RimWorld

RimWorld

SRTS Expanded: Tanker Fleet
44 Comments
VelxraTV 13 Jul @ 11:56pm 
I hope someone revives this great mod.
F3iT 27 Aug, 2024 @ 7:10am 
Hello. The mod works great with 1.5 (at least with chemfuel). The only bug is in dev mode, it prevent the debug action menu and view settings menu to open.

I guess you added some things to them for debugging purpose. Maybe you want to consider updating by removing these, for an easy update.
CanadaCamo 17 Jun, 2024 @ 11:01pm 
Hi there! Mod looks awesome, but I use Vanilla Chemfuel Expanded instead of Rimfeller. Is there a way you'd be able to enable rimfeller ships on ChemExpanded aswell??
Guineatown20806 30 Apr, 2024 @ 12:19pm 
Will this be updated to 1.5?
XxHyde840xX 15 Sep, 2023 @ 11:34pm 
Appreciate it @Sisyphus, but I just do the translations for those lol. I've got some things in the works tho so hopefully I'll have some vehicles of my own up on the workshop before long. Keep up the awesome work homie!
Sisyphus  [author] 15 Sep, 2023 @ 10:53pm 
Thank you XxHyde840xX!! I'm going to be getting some of those vehicles you've made.
XxHyde840xX 15 Sep, 2023 @ 10:45pm 
LET'S GO! Awesome to see this one updated!
Sisyphus  [author] 15 Sep, 2023 @ 10:28pm 
HUGE THANK YOU! To TruGerman for fixing the C# for 1.4. Could not have done it without you.
Ironhelm 11 Aug, 2023 @ 6:38pm 
now that the vehicle framework is out, any chance of a port? would work rather well, and you could probably even work in a way to connect to the pipe networks from VE nutrient paste and chem fuel.
Sisyphus  [author] 13 Feb, 2023 @ 9:40am 
Eventually, still learning C#.
Volonos 26 Nov, 2022 @ 11:13am 
Will there be a 1.4 version?
Lotus Elise 12 Sep, 2022 @ 5:38am 
brilliant!
Sisyphus  [author] 22 Jul, 2022 @ 5:57am 
I've had a similar thought for a few years now because I used "Industrial Roller's" and later "Project RimFactory Lite" and always thought it would be awesome if the conveyor belts could have used a "Pusher" to load all items from a stockpile into the SRTS Ship. I think I might have even suggested it to those mods but got ignored or turned down. I've looked into doing this before, but like all good idea's it requires C# and my C# skills are elementary at best.
Sisyphus  [author] 22 Jul, 2022 @ 5:57am 
@Bluejersey112 These SRTS ships don't have the bombing capabilities enabled, but you could simply enable this just by adding the XML code from the SRTS Expanded into the <comps> </comps> section

<li Class="SRTS.CompProperties_BombsAway"> <!-- include this comp if you want it to be able to carpet bomb, remove this comp if you dont -->
<numberBombs>4</numberBombs> <!-- num dropped per run -->
<precisionBombingNumBombs>4</precisionBombingNumBombs> <!-- number of bombs dropped in precise drop -->
<radiusOfDrop>3</radiusOfDrop> <!-- how many cells out from the center the bombs may drop -->
<speed>1</speed> <!-- How quickly the ship flies over. Default 1 -->
<distanceBetweenDrops>3</distanceBetweenDrops> <!-- Distance in cells from when each bomb is dropped -->
bluejersey112 22 Jul, 2022 @ 2:58am 
A building that automatically reloads SRTS aircraft with the desired shells would make life SO much easier.
lomak1nnn 15 Jun, 2022 @ 12:15pm 
With the info that you give - the mod is perfect! Definitely waiting for update with new ships and Vanilla Expanded Chemfuel compability!
Sisyphus  [author] 9 Jun, 2022 @ 7:48pm 
I put a code commission almost out a month ago for someone to complete tanks segment of the code but no one has taken it. Yesterday I updated the commission to $100 and still no one has taken it yet. I wish i could say a major update is coming soon but until I can find a new C# coder the ETA is unknown, but i can say Soky is the real MVP of this mod and a lot of work has been put into it he is truly missed. Just waiting for the last piece of the puzzle.
Sisyphus  [author] 9 Jun, 2022 @ 7:48pm 
@soup -To be honest with you guys I paid a professional artist for 6 new ships and they are ready to go, I also have a quest ready. Soky made it possible to trade with settlements and the logistic pods now lunch without a pilot or load prompt, the treatable water issue has been fixed. Soky was working on having ships with multiple tanks that were select-able so you could choose how to configure them. but then Soky had some real life events occur that prevent him from working on it at the moment. I'm trying to learn C# but i don't understand it.
ERN 9 Jun, 2022 @ 3:18pm 
No like a tech lower than the end game. So like 100,000L
Sisyphus  [author] 9 Jun, 2022 @ 3:06pm 
larger than 400,000L?
ERN 9 Jun, 2022 @ 1:42pm 
Is it possible we can get a spacer tech ship with a larger tank
Sisyphus  [author] 8 Jun, 2022 @ 9:50pm 
@Sitechaos No they don't refuel in mid-flight. I wouldn't even know how to approach that.

