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I’m still unclear on the exact method, but according to them, it involves adding and removing a trait in a certain way that causes two identical negative traits to appear. The game then gives them extra trait points (as if they had two negative traits), but only one of the negative effects actually applies.
So in short: they gain extra points from duplicated negative traits without receiving the full penalty.
ETE
SOTO
or
SOTO
ETE
I searched for code of hunting and found that you find something on hunt when ZombRand(0,1000) <= Chance. Meanwhile the code above says that "if chance >= 0 then chance = 1". This means that no matter how good your aiming is, you always have only 0.1% chance to find something.
Is this a bug?
From a scratch.
Also @SKULL REACTION Dexterous costs 1 more sure, but it also prevents you from dropping items when tripping and or hopping tall fences. That's making it more polarizing like you suggested, no?
As for smoker, yes it's debilitating to lose out on so much endurance regen, but its intended as a sorta early penalty trait to work off now. Like very underweight or obese. That's how I see it at least.
Personally I think 66% endurance regen is a bit harsh. Maybe only 80% instead?
the coughing is good and the hit to fitness could be worked around but the endurance regen makes it completely worthless for any playthrough where you will ever fight enemies, try playing with asthmatic and tell me its fun and balanced
I haven't tried this mod so I don't know if what you say about Weak Stomach is true, but I'm guessing this was still user-error on your part not looking at your sickness moodle. I'm assuming that the sickness gain is instant though; if it is not instant then your criticism is valid since one would not know that they are overdosing on food until it is too late.
As long as the sickness gain is immediately visible to the player I'd say that the trait is still balanced; definitely no longer an easy pick for newbies though (or even an easy pick in general, but that's how all traits should be).
here I explain more about my case
https://steamhost.cn/steamcommunity_com/app/108600/discussions/6/4353365802913064673/
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2459400130
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2815723409
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2721945297
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3022168602
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2844760343
as for smoker, no guarantees ill update it. code kinda messy lol, if i care enough one day maybe ill check it
and I'm wondering about what exactly lucky trait does in this mod?
Sure, in vanilla there's 10% more chance finding item, and 5% less chance to fail repairing items, and increasing searching radius.
and via this mod's code, I kinda knew that it affects foraging, and some relations with slow healing trait and resilient trait
...But exactly what does the lucky trait do in Extra Trait Effects...?