Space Engineers

Space Engineers

Extended Survival: Complete - Alpha 0.26.0
211 Comments
SEEWOLFas 31 Dec, 2024 @ 8:11am 
@schwarzstoff from my experience if you load the game with or without internet connection, then it makes difference of what kind ores are found in any particular place. But if you have mods from online pool, not copied to roaming folder, then it's not your variant...
schwarzstoff 28 Dec, 2024 @ 6:29am 
thanks, I will also try around more
ogrimdooh  [author] 28 Dec, 2024 @ 6:07am 
@schwarzstoff: I will take a look if I managed to simulate.
schwarzstoff 28 Dec, 2024 @ 2:13am 
ok, now it happened also on the second pc ... when I loaded the game today, the resources I found yesterday had changed. Yesterday I was loading around 10 times and it loaded the same resources every time. But not today. I created a mod pack: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3393907456
I added the mods in the exact same order ... the only other mod that seems to change voxels is Smooth Voxels I think
ogrimdooh  [author] 27 Dec, 2024 @ 9:05am 
@schwarzstoff: My mod change speed based on config, so it can cause some weird behavior.
There are 4 configs: SmallShipMaxSpeed, SmallShipMaxAngularSpeed, LargeShipMaxSpeed, LargeShipMaxAngularSpeed, all in the ExtendedSurvival.Technology.Settings.cfg file.
schwarzstoff 27 Dec, 2024 @ 8:00am 
Thanks for your fast reply! I guess it does'nt make sense to create the modpack on my current pc. It seems to always load the same ore config. The fluctuations seems only to exisit on the other pc. Another difference I noticed, is, that a speed mod I added on the end, is working on my current pc, but not on the other on. weird. I was loding a copyied savegeame with the same mod order.
ogrimdooh  [author] 27 Dec, 2024 @ 7:48am 
@schwarzstoff: In all my tests the ore load correctly. You can build a modpack and share your modlist so I can try to simulate the problem.
schwarzstoff 27 Dec, 2024 @ 7:39am 
Any idea, where the changing ore resources could come from? it seems, there are at least two diffirent setups, how ore is spread on my planet. Mostly it is the same, when I load my game, but sometimes the resources I deteted somewhere changes. When I load again, it mostly fits again. Now I'm playing on another pc and it always loads the wrong resources. I tried to put Extended Survivl mod on start or end ... it did'nt help. I also check all my modules and did'nt see any, that looks like it would change the resources.
ogrimdooh  [author] 8 Dec, 2024 @ 12:35pm 
@schwarzstoff: To get rid of obesity let energy negative for a long period.
schwarzstoff 8 Dec, 2024 @ 12:12am 
- interior turrets, that are getting 6mm turrets do have the wrong ammunition in npc stations etc. ... I remember having this with other weapon mods in the past. I guess, this can't be fixed. I also cant do anything with the ammunition, that they contain.
schwarzstoff 8 Dec, 2024 @ 12:02am 
So far I'm really enjoying the Mod Collection. Scavenging, finding Resources and finding lost signal feels much more rewarding, because you actually need the stuff. And there are high end components, that make scavenging much more fun. A few notes / thoughts:

- sometimes resources I found, change to another resource or disappear. I'm not sure, if this is because of the combination of another mod, but I did'nt find anything in my mod list, that changes resources ... loading a save can revert that ... depending in which state I found the resource.