@Howdy Pardner I've been using Inkscape but just got Affinity Designer.

I've already paid someone to do the mod art and it looks really good so far.
Sisyphus  [author] 8 Jun, 2022 @ 3:40pm 
Works on my end. Did you do the research? The pipes are from the perspective mods. Anyone else having this issue?
Vaega 7 Jun, 2022 @ 2:31pm 
Doesn't work Atlas doesn't show up to build and there are no pipe connections for the KC-7
Howdy Pardner 29 May, 2022 @ 12:41pm 
@ Sisyphus, your art is great man :cozybethesda:.
If you are taking hours to make it, could you please let me know what program are you using for the art? I might be able to point out better ones.

I think the fire/water bombing is cool and if you need help coding you should reach out to the mod authors of other SRTS mods, particularly of the original SRTS and Planes and Bombs .
sitechaos 25 May, 2022 @ 1:24am 
@Sisphus
question: do they refuel other ships in flight? if not can that be possible in the future

comment: i personally think your comment about your art is completely wrong the art looks like its professionally commissioned
Sisyphus  [author] 8 May, 2022 @ 9:29pm 
@Zakennayo - I'll look into that but I can't make any promises. These features might be easier to add to the Vehicle Framework Mod that SmashPhil and Oskar are working on. Rumor has it that this mod is nearing completion.

@ S0F4|Shad0wÐrag00n - Sorry, this was an oversight and will be fixed.

@ Soup - I would like to compatible with any mod that produces large amounts of liquid fuel. I'll definitely look into it.
ERN 8 May, 2022 @ 7:19pm 
Can you make this work with vannila explained chemfuel?
S0F4|Shad0wÐrag00n 8 May, 2022 @ 11:05am 
I can't Build the KC-7 Poseidon since the SRTS materials i need for this ship do not longer exist, or do i miss something?
Zakennayo 2 Apr, 2022 @ 2:10am 
@sisyphus, why not just have it activate the effect of the Smokepop belt but re-texture it to have the sprinkler effect?

The should give you the put out fire effect? Just make sure not to have the ship get deleted?
Lyzerz 17 Mar, 2022 @ 8:42am 
Я не пойму прикола.Стандартный SRTS просто требует ресурсы на постройку. Ваш мод требует хрен знает какие-то там "платы SRTS". Что заплаты? Где они делаются??!
Captain Roman S'Jet 9 Mar, 2022 @ 8:58pm 
-rep Furry.
Arganot 6 Mar, 2022 @ 10:38pm 
@zenethereonix You should be able to loop your sewage into the life support system of SoS2 to get clean water that loops back in your facilities.
Sisyphus  [author] 6 Mar, 2022 @ 7:11am 
That would be awesome. I like that, I was wanting to have a Water tanker that could put out wild fires but both your idea and mine are way beyond my coding capabilities.
JohnMcHobo 6 Mar, 2022 @ 4:27am 
Very cool ideas.
One idea you might find interesting: Imperial faction pawns can have the "firebomber" background trait, meaning they have been the pilot of a vessel that just ignites large areas.
So how about a ship that does not use conventional bombs, just large quantities of fuel to set everything it passes during an attack run on fire. Like lots and lots of fire. And a positive moodlet to any pyromaniac piloting the thing?
Ironhelm 4 Mar, 2022 @ 12:24pm 
i'd say somewhere between the capacitys of the smallest and largest C3 Tankers, say 133,800 bbl-to 146,000 bbl
Funy Birb Man 4 Mar, 2022 @ 7:23am 
Archotech oil tanker, because the gulf of mexico oil spill wasn't enough
Sisyphus  [author] 1 Mar, 2022 @ 1:08pm 
I'm drawing one now. How big are we thinking? Liter wise, Poseidon 400,000L big or somewhere in the middle?
Ironhelm 1 Mar, 2022 @ 11:59am 
big versions of water/helixiengas/oil please, you'd be surprised how uncommon it is to find these resources in the void of space.
Zenethereonix 28 Feb, 2022 @ 10:23pm 
can we get some more for water transport? I'm using save our ship 2 and i need to transport massive amounts of water onto the ship, but the water pods only transport a small amount at a time D: Can we get big water transports pls
Sisyphus  [author] 28 Feb, 2022 @ 7:21am 
Well thank you! I'm working on some more hopefully I'll have it done soon.

I'd like some feedback as to what others would like to see. (more support for particular mod, like Water, helixien gas, or maybe some other mod i don't know about) and thoughts about improvements to what we already.
Ave Trump 28 Feb, 2022 @ 6:57am 
I like the art
Sisyphus  [author] 25 Feb, 2022 @ 5:01pm 
Yes, I use the "Set Up Camp" mod and take resources from random locations all the time. Sometimes I build a small defensive bases on the ancient ruins quest. It is a easy way to get insect meat and capture pawns because it is constantly attacked after the first day or two. In fact, this is how this idea came about, I needed the resources without the infrastructure, the constant infestations and raids at the ancient ruins, while not risking my main base.
AngleWyrm 25 Feb, 2022 @ 2:42pm 
It's an interesting idea to meet a need from off-map, at another site where presumably supplies are plentiful. But I've never had two colonies running. Have you?