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Monument Effects for Overlords 1.37
The exact list of intended compatability is in the mod description, and if a mod isn't listed there, then it is likely either incompatible, or the monuments added by said mod will simply not function with this feature.
It's not very easy to check if the overlords fit the conditions because paradox Clauswitz EU4 is lack of some equivalent codes for triggers like "has_owner_culture" and "has_owner_accepted_culture" for owner's overlords. Since EU4 has terrible variable system it's hard to check this without side effects (extra events/flags/variables).
This makes it so that if you have other mods that touch said on_startup, which are not made to be compatible with my mod, it will break things. I sadly cannot fix those without manually making every mod compatible upon request, which is simply not something feasible since each additional compatible mod increases the effort to maintain the mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2811184350
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2791499822
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2826077458
I don't know if it covers the full extent of Anbennar's Monuments Expanded Submod
Would be awesome to see it supportet as well.
thanks for your effort and work!
Usually have 19 army size at start but with this mod its only 7
Also, I do not play Anbennar and do not know what Blueshields are, so please provide more details so I can look into it!