Space Engineers

Space Engineers

182 ratings
Extended Survival: Complete - Alpha 0.26.0
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File Size
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201.498 KB
16 Mar, 2022 @ 6:15pm
2 Aug, 2022 @ 11:52am
70 Change Notes ( view )

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Extended Survival: Complete - Alpha 0.26.0

Description
This is a mod for Space Engineers that aims to make survival in the game more difficult and challenger, modifying practically all recipes, adding new ores and components and adding new systems like hunger and thist. The wiki will map all changes and plans for the mod.

I recommend reading the beginners guide page in the wiki to understand the basics of the changes made.

I need your help !!!!
The keen had a limitation in the game that is the limit of 128 active VoxelMaterials when creating Voxels (Asteroids or Planets). After 128 all others definitions are ignored, that is the cause of no textured planets or voxels.
I create a topic that need votes, more than 60 in 3 months!!!
https://support.keenswh.com/spaceengineers/pc/topic/43611-increase-the-voxelmaterials-limit-today-limited-to-128
You just need to enter and vote to help it to be fixed!!

Another important information, before claiming that I'm using icons from other games in the comments, be aware that I bought graphic packs on the unity store, which can be purchased by any game developer and on final will have the same result as my mod.

Complete information
I set up a wiki and a discord to keep discussions, roadmap information and bug reporting.
https://www.wikiful.com/@ogrimdooh/se-extended-survival
https://discord.gg/rTd2P6pbEu

Important
This mod contains a collection of properties that customize values ​​commonly sought in other mods, such as thrust multiplier, detection range and hydrogen density.

ThrustersForceMultiplier
ThrustersForceMultiplierByType
ThrustersSlowdownFactor
ThrustersSlowdownIncrementByType
AntenaBroadcast
AntenaDishBroadcastMultiplier
BeaconBroadcast
BeaconMaxPower
OreDetectorMaxRange
HydrogenEnergyMultiplier

For more details on how they work and how to change their value, consult the wiki. But documentation under construction, some pages may be missing content.

Integrations
The mod supports integration with Water Mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2200451495, it is not necessary but the use of this mod is recommended as it greatly increases the immersion of the game and some features depend on the Water Mod.

Want to Support me
https://ko-fi.com/ogrimdooh

This workshop item cannot be redistributed without explicit permission.
This item is not authorized for posting on Steam, except under the Steam account named ogrimdooh
211 Comments
SEEWOLFas 31 Dec, 2024 @ 8:11am 
@schwarzstoff from my experience if you load the game with or without internet connection, then it makes difference of what kind ores are found in any particular place. But if you have mods from online pool, not copied to roaming folder, then it's not your variant...
schwarzstoff 28 Dec, 2024 @ 6:29am 
thanks, I will also try around more
ogrimdooh  [author] 28 Dec, 2024 @ 6:07am 
@schwarzstoff: I will take a look if I managed to simulate.
schwarzstoff 28 Dec, 2024 @ 2:13am 
ok, now it happened also on the second pc ... when I loaded the game today, the resources I found yesterday had changed. Yesterday I was loading around 10 times and it loaded the same resources every time. But not today. I created a mod pack: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3393907456
I added the mods in the exact same order ... the only other mod that seems to change voxels is Smooth Voxels I think
ogrimdooh  [author] 27 Dec, 2024 @ 9:05am 
@schwarzstoff: My mod change speed based on config, so it can cause some weird behavior.
There are 4 configs: SmallShipMaxSpeed, SmallShipMaxAngularSpeed, LargeShipMaxSpeed, LargeShipMaxAngularSpeed, all in the ExtendedSurvival.Technology.Settings.cfg file.
schwarzstoff 27 Dec, 2024 @ 8:00am 
Thanks for your fast reply! I guess it does'nt make sense to create the modpack on my current pc. It seems to always load the same ore config. The fluctuations seems only to exisit on the other pc. Another difference I noticed, is, that a speed mod I added on the end, is working on my current pc, but not on the other on. weird. I was loding a copyied savegeame with the same mod order.
ogrimdooh  [author] 27 Dec, 2024 @ 7:48am 
@schwarzstoff: In all my tests the ore load correctly. You can build a modpack and share your modlist so I can try to simulate the problem.
schwarzstoff 27 Dec, 2024 @ 7:39am 
Any idea, where the changing ore resources could come from? it seems, there are at least two diffirent setups, how ore is spread on my planet. Mostly it is the same, when I load my game, but sometimes the resources I deteted somewhere changes. When I load again, it mostly fits again. Now I'm playing on another pc and it always loads the wrong resources. I tried to put Extended Survivl mod on start or end ... it did'nt help. I also check all my modules and did'nt see any, that looks like it would change the resources.
ogrimdooh  [author] 8 Dec, 2024 @ 12:35pm 
@schwarzstoff: To get rid of obesity let energy negative for a long period.
schwarzstoff 8 Dec, 2024 @ 12:12am 
- interior turrets, that are getting 6mm turrets do have the wrong ammunition in npc stations etc. ... I remember having this with other weapon mods in the past. I guess, this can't be fixed. I also cant do anything with the ammunition, that they contain.