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Ok. Maybe instead of writing in chat create a options from the merchant skills?
And instead of swapping skills make effects (corruption). It's just my suggestion😆
I remember similar work such Elementalist class (but your mods much better designed). In core of swapping is many bugs.
I have a little bit problems with English, but i think you understand me😆
I think chaos skills doing a bit more damage would go a long way; the setup required to hit 6th corruption is quite hard to hit when your not allowed to use more than 3 chaos skills in a row.
It's been a while since I've used this mod so my knowledge on it may also be outdated... It's just I never gave you that feedback I promised from before.
That's my take on this, it's still *extremely good*, don't get me wrong, high quaility is fully there, I just think some of the damage (specifically chaos) skills should hit a bit harder. Do remember they are all fire damage which makes them pretty useless against fire resistant enemies (cough oilrig fight cough)
So IMO it's not the Friendly Fire that's the issue (well, mostly not, most mods don't seem to honor the ability to target anyone with damage skills lol), it's just more of that Equilibrist's damage options are just, really weak in comparison to vanilla's damage options (IE Dazing bolt, Ice Shards, so on), and many damage skills have such a huge AOE it's difficult to not cause friendly fire too.
I just feel like a mod with such a high setup should have a higher reward imo. Like if you can get all those stacks on enemies you should be able to pack a stronger punch than Vanilla's options.
I agree that this class is weaker than other classes, but you can make up that difference with skill. I feel like the other classes you mentioned are a bit too strong and dont really require clever tactics to dominate foes.
If you wanted you could make this mod a little stronger by disabling the friendly fire (see the tips section)
Though, I do feel like, atleast VS most modded classes (even the really polished ones), Equilibrist does feel a bit on the weaker side, given almost every skill requires good setup to not get any downsides with.
Alot of fun thou, fits right into vanilla games easily.
Please provide me with feedback if you have any and definitely hit me up if you find a bug which may very well be possible. Should this option for example also include that most order spells cant hit enemies? right now that is not the case. Thank you. Hope you enjoy!
Here is a few tips:
take elemental affinity and step into a water or fire surface, there's multiple skills that do that for you, most notably the corrupted daggers and aspect of order.
Most combos rely on the same element, so in order to be able to cast combos you have to probably alter a chaos combo with an order combo.
Keep in mind that the last skill of 3 you cast ends your turn and switches to the other side, while the other 2 skills switch after you cast them and then switch back upon disturbing the balance. This allows you to alternate chaos/order combos around 1 skill. I like doctors orders/ spread the sickness or loyalty/betrayal for this purpose.
Also thank you for the bulk up bug, that should be a bit easier to chase down.
-scoundrel
-necromancy
-warfare
-polymorph
-huntsman
-summoning
Let me know if this works for you, if it doesn't you can type !Equilibrist_GainAllSkillbooks in the chat (may need to do it twice) while I search for what's wrong.
@Fane, DoctorBeetus pointed me towards some resources for swapping a skill on any spot in the hotbar. The new update now actually allows you to make any hotbar configuration and have the skills swap in place!
Thx for the mod btw, its great.