Sid Meier's Civilization VI

Sid Meier's Civilization VI

Gedemo Ossossane City-State
6 comentarii
crocodileguy 7 mart. 2022 la 8:01 
hi gedemo why do your city state mods have the "leader" tag gedemo
Lucius, the Heavenly Dragon 5 mart. 2022 la 8:07 
I see. Thanks for the explanation!
Gedemo  [autor] 5 mart. 2022 la 1:50 
Negative city-states are an experimental idea that I'm trying to develop to spice up the game a bit.
In history, it has happened many times that flourishing empires suddenly experience "accidents", which change the course of history that seemed all mapped out.
"Negative" city-states are traps for the AI.
Be careful not to complete their quests inadvertently, otherwise you too risk having this trap. You can also challenge yourself to get there anyway.
With them you still have yield gains (culture, faith, etc...).
Gedemo  [autor] 5 mart. 2022 la 1:50 
@Lucius: Be reassured: I will make other "positive" city-states.
Lucius, the Heavenly Dragon 4 mart. 2022 la 6:42 
Why not make some that give a benefit, but also have a cost?
Lucius, the Heavenly Dragon 4 mart. 2022 la 6:42 
Ngl, these Negative City States are kinda weird.