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I imagine the issue is that for some reason the investigate stones option appeared for every stone before I collected every single one of them. I decided just to do them all in one go despite not having all of said stones.
I had the time and space stone in my possession while I was doing this so finishing the investigation did give me the stone relics. however now that I had just gained two more stones by taking over the systems of another empire that was in possession of them, they aren't reappearing as relics for me. and while I can still move them around my territory, since I had already done the investigation once, it isn't letting me do it again.
is there a command I can use to force spawn the excavation site for the stones in question?
That said, it's very difficult to test how well the AI is performing in this area, so please give feedback, especially if they are scooping up stones far too quickly, or not enthusiastically enough
I've noticed that too, unfortunately (specifically when it comes to warfare) there's not a lot of moddability there. My understanding is that the AI decides when to go to war, then decides why to go to war. The first part is difficult to control. Mods like Starnet alter all of the numbers involved, but those are sweeping changes, and significantly impact compatibility with other mods.
That being said, I would like to add other ways to make ownership of the stone more competitive, eg. having the AI Requisition stones, so stay tuned
Currently working on the AI transfer system. The next update should see the AI requisition unclaimed stones (so players will have competition) and strategically relocate stones they already possess.
In the meantime, feedback on how often and how soon AIs in your games start wielding stones would be appreciated
Completing the digsite means you have unlocked the stone, but you need to have that stone in your borders to actually use it and get the Relic.
If nobody owns the stone, another decision will be available on planets you control, called "Requisition Stone," which will bring the stone under your control
If someone does own the stone, you can go to war with them for it, as long as you have enough intel on them to confirm that they have it
Decision should activate on this planet,right?
Out of interest though, when you were trying to figure out how to research the stone, where did you go looking for information in-game?
I'm trying to figure out where would be most effective to explain the research process
Admittedly, i'm stupid and can't read so I probably missed the instructions but any help would be appreciated.
A more reliable way to check if countries are currently unlocking a stone (in this case the space stone) would be to copy-and-paste:
"trigger any_country = { count > 0 limit = { is_ai = yes NOT = { infmod_unlocked_stone = { stone = space } } check_variable = { which = infmod_space_unlock_progress value > 0 } } }"