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I guess you added some things to them for debugging purpose. Maybe you want to consider updating by removing these, for an easy update.
<li Class="SRTS.CompProperties_BombsAway"> <!-- include this comp if you want it to be able to carpet bomb, remove this comp if you dont -->
<numberBombs>4</numberBombs> <!-- num dropped per run -->
<precisionBombingNumBombs>4</precisionBombingNumBombs> <!-- number of bombs dropped in precise drop -->
<radiusOfDrop>3</radiusOfDrop> <!-- how many cells out from the center the bombs may drop -->
<speed>1</speed> <!-- How quickly the ship flies over. Default 1 -->
<distanceBetweenDrops>3</distanceBetweenDrops> <!-- Distance in cells from when each bomb is dropped -->
@Howdy Pardner I've been using Inkscape but just got Affinity Designer.
I've already paid someone to do the mod art and it looks really good so far.
If you are taking hours to make it, could you please let me know what program are you using for the art? I might be able to point out better ones.
I think the fire/water bombing is cool and if you need help coding you should reach out to the mod authors of other SRTS mods, particularly of the original SRTS and Planes and Bombs .
question: do they refuel other ships in flight? if not can that be possible in the future
comment: i personally think your comment about your art is completely wrong the art looks like its professionally commissioned
@ S0F4|Shad0wÐrag00n - Sorry, this was an oversight and will be fixed.
@ Soup - I would like to compatible with any mod that produces large amounts of liquid fuel. I'll definitely look into it.
The should give you the put out fire effect? Just make sure not to have the ship get deleted?
One idea you might find interesting: Imperial faction pawns can have the "firebomber" background trait, meaning they have been the pilot of a vessel that just ignites large areas.
So how about a ship that does not use conventional bombs, just large quantities of fuel to set everything it passes during an attack run on fire. Like lots and lots of fire. And a positive moodlet to any pyromaniac piloting the thing?
I'd like some feedback as to what others would like to see. (more support for particular mod, like Water, helixien gas, or maybe some other mod i don't know about) and thoughts about improvements to what we already.