Total War: WARHAMMER III

Total War: WARHAMMER III

835 ratings
Chaos Visual Overhaul
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graphical
Tags: mod
File Size
Posted
Updated
558.145 MB
8 Apr, 2022 @ 6:26am
4 Jul @ 8:46am
52 Change Notes ( view )

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Chaos Visual Overhaul

Description
With the Champions of Chaos DLC CA finally updated the visuals of the Chaos units. But there is still room for improvement in my opinion.

This mod adjusts the visuals of many units in the Chaos roster. I've tried to make small and subtle changes to the units so they stay true to their original design, but giving them more unique looks fitting to their respective god.

I also fixed some vanilla issues like the undivided Chaos Warrior’s faces not having eyes or floating shoulder pad shields.

Reskinned Units:

Marked Marauders
  • New visuals matching the respective patron god
  • More variants

Undivided Marauders
  • New visuals and more helmet variants
  • Separate variants for Norscan marauders

Marauder Chieftains
  • Now has more armour so they stand out from the Marauder Champions

Marked Gors
  • More variety
  • Added head variants with beaks for Tzaangors

Undivided/Marked Warriors
  • More helmet variants, especially for Undivided
  • Chainmail neck armour for all Warriors
  • More armour variants for Undivided Warriors
  • Added a sword to the weapon loadout

Marked Chosen
  • New visuals matching the respective patron god
  • More helmet and armour variants

Undivided Chosen
  • One more helmet variant
  • More armour variants
  • More leg variants

Marked Elites
  • More variants inspired by the TT miniatures for the Skullreapers and Wrathmongers

Marked Knights
  • New visuals matching the respective patron god
  • More helmet variants
  • God-specific Chaos Steeds

Undivided Knights
  • One more helmet variant
  • More armour variants
  • More leg variants

Marked Chariots
  • New visuals matching the respective patron god
  • God-specific draft horses

Undivided/Marked Warshrines
  • New visuals for the Shrinemasters matching the respective patron god
  • Closer to the Shrinemaster TT miniature

Chaos Giants
  • Chaos Giant no longer uses reskinned greenskin accessoires
  • Chaos Giant RoR has a more Nurgle specific variant now

Marked Lords and Heroes
  • Added a bit more variety to some characters variants

Undivided Lords and Heroes
  • Added a new Chaos Lord variant, helmet based on TT miniature
  • Chainmail neck armour for all lords and heroes

Regiments of Renown
  • Brutes of the Hound
  • Knights of the Brazen Throne
  • The Severed Claw
  • Knights of Immolation
  • The Sibilant Slaughtercade
  • The Rotting Riders
  • The Slaughtergard
  • Bloodwake Berserkers

Possible Issues:
If some of the variants aren’t showing up for you, make sure your unit details are set to Ultra.

Compatibility:
Should be compatible with everything that doesn’t change the visuals of the same units.
Compatible with Details Matter Collection and Variant Selector.
Save-game compatible.

Submods:
SCM: Tribes of the North Compatibility Submod
Warhammer 1 Texture Update Project Compatibility Submod
Hooveric Reskin Compatibility Submod

My other Mods:
The Cult of Slaanesh
Lingling's Legendary Lizards

Credits:
Calm&NormalTime for his Slaanesh marauder helmets
Necrorise for some of his Nurgle assets
☸𝕵𝖔☸ for some of his Tzeentch assets
Phyrex for the undivided marauders fur pants
Urgat for letting me use parts of his Scorpion model

Please rate up and comment if you like the mod.
505 Comments
Lingling  [author] 18 Jul @ 12:27am 
Thank you. That’s one of my main goals to keep the vanilla look but improve it. Ideally you wouldn’t be able to tell what is vanilla and what is added by the mod
Schmeeda 17 Jul @ 11:02am 
Love how it looks so natural for the units, too many reskins imo try too hard to add new assets that don't jell well. Great work!
Lingling  [author] 11 Jul @ 8:29am 
Weird maybe he uses vanilla marauder models in some way. In general I don’t recommend using reskins for races covered in my mod alongside it. So use them on your own discretion.
KarlFooknTanner 11 Jul @ 7:52am 
Correction, it's actually Storeslem's Khorne Reskin. It doesn't affect Khorne marauders of yours, but Chaos Marauders instead. So odd.
KarlFooknTanner 11 Jul @ 7:38am 
I am testing disabling mods few by few. It may appear I had been hasty blaming Ondrik's mod. It seems it may be some other mod. I will report back, if not for compatibility sake, but to give info which mod may be clashing with your reskin.
Lingling  [author] 10 Jul @ 11:30pm 
Have you tested if the issue persists without any other mods? It can very well be that he overwrites some models that I also use
KarlFooknTanner 10 Jul @ 4:03pm 
I seem to have an issue at a distance (medium and further) with Chaos Marauders (and great weapon variants of theirs). Their torsos turn from their natural colour to some kind of red/textured buggy visual from further distance.

I assume this is probably incompatibility with Ondrik's Norsca Reskin, tho I have no idea why that would be. His mod modifies Norsca Faction visual, yours modifies Chaos (I disabled the unit variant meshes of your mod which modify Norsca for compatibility reasons) yet the visual bug remains, I tried moving both mods in various positions either up or down, top/bottom etc. but nothing helps.
Lingling  [author] 6 Jul @ 2:42pm 
Yeah I forgot to add it. I don’t use that mod myself so didn’t notice
Octavia Goetia 6 Jul @ 1:23pm 
the new chaos sorcerer variant doesn't seem to like the varaint selector mod... any fix?
Lingling  [author] 4 Jul @ 8:55am 
Finally finished my current campaign and was able to turn off offline mode. But I've been busy in the meantime: biggest new stuff is a Undivided Chosen rework and a new Chaos Sorcerer variant