Sid Meier's Civilization VI

Sid Meier's Civilization VI

Gedemo Ossossane City-State
6 Komentar
crocodileguy 7 Mar 2022 @ 8:01am 
hi gedemo why do your city state mods have the "leader" tag gedemo
Lucius, the Heavenly Dragon 5 Mar 2022 @ 8:07am 
I see. Thanks for the explanation!
Gedemo  [pembuat] 5 Mar 2022 @ 1:50am 
Negative city-states are an experimental idea that I'm trying to develop to spice up the game a bit.
In history, it has happened many times that flourishing empires suddenly experience "accidents", which change the course of history that seemed all mapped out.
"Negative" city-states are traps for the AI.
Be careful not to complete their quests inadvertently, otherwise you too risk having this trap. You can also challenge yourself to get there anyway.
With them you still have yield gains (culture, faith, etc...).
Gedemo  [pembuat] 5 Mar 2022 @ 1:50am 
@Lucius: Be reassured: I will make other "positive" city-states.
Lucius, the Heavenly Dragon 4 Mar 2022 @ 6:42am 
Why not make some that give a benefit, but also have a cost?
Lucius, the Heavenly Dragon 4 Mar 2022 @ 6:42am 
Ngl, these Negative City States are kinda weird.