Total War: WARHAMMER III

Total War: WARHAMMER III

Chaos Visual Overhaul
505 Comments
Lingling  [author] 18 Jul @ 12:27am 
Thank you. That’s one of my main goals to keep the vanilla look but improve it. Ideally you wouldn’t be able to tell what is vanilla and what is added by the mod
Schmeeda 17 Jul @ 11:02am 
Love how it looks so natural for the units, too many reskins imo try too hard to add new assets that don't jell well. Great work!
Lingling  [author] 11 Jul @ 8:29am 
Weird maybe he uses vanilla marauder models in some way. In general I don’t recommend using reskins for races covered in my mod alongside it. So use them on your own discretion.
KarlFooknTanner 11 Jul @ 7:52am 
Correction, it's actually Storeslem's Khorne Reskin. It doesn't affect Khorne marauders of yours, but Chaos Marauders instead. So odd.
KarlFooknTanner 11 Jul @ 7:38am 
I am testing disabling mods few by few. It may appear I had been hasty blaming Ondrik's mod. It seems it may be some other mod. I will report back, if not for compatibility sake, but to give info which mod may be clashing with your reskin.
Lingling  [author] 10 Jul @ 11:30pm 
Have you tested if the issue persists without any other mods? It can very well be that he overwrites some models that I also use
KarlFooknTanner 10 Jul @ 4:03pm 
I seem to have an issue at a distance (medium and further) with Chaos Marauders (and great weapon variants of theirs). Their torsos turn from their natural colour to some kind of red/textured buggy visual from further distance.

I assume this is probably incompatibility with Ondrik's Norsca Reskin, tho I have no idea why that would be. His mod modifies Norsca Faction visual, yours modifies Chaos (I disabled the unit variant meshes of your mod which modify Norsca for compatibility reasons) yet the visual bug remains, I tried moving both mods in various positions either up or down, top/bottom etc. but nothing helps.
Lingling  [author] 6 Jul @ 2:42pm 
Yeah I forgot to add it. I don’t use that mod myself so didn’t notice
Octavia Goetia 6 Jul @ 1:23pm 
the new chaos sorcerer variant doesn't seem to like the varaint selector mod... any fix?
Lingling  [author] 4 Jul @ 8:55am 
Finally finished my current campaign and was able to turn off offline mode. But I've been busy in the meantime: biggest new stuff is a Undivided Chosen rework and a new Chaos Sorcerer variant
Lingling  [author] 2 Jul @ 3:23pm 
Yes that’s intended as the TT minis for Chaos Warriors wear leather boots. The leather colour is the same as the belt and other leather pieces on the armour respectively
Veoler 2 Jul @ 8:28am 
Hi, is it the norm that all Undivided/Marked Warriors have regular leather boots instead of armor? It's just that in the same Tzeentch wars, it looks generally strange when brown leather boots are on the background of shining armor from below. And yes, I'm sure it's the influence of this particular mod, I tested it separately.
Lingling  [author] 25 Jun @ 7:26am 
They look exactly as they should in the screenshot. The black scorpion parts are supposed to be there. That’s one of the Skullreaper variants from the TT minis
Drop 25 Jun @ 4:02am 
The skullreapers are still bugged. Screenshot # 17 out of 53 in your screenshot list for this mod also shows how some of their textures are bugged and missing on their faces and heads, and how some of the units have bizarre scorpion tails.

I currently get these issues too and disabling just this mod fixes it.
Lingling  [author] 18 Jun @ 1:13pm 
I’ll take a look
OHM 18 Jun @ 10:00am 
@Octavia Goetia - a razor?
Octavia Goetia 18 Jun @ 8:40am 
one of the torso variants for slaanesh spawns has broken transparency on the crotch hair, any fix?
Lingling  [author] 13 Jun @ 6:31am 
Yes I’ll try to find another way to do the animation replacement when I have time
tww2alldlc_pro 13 Jun @ 2:54am 
Love your but but i have a question , could you do somehing about chaos warrios and chosen units with halberds , i m using sfo and this mod nearly from the moment you uploaded it , love your work so if you could take a look at it .
Lingling  [author] 10 Jun @ 1:14pm 
Thank you for your kind words. I’ll try to take a look when I can
OHM 9 Jun @ 11:45pm 
@Ling - First of all thank you for your awesomeness. Love your work

Having tested just your mod and Cataph's Kraka Drak: the Norse Dwarfs, it causes both missing textures and double textures on the Marauder models, namely the Keorling Warriors and the Bondsmen.

