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i spawn at 2am and have definitive zombies set to be sprinters at night
you can use it as a basis for your
I was trying to translate your mod into Spanish without succes, because there is no "Translate" folder.
So I came here to ask u if would be ok if I upload a clone of the mod, in Spanish? Naturally, giving all the credits to you and linking this original version in the description.
Greetings!
{ name = "Ekron, KY/", file = "media/maps/Ekron, KY/spawnpoints.lua" },
shoudl be
{ name = "Ekron, KY", file = "media/maps/Ekron, KY/spawnpoints.lua" },
adding that extra / really F'd up our install of this mod actually... had to manually edit the LUA files to fix things. :D
I did take occupation into account for this mod. If you go into the files I set up spawns in a low/middle/high income manner based on the occupations. A few also have spawns specific to them like thief characters having a chance to spawn in a bar if there is one available or cooks inside restaurants. There aren't a lot, but they are there.
Town descriptions and even the screenshot in the selection menu has that washed out colour palette, just like the vanilla starting locations.
A suggesion that would make this even better, a version of this mod, same look and feel, but it takes professions into account. (even if it would be very limited considering the additional spawn locations aren't that big, it would be cool)
Police officer in a diner
Fireman... somewhere where a fireman could be
Park Ranger in a bush somewhere, or a nearby shack or hiking trail.
Construction worker in a hardware store or a nearby construction site
etc etc
The only other spawn point mod i've seen do this (and which keeps the vanilla look and feel) is occupied louisville. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2706495780
function SpawnRegions()
return {
{ name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" },
{ name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" },
{ name = "Rosewood, KY", file = "media/maps/Rosewood, KY/spawnpoints.lua" },
{ name = "Riverside, KY", file = "media/maps/Riverside, KY/spawnpoints.lua" },
{ name = "Dixie, KY", file = "media/maps/Dixie, KY/spawnpoints.lua" },
{ name = "Ekron, KY/", file = "media/maps/Ekron, KY/spawnpoints.lua" },
{ name = "March Ridge, KY", file = "media/maps/March Ridge, KY/spawnpoints.lua" },
{ name = "Valley Station, KY", file = "media/maps/Valley Station, KY/spawnpoints.lua" },
-- Uncomment the line below to add a custom spawnpoint for this server.
-- { name = "Twiggy's Bar", serverfile = "servertest_spawnpoints.lua" },
}
end
Unfortunately I have no knowledge regarding dedicated servers.
The last time I checked it worked with multiplayer. As long as the host has it enabled in the server's mod list and the players have it enabled in their game it should work.
I just tested adding the mod to a save without it. The save still loads, however, the new spawn options do not show up when making a new character after dying. So while it will not break your save to add it mid-game, the options will not show up until you make a new save file with the mod activated.
I'm aware of that and will do that if the devs add spawns to Ekron proper. Until that point I will keep the file names as is to prevent breaking saves again.
I'm not sure how the server manager works. My friends and I just host co-ops through the game itself and it works that way. Good luck troubleshooting and I'm sorry I can't offer any help.
Not a big deal but i liked the idea of some fresh spawn ideas, maybe im over looking something but regardless good mod :)
I thought about adding some new ones to the default towns but decided against it because it would probably cause some sort of incompatibility problems if other mods touched them as well.