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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3427539653
[TTT Weapon Rework] lua/tttwr/sv_magneto.lua:59: attempt to index local 'ent' (a nil value)
1. Pickup - lua/tttwr/sv_magneto.lua:59
2. DoAttack - gamemodes/terrortown/entities/weapons/weapon_zm_carry.lua:469
3. unknown - gamemodes/terrortown/entities/weapons/weapon_zm_carry.lua:298
I've been using this addon for years at this point. It solves a lot of the frustrations me and my friends had with the base version of TTT and I appreciate the design decisions behind every change, big and small.
Thank you for your hard work.
I absolutely love this addon however its hard to give up custom roles, I understand youre not working on this anymore but have you or anyone else found a fix for this?
That's a shame. This addon singlehandedly made my group's games a lot more interesting.
Would be cool to see a v2 in the future.
i've kinda abandoned this addon in favour of working on balancing and adding more features to Fistful of Traitors, though maybe i might rework it in the future (i guess that'll be the TTT Weapon Rework Rework)
i actually didn't initially intend to publish this to the workshop as one whole thing, it was mostly supposed to be a collection of various changes that other devs can take from the github page
Aren't the autosnipers a tad bit too strong compared to the other weapons?
It feels like their kill time is much faster in reality because of their higher damage per bullet.
does it happen when there's no other addons enabled but this one? and also check if it happens if other addons are installed except this one
When I ran EasyChat with modules off the icons work. Only problem is EasyChat didn't have a server cvar to disable modules. It's fine anyway I'm using default chat now cos this rework is to die for.
not sure why EasyChat would be causing conflicts, i've seen tttwr being used in servers with custom chatboxes but they don't conflict
that shouldn't be happening at all, what's the contents of the table?
This causes a lot of errors. How can I check if your addon affects this issue?
I can provide detailed logs
do you have a config of some sort that causes a material system reload mid-game? like changing mat_antialias or mat_specular and such
this isn't compatible with Custom Roles for now, guess i'll work on that for the next update
[ttt_weapon_rework] addons/ttt_weapon_rework/lua/tttwr/sh_equip.lua:69: attempt to index a nil value
1. fn - addons/ttt_weapon_rework/lua/tttwr/sh_equip.lua:69
2. Run - addons/ulib/lua/ulib/shared/hook.lua:109
3. TraitorMenuPopup - addons/custom_roles/gamemodes/terrortown/gamemode/cl_equip.lua:909
4. Run - addons/custom_roles/gamemodes/terrortown/gamemode/cl_equip.lua:930
5. unknown - gamemodes/base/gamemode/cl_spawnmenu.lua:30
6. unknown - lua/includes/modules/concommand.lua:54
it shouldn't be too hard to copy only certain features you want from this addon
the code for the consistent shotgun spreads are in lua/tttwr/sh_mkshotgun.lua
i am trying to keep my uploads some days apart from each other so it doesn't feel like im being too spammy