Sid Meier's Civilization VI

Sid Meier's Civilization VI

Gedemo Ossossane City-State
6 opmerkingen
crocodileguy 7 mrt 2022 om 8:01 
hi gedemo why do your city state mods have the "leader" tag gedemo
Lucius, the Heavenly Dragon 5 mrt 2022 om 8:07 
I see. Thanks for the explanation!
Gedemo  [auteur] 5 mrt 2022 om 1:50 
Negative city-states are an experimental idea that I'm trying to develop to spice up the game a bit.
In history, it has happened many times that flourishing empires suddenly experience "accidents", which change the course of history that seemed all mapped out.
"Negative" city-states are traps for the AI.
Be careful not to complete their quests inadvertently, otherwise you too risk having this trap. You can also challenge yourself to get there anyway.
With them you still have yield gains (culture, faith, etc...).
Gedemo  [auteur] 5 mrt 2022 om 1:50 
@Lucius: Be reassured: I will make other "positive" city-states.
Lucius, the Heavenly Dragon 4 mrt 2022 om 6:42 
Why not make some that give a benefit, but also have a cost?
Lucius, the Heavenly Dragon 4 mrt 2022 om 6:42 
Ngl, these Negative City States are kinda weird.