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Have a question: is your mod compatible with
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1916970022
"-Compatible with SFO & Radious
-Load before main mod"
Are you saying make this mod load before SFO or after it? By default your load order is below it due to the pack name.
F##KING vampires, F##KING elves,F##KING orcs, F##KING Norsca/Chaos, F##KING dwarves F##KING Imperials,F##KING rats!!!! Kill everyone, blood to the blood god, skulls to the throne of skulls!!!
I don't even remember if I ever had such intense campaigns. I like it :)
On paper keeping the charm of the story is important, but afterwards in terms of gameplay and game design it changes everything :/
My own take is that I really dont like how SFO trying to balance the game heavily based on the TT rules. One elite unit or hero can decimate the whole army just to satisfy the feeling "legendary".
It may be normal; let me explain.
The AI will always have the threat closest to it in priority and the human in secondary.
important point, even if a faction is threatening close to it, as long as it is not at war diplomatically, they will not initiate any action because it will take priority with the one with which it is at war.
So even if the vampires are in a hostile diplomatic relationship or put pressure on the borders. He will always prioritize the one with whom he is at war.
And with those he's at war with, he'll take the closest or most threatening faction first.
If with 2 enemies at equal distance, he will choose in priority the most powerful, the weakest or the human, everything depends on the situation.
For example: Archaon completely ignores the Vampires, moves further south to the player.
Yes try it and tell me what you think, positive or negative!
I always have a preference to play legendary and put in mods that remove battle bonuses for AI etc.
With SFO, legendary is great but they have increased the declaration of wars against humans (diplomatic malus), so if it's too complicated, play on very difficult
Absolutely not, as my description says
No from what I see, these mods do not affect my tables
He will seek to conquer the world whether you are a player or an AI, you will be able to see his behavior by looking at your allies, he is strategic even towards his AI neighbors and not just against the player.
For the mod you quoted me, I couldn't tell you, I would have to look at the tables modified by the mod in question to find out what it modified.
No, put my mod BEFORE SFO mod.
And this mod just affects AI intelligence in campaign
How does AI work against other AI? Will certain factions dominate?
Second question:
Is the mod compatible with this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1916970022
But thats the problem! All the mods that remove AI cheats are outdated :c
Well it depends on what you are looking for, an AI cheat + my mod for AI intelligence or find a mod that removes AI cheats + my mod for AI
You're wrong on so many levels.
First of all I was talking about my experience that I actually had in SFO, not in your mod. The AI cheats like crazy and there is no equal footing at all. Like I said, they spamm army stacks and have unlimmited money - even on normal. They also snipe you.
Thats why basically I wonder what the point is in making the AI smart if they already dont have to care about losses.
There is no strategy either if your opponent can instantly replenish any losses and spamm cause what does it matter if you win? They'll just build up another stack, I wish it would be that the best strategical player would win and that winning would actually feel rewarding but right now its incredible meaningless
I don't know from what you said to yourself that I added or removed bonuses from the AI.
But no, I didn't touch any of that.
No bonuses have been added or removed.
I simply touched on the intelligence of the AI, its analysis, its decisions, its priorities, its strategy etc.
When you are used to a stupid AI yes it can be shocking, especially if the creators of the game have found the only solution to accentuate the difficulty of adding additional cheat bonuses to them.
I personally prefer to play with a mod like SFO which adapts the handicaps to the same level as the player, adding with my mod, everyone plays on an equal footing and the most strategic player will win.
So you nerfed the AI then? Cause them having unlimmited money and field 2-3x your army + agent spamm while owning only 3 settlements is absolutely not logical
By default your mod isn't needed as it wont matter if the AI suicides cause no need to play tactical if you can instantly replenish your losses and spamm out stacks as well as max out every settlement. Has all this been nerfed?
Ultra Aggressive & Smart AI is finally available for Warhammer 3
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2734772291
Just this mod is not compatible, for others it is good.
Then it's up to you to see which one you prefer.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2740197427
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2734772291&searchtext=ai
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2748258150
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2742603034
I really want to try them all) I play on hard/normal (because AI get some "cheats" on higher difficulties) so, increasing AI's aggressivness and behavior seems better to increase difficulty
I'm playing with SFO and this mod disables the AI bias against the player. (which i like very much)
I'm curious if this mod has a bias against the player like in the vanilla game?
(sorry if my english is not very good)
Thanks alot for your work.
Yes but other random games don't interest me :/
No, I haven't developed this part, because there are already other mods that take care of that, it seems to me.
Then I can make other small mods that affect the behavior of the AI.
In the meantime, this one takes care of intelligence, behavior and aggressiveness for armies on the campaign etc., I did it at retail ready and numerous tests, all the tables correspond to this objective, have been modified.