- how do I get rid of obesity? haha

- in cryo, it would make sense, if the need for food, etc. get's slower.
ogrimdooh  [author] 7 Dec, 2024 @ 12:28pm 
@schwarzstoff: Furnace block, it's part of assemblers group.
schwarzstoff 7 Dec, 2024 @ 12:28pm 
Ah, just found it
schwarzstoff 7 Dec, 2024 @ 12:26pm 
How is it possible to build big flasks? can't find them anywhere
ogrimdooh  [author] 1 Dec, 2024 @ 12:44pm 
@SEEWOLFas: To ceramic plate not be in furnace to assemble must had some log. If you manage to share this log i can help o7
SEEWOLFas 1 Dec, 2024 @ 12:34pm 
But without ceramic plates no sense to continue this world, cause started building small-grid ship to go to orbit, with small-grid rotor base and large-grid rotor top -- to connect simple slaughterhouse, basic large-grid refinery and plant and tree farms, so that on small-grid ship would be basic stuff for beginning of space travel and building of large-grid ship... And ceramic plates need for fighter cockpit, for better use of large conveyer connections on my design.
Remind you: I play offline with mods copied from original Steam folder to roaming.
SEEWOLFas 1 Dec, 2024 @ 12:34pm 
New found: no production of Ceramic plate. In Furnace there is bulletproof glass only, no any sign of the plate icon in production goods catalogue. In Laboratory can create Ceramic powder, in Grinder can grind Ceramic plate shards into powder -- and that's it. Also no treadmill, no earthlike animals found. Only catched some wolfs, they manage to supply more meat, than I use for feeding those. I did spare some Mb to open Discord, checked the order of the mods, my order was luckily guessed :) Only in Discord order for single player there are not shown mods like Advanced player UI API and Player equipment controller API -- without those can not fit suits and trackers. Added them below treadmill and furnace.
ogrimdooh  [author] 18 Nov, 2024 @ 8:19am 
@SEEWOLFas: I will take a look in too this!
SEEWOLFas 17 Nov, 2024 @ 12:41pm 
@ogrimdooh: One more thing found out: the treadmill mode most probably because of the playing offline and the file's archive type .bin -- not working, when copied to C:\Users\User\AppData\Roaming\SpaceEngineers\Mods -- not showing up in game in any way, possible for construction... Also no difference in which order put this mod regarding to all other ES mods. FYI.

About animals: the settting, as much as understood, is to spawn no closer than 7500 from large grids. Changed that to 2500, so, couple of times came wolves since, but no an other animals noticed... Constantly jetpack after drop pods, underway looking for any movements -- nothing... But also, possible because of the offline playing, all mods copied to Roaming, and run from PC, not the network... Had same issue with Smart Rotor Solar mod, when added link to workshop -- runs fine, but when copied all files to Roaming -- not.
ogrimdooh  [author] 13 Nov, 2024 @ 3:12am 
@SEEWOLFas: thermal regulators can be assemble in assemblers, and to work need a bottle of thermal fluid reffiled in thermal fluid generator using thermal fluid than can be assemble in laboratory.
SEEWOLFas 12 Nov, 2024 @ 7:33pm 
How to charge thermal fluid in cold and hot thermal regulators -- upgrade modules of the suits?

And TY for metabolism speed change! I did set it to 10, so now at least water seeping became not THAT frequent, and some reasonable :)
schwarzstoff 12 Nov, 2024 @ 10:28am 
Thank your very much!
ogrimdooh  [author] 12 Nov, 2024 @ 9:08am 
@schwarzstoff: Thx for the feedback! There is a config file that can be change to you like. You can find in this location:

<SAVE LOCATION>\Storage\2840924715.sbm_ExtendedSurvival-Stats\ExtendedSurvival.Stats.Settings.cfg

The fields has intuitive names, but you can ask as you like, just one importat settings is:

MetabolismSpeedMultiplier

This setting modify metabolism speed, the higher the value the longer the cycle and consequently the slower the metabolism. (max value is 10, default is 4)

This one can be set by admin command too:

\settings MetabolismSpeedMultiplier 6
schwarzstoff 12 Nov, 2024 @ 7:35am 
Nice Mods! ... getting out of food and water goes pretty fast in my game. I have to eat something every 5 minutes. Is there a way, to slow that down?
ogrimdooh  [author] 12 Nov, 2024 @ 2:32am 
@SEEWOLFas: You can enable space start pod using a admin command:

