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I enjoyed Freelancer in my youth, and having the chance to play in the same universe where I spent many hours many years ago was quite fun. I had some issues with non-canon species spawning around New York in asteroids, but after removing them with console commands, it was a lovely experience.
I also experienced some crashing around the year 2400, but for something that just one person developed, I am very impressed.
Thank you
This mod is now updated for 3.5.* - and should be working properly again!
I've not run into that issue! But I think it was introduced by a Stellaris update since June, and has been fixed.
If you run into the issue again, please let me know.
I did! A little! The last time that I played a lot of Discovery was probably back around 2010.
The mod should only spawn Freelancer factions, and no others.
If you're having others spawn, make sure that any custom empires are not set to forced spawning. (This may have also been an issue introduced with an update since June. I /think/ that I fixed it.)
That's an intended feature!
Like the description notes, hyperlanes will form as the game goes on!
One question though? Is there a way to only have humans and nomad?
I get a lot of other xenos, usually starting in an asteroid (which breaks them as they can't expand but I cannot properly conquer them). And if I select 14-28 races, I usually miss a lot of the humans, more xenos randomly.
I've gotten a bit busy, but hope to update this before too long.
My hat is off to you good sir.
Glad someone else had the same idea
AND
finished it!!
perfect in the stellaris game but i think lot of work to do but im waiting on it dev more power and more update
1. I love this idea, but Stellaris has a lot of events and mechanics that rely a lot on the 2200 start date.
Ex: the hyperlane-spawning events that I use depend on the game counting from 2200.
2. I'm hoping to! I'm working to decide how to best model various factions - and without crowding the map too much.
(Ex: Should the Junkers work like the Racket caravaneers - or more like a Salvager enclave? And then what system/s should they be in? etc)
3. Maybe! I certainly like the idea. I've done this a little when it comes to AI personalities - but I've got a lot to learn when it comes to the AI's behaviors.
4. Only if I make the systems extremely big (Systems are currently 200 units large, and would need to be 600+ - which the game gets buggy with), and only if the station is spawned in far from system entrances or deposits.
It actually used to be much easier to do this when the AI was worse at handling pirates!
1. Use the Sirius calendar. If the player uses Gallia, then it would be A.G.S and A.S.
2. Add more factions, like corporations and criminal factions. Gateway and DSE can be made as megacorps.
3. Make the relationships between countries more complex and closer to the one in Freelancer.
4. If you increase the size of each system, will there be enough space for liberty rogues or Bunds to build their hideouts?
This is, obviously, still in development - so please don't be shy with feature ideas/requests.
@SnakeLancer
I hadn't even thought of that! I'll have to look into if those are fair use.
@LegendaryLycanthrope
In this mod, the black hole Razgriz Abyss is in the Omicron Phi system.
(In Discovery it was moved from Omega-13 to Omicron Phi.)