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wh2_dlc11_skill_cst_admiral_tech_02_army_07_avast_ye wh2_dlc11_skill_cst_admiral_tech_02_army_00
wh2_dlc11_skill_cst_admiral_tech_03_army_07_avast_ye wh2_dlc11_skill_cst_admiral_tech_03_army_00
wh2_dlc11_skill_cst_admiral_tech_04_army_07_avast_ye wh2_dlc11_skill_cst_admiral_tech_04_army_010 (00)
By similarity I deduce that it is changing the 010 for 00. This admiral is difficult to test because you have to unlock it through technology.
/Goum_NoRedSkills_DLC20_data_ | invalid reference "wh3_dlc20_chs_daemon_prince_khorne_battle_8z" in column "child_key"
Skill assignments are in "character_skill_nodes_tables" in the data_ database. This tells the game which skills(character skill key) are assigned to which character (character skill node set key). Army Skills (the red line) are on indent 4. If you deleted the value for (character skill node set key) for all skills on indent 4 no character would have any skills assigned to indent 4.