\settings RespawnSpacePodEnabled true

Need restart, when enabled it add a space pod with all stuff needed and configure asteroids to had all start planets and moons ores.
SEEWOLFas 11 Nov, 2024 @ 5:38pm 
Just for a note: I did start with Eden's Wrath (EWE, which ads all Medeleev's plate of elements) mode in space in suit only, and it took only 3 resps to get myself to a wreck with some ice asteroid nearby -- after that was not dying... :) So, I'm quite experienced hard stuff consumer :) REALLY impossible to survive in space starting with suit only with Your stuff...
About animals well noted... We'll see :)
One more thing: while driving around on starter pod, it's easier to make some cereal meals and not give a fart about hydration... Well, you die, so what? With new clone collect stuff from body, noob's tools into grinder.. No jerking of small water vials, and some materials from grinder... Profit :)
ogrimdooh  [author] 11 Nov, 2024 @ 4:07pm 
@SEEWOLFas: Hey man, thx for the feedback! Some mod has disable the new start rover my mod add, because the start rover from my mod has a small version of each block needed to survive.
The animals only spawn at least 7km from large grids, it's a hunt system that my mod add.
SEEWOLFas 10 Nov, 2024 @ 6:17pm 
Also saw only one wolf, no any "earthlike" animals...
Mods I did arrange as per order in Steam workshop description about necessary additional mods, atm I'm on board of the vessel, maritime engineer, don't use discord here, because of traffic daily limit.
ARRRRRRRRGH!!! Large grid Basic Refinery NOT REFINING COBALT...
SEEWOLFas 10 Nov, 2024 @ 6:17pm 
For solar panels needed girders and solar cells, which not falling from delivery pod dismantling, for wind turbine -- girders. They must be manufactured. From ingots. But I don't have refinery for ore processing. And basic assembler is NOT dismantling stuff... Dead end...
But then I cheated -- used admin tools, Alt+F10, Entity list, and found crashed ship, which I would never find in such noob state 20 km away...
So, basically, what I want to say: if the survival kit is not processing stone to give you start kick -- starting vehicle MUST be equipped properly, with necessary modules, not like mine. I did add them already myself, now thinking about large grid vehicle with normal assemblers and refineries, not basic ones... Also definitely grinders, laboratories etc...
SEEWOLFas 10 Nov, 2024 @ 6:17pm 
First of all, REALLY do appreciate all your input onto this thing. I would never be able to create something like that. But the logic of the whole set of modules just drives me nuts... That's what took the MOST of the time to understand... If I ever managed to...
Tried to start just in suit in space -- impossible. Then tried on the planet. Although have Technology mod enabled, drop pod keeps spawning without any refinery or production modules, only as per list of functional blocks from Wikiful. So, I gathered materials from delivery drops for large grid basic assembler and basic refinery -- and then got stuck...
🅵🅾🆇🅷🅾🆄🅽🅳 6 Nov, 2024 @ 10:49am 
Bisher Extrem Geil :steamthis:
ogrimdooh  [author] 25 Jul, 2024 @ 6:37pm 
@este41uy: You can open equipment interface using the OemTilde key.
este41uy 25 Jul, 2024 @ 3:47pm 
I would like to know how to open the equipment interface
wig 7 Jul, 2024 @ 5:51am 
Thanks for the quick response!

I restarted on another world and the problem with the fridges is not happening there. Maybe it was a mod conflict? I play with quite a lot of QoL mods... I kept just the essential* ones during my new save, and now things are running smoothly. Still a big challenge :-)

(*essentials = nothing that modifies blocks, ores, or recipies. Just things like BuildInfo, Sneaky Sounds, Advanced Welding, Improvised Experimentation and the Sleep Mod.)
ogrimdooh  [author] 6 Jul, 2024 @ 2:38pm 
@wig: Hi, thanks for the feedback.

I will take a look in the fridges if i found something wrong.

You can enable ore traces in stone using the command:

/settings OreTracesInStoneEnabled true

need restart to work.
wig 5 Jul, 2024 @ 4:19am 
Hi, I love this mod(pack)! Adds a whole new layer of challenge to the game.

But I'm having trouble with the fridges, both the small grid and the large grid Basic one. I put food items (meat) in them, made sure it is turned on and has power, but the food still converts to Organics pretty fast, where the wiki says it should not spoil at all. Not sure what I'm doing wrong... And saplings spoil just as fast and I can't even put them in the fridge?

