sail right away with my army actually as if the mod is not even installed
Ragnar 26 May, 2017 @ 11:48pm 
@Shadow, You must've been blaspheming Poseidon?
They are bound to sail nowhere for eternity
Trying with the Grand Campaign now will let you know
Phalangitis  [author] 17 May, 2017 @ 11:30am 
This issue happens in Grand Campaign?
Laibach 17 May, 2017 @ 11:26am 
Same issue here, unfortunately
Lotor13 23 Mar, 2017 @ 10:30am 
Hi, I had exactly same issue as a Slayer of Shadow, I've tried without any mod, only with vanila game.
Phalangitis  [author] 11 Sep, 2015 @ 7:31am 
I am pretty sure that this mod is not responsible for this mate.Probably some conflict with another mod??
EdwardCMH 8 Sep, 2015 @ 8:34am 
I've tried to send my spartan troop to sea, and yes they stand for that turn on the sea, however
i couldn't move them in the next turn neither, actually they get stuck on the sea forever, not even allow me to send them back to land.
i don't know if it is the compatibility with other mods, but can you pls check the issues with spartan campaign. Thx
Phalangitis  [author] 15 Oct, 2014 @ 11:34pm 
i deliberately did not change that because landing is fast and a game turn is from 3 months to 1 year depending on TPY mod.On the other hand crafting a navy transport force and getting where the army is to pick them up takes time (to copensate the instant transport fleeets vanilla creating).Thats why i left landing alone.But thanks for the tips mate.Cheers
Utumano 15 Oct, 2014 @ 11:07pm 
Hey i use this mod and it is fantastic, a simple but elegant idea (actually dates back to just after release, where the cpu would transverse half the mediterranean in a couple of turns)

something to up date
I added pathfinding_sea_to_land_beach_transition_action_point_cost which compliments the already given
pathfinding_land_to_sea_beach_transition_action_point_cost

means that entering or exiting sea has penalties, so they cannot just land then rush you, they land, wait a turn, then continue, like taking time to setup the army
Nicosoldat 3 Oct, 2014 @ 8:25am 
Thanks Author!
Wolfman (alive and kicking) 30 Jul, 2014 @ 1:59am 
have a nice holiday! cheers, wolf
Phalangitis  [author] 29 Jul, 2014 @ 10:21pm 
to all of you i am already on vacation but after 30/7 and until 15/8 or so i will loose all internet access plus i will not have my pc with me.So be patient and i will adress any problem or wish upon my return.Have a nice summer all of you..
Phalangitis  [author] 21 Jul, 2014 @ 4:17am 
i tried to, that was my first objective but unfortunately till now havent found any soloution.I am constantly trying though
Steiner 21 Jul, 2014 @ 2:41am 
Could you make it so that you'd have to pay for creating an armies transport ships?
Wolfman (alive and kicking) 5 Jul, 2014 @ 2:46am 
cool :)) thumbd
GreenJKing 2 Jul, 2014 @ 2:21pm 
Perfect!, have been waiting for a mod like this since release!! Thanks, Good Work!
Phalangitis  [author] 1 Jul, 2014 @ 7:47am 
lol thanks (.....) (<-- this was telepathetic thanks too)
Totensonntag 1 Jul, 2014 @ 7:43am 
I've had this same idea for months, but never the means or patience to impliment it. It appears you telepathically followed my idea to the letter, so thank you. ;D
Phalangitis  [author] 1 Jul, 2014 @ 4:40am 
done..
Coastalaxe 30 Jun, 2014 @ 4:19pm 
Cool, thanks! Maybe include it in the description as well!
Phalangitis  [author] 30 Jun, 2014 @ 2:30pm 
yup
Coastalaxe 30 Jun, 2014 @ 1:39pm 
I assume this is save-game compatible?
Phalangitis  [author] 30 Jun, 2014 @ 3:43am 
good to hear i should also add this to my description..
Animu Lady 30 Jun, 2014 @ 3:20am 
No I was wrong - it works ,I was thinking olny for the ports - but the mod is for the beaches.Just added it to my mod pack
Phalangitis  [author] 30 Jun, 2014 @ 12:51am 
love your avatar..
Mr.Birds ツ 29 Jun, 2014 @ 6:22pm 
This... is awesome! i always thought it was riddiculous how they'd just build ships out of nowhere in no time.
Love the image too! kudos mate!:Birds:
Phalangitis  [author] 24 Jun, 2014 @ 2:02pm 
no worries
Animu Lady 24 Jun, 2014 @ 1:39pm 
i think it doesnt work with my mod pack bro
Dr. Doggo 24 Jun, 2014 @ 12:51pm 
You just saved a broken game (almost)
Animu Lady 24 Jun, 2014 @ 9:37am 
dude you are on fire !!!