If you have a spare moment in your precious time, it would be great if you can have a look into it and perhaps make a compatibility patch/submod? Apologies if its a cheeky ask, but, pretty please?
The good 6 Jun @ 8:14am 
Yes, without SFO, the characteristics do not deteriorate. But if you run SFO without your mod, then there are no problems with the characteristics.
The good 6 Jun @ 8:07am 
I've been playing with both your mod and SFO for a long time. Changing the order did not help. Apparently, the reason is animation. Because the other units were not affected. But only warriors with halberds. All.
Lingling  [author] 6 Jun @ 5:04am 
That’s the reason. SFO changes the stats of the units and they get overwritten. For the meantime you can put sfo above my mod in the load order that should fix it
The good 6 Jun @ 4:23am 
Yes, I use SFO.
Lingling  [author] 6 Jun @ 3:04am 
Do you use any overhauls like sfo? Because that would be the only explanation for that. I copied the latest vanilla values for the halberd units and only replaced the animation. I’ll try to replace the animations directly but not sure if that works
The good 6 Jun @ 12:31am 
I also wondered why the warriors of chaos or Khorne with halberds were dying so quickly.
The good 6 Jun @ 12:31am 
Another problem has been discovered, all units of chaos warriors with halberds have severely low health, even the chosen ones. Probably because of the animation replacement.
Lingling  [author] 5 Jun @ 8:26am 
Thank you. I like the colours of the tzeentch warriors boots especially so they’ll stay as is. In general I tried matching the leather colour of the boots with the belts and the rest of the leather parts. The knights will stay without cape as I’m using the TT as a reference and that sets them apart from the mounted chosen on the demonic mounts
The good 5 Jun @ 12:56am 
Amazing job, merci. But it would not hurt to repaint the boots of the Tzeentch warriors, the color of the boots slightly spoils the picture. Everything is going well for the other warriors. Special thanks for the knights, they turned out great. They should also have small capes like in "Mark of chaos".
Lingling  [author] 29 May @ 10:22pm 
Thank you. Well the chosen will return but not on lowly chaos steeds. You’ll see them on the new boob snakes hopefully with the dlc.
And personally I didn’t like the feathers that much they were always there because I had no better idea what to do with Slaanesh. But imo I captured the Slaanesh aesthetic better now
TeamWork 29 May @ 4:38pm 
Incredible mod but have to agreed with other commenter about Slaanesh Knights, they looked better with chosen models as for your screenshot, and damn, the feathers were cool...
Lingling  [author] 29 May @ 1:00pm 
Thanks for the update. Hopefully CA will fix the issues
Octavia Goetia 29 May @ 12:18pm 
update: after a little testing, it turns out it's a general issue with the vanilla textures, good grief
Octavia Goetia 29 May @ 12:02pm 
@Lingling yes, i am absolutely sure
OHM 28 May @ 5:40pm 
@Ling, appreciate the reply. I'm just trying to figure out why textures aren't showing up in some of the head/face meshes in that mod as it uses similar resources for some of its units. Apologies I'm just eliminating the suspects, so to speak. I'm no modder or have any graphical no-how, but I'm just trying to figure things out myself so I don't need to keep asking modders for it, out of your precious time.
Lingling  [author] 28 May @ 2:47pm 
@OHM no there’s no conflict with that mod. Atleast not that I know of. Did you notice something?

@Fenerium possible yes, but I’d rather put my limited time in creating new stuff instead of removing things I’ve already finished.

@Stolas Goetia Wierd they use vanilla textures. Are you sure it’s caused by my mod?
Octavia Goetia 28 May @ 12:46pm 
tzeentch warrior textures seem to be heavily compressed with some weird dark graphical artifacts on them, mainly the torso and the pauldron accessories. Khorne warriors'/knights' shields also seem too bright when compared to their armor. Any planned tweaks to remedy these?
Fenerium 28 May @ 7:46am 
@Linglin ahhh ok :I , its possible for a submod without the leather boots? ty and i love u mod ^^
OHM 28 May @ 6:36am 
Hi, thank you for your work. Does: Cataph's Kraka Drak: the Norse Dwarfs conflict with your visual overhaul?
Lingling  [author] 27 May @ 1:08pm 
@Fenerium I know what you meant. Leather boots is how they look on the TT so I added them to the mod.

@fankater Perfect then it works as intended. Thanks for the confirmation
fankater 27 May @ 10:28am 
@Lingling Yup, your mod above :)
Fenerium 27 May @ 9:46am 
@Lingling no i mean they have Leather boots, its not supposed that they have Plate Boots?
Lingling  [author] 26 May @ 1:10pm 
Oh interesting I use that mod too. It should work fine when loaded after my mod right?
fankater 26 May @ 1:06pm 
Yeah, after some testing i found that "Warhammer 3 Visual Bug Fixes" mod caused that. Changing priority helped :)
Lingling  [author] 26 May @ 12:01pm 
@fankater You must be using another modthats causing the issue as that’s not how the Khorne knights look in my mod.
@Fenerium I don’t know if you’re serious or not but thazs how they are supposed to look
Fenerium 26 May @ 10:39am 
There is a bug, Khorne Warriors have now leather boots xD
fankater 26 May @ 10:26am 
Some of them have no textures
https://ibb.co/C3fskzLZ
Also, im using hooveric reskin but with comp mod
Lingling  [author] 26 May @ 10:08am 
What’s the issue with the knights torso? I didn’t notice any bugs while testing a few hours ago.
No sorry the feathers are gone for good. I specifically wanted to replace them as I found them uninspired in retrospect. The new Slaanesh variants fit the aesthetic better imho