Also, a bit of feedback:
I feel that the limitation that you get no ores from stone at all is a bit too restrictive. Is there a setting in the configs to re-enable it? That way I could at least get some basic resources to repair my rover...

btw: The wiki is a nice idea and would definitely help, but sadly it's a bit lacking in actual content :-)
ogrimdooh  [author] 31 May, 2024 @ 6:34am 
@Adoelrome: Hi, thanks for the feedback.
The mod modifies many of the game's mechanics and can be a little confusing at first, and I confess that it lacks a little documentation hahaha
I'm going to answer your questions:
1 - There is no way to move the HUD, but I would like to know which other mod is overlaying the new indicators that my mod adds, so I can understand if there is a way to do an integration.
2 - The mod adds an equipment system, where to survive the cold of space you need to equip armor, and place a temperature control module in it that consumes a thermal fluid to maintain its temperature. These items are added to the starting pod, and can be crafted as well.
3 - Some negative effects end up being inherited when you die, and possibly your character died of hypothermia because he was exposed to a space suit without a temperature regulator, and if you respawn in an unsealed environment you will maintain hypothermia until you respawn in a sealed environment.
-✚-Mountainer-✚- 30 May, 2024 @ 7:24pm 
Thirdly, and more importantly, when I respawned, it turned out that all the stats were preserved, and I almost immediately started dying again (which makes the game simply unplayable).

Was it intended to be this way, and why is it like this? If the character died, THE NEXT one should ideally be healthy.
-✚-Mountainer-✚- 30 May, 2024 @ 7:24pm 
Hello! I saw the mod and I really liked its idea. But when I installed it and started testing, I noticed some very strange behavior.

First of all, the HUD is located in the top left corner, where text from the game and other mods is displayed, making everything completely unreadable. I couldn't find a way to move the HUD to the bottom right corner (which is always empty, for example). how can I move the HUD?

Secondly, I went into space and literally started dying after a couple of minutes for no apparent reason. Moreover, when I returned, I continued dying and couldn't do anything to stop it, as if I were poisoned. This seems very strange because the character is in a spacesuit designed specifically to protect them, with a life support system that uses energy to function. This looks very strange and this is no longer about 'hunger and thirst'.
Crixtl 30 Jan, 2024 @ 8:03am 
yea, i discovered aluminum do spawn in pertam, so problem solved for me, but could help others to modify the config files, so is easier to change dirt ore yield than change a planet ore generation.
ogrimdooh  [author] 30 Jan, 2024 @ 5:49am 
@Crixtl: I think it's a continuation of the previous question you made in the other mod to add aluminum to Pertam.
I see some people want to get traces of basic ores from stones, that my mod removes, you can add a suggestion to add config to do this in the Discord.
Crixtl 29 Jan, 2024 @ 7:50am 
hey!, nice mod, currently im making a custom game, the tematic is scaping from pertam, but i have a issue with aluminum, is there a way to make aluminum output frrom dirt , can this be made from the save files?
ogrimdooh  [author] 16 Jan, 2024 @ 12:33pm 
@Nyxborne: This is not compatible with better stone. Possible that is the probkem.
Nyxborne 16 Jan, 2024 @ 10:30am 
I am mining Iron, Nickel, Zinc, and Cobalt and only receiving stone. Also, other ore generations (Better Stone) doesn't seem to be giving their ores either, just stone.
ogrimdooh  [author] 9 Jan, 2024 @ 5:22pm 
@Bula PL: There are a load order to set in servers. You can check more info in the Discord.
Bula 7 Jan, 2024 @ 4:58am 
did this mod working on servers? We try join together on lan sesion and on 40% loading screen game crashing.
Jeddak 6 Jan, 2024 @ 12:40pm 
@ogrimdooh Thanks a lot. Already saw your comment on discord and here now. Thanks again
ogrimdooh  [author] 6 Jan, 2024 @ 7:35am 
@JEddak: Use grinder blocks to assemble Iron Powder after use Laboratory Block to create Steel Powder using Iron Powder, Sulfur and Carbon. Use refinery to refine steel powder into steel ingots.
Jeddak 4 Jan, 2024 @ 11:37am 
How to make steel ingots??
ogrimdooh  [author] 11 Sep, 2023 @ 1:54pm 
@Maus: Check discord in the #general-info chanel, there info about the load order that in dedicated servers need to be correct or will crash clients. I´m working to understand why, but until now can be a workaround.