RimWorld

RimWorld

WRelicK's English Ayameduki Race Translations - Eveliet, Chaoura, Idearn, Idhale, Littluna, Nearmare, NC, NX, QL, SL, SK, SA, XO
Počet komentářů: 612
WRelicK  [autor] 1. čvc. v 15.54 
Of course! I'm glad you enjoy the translations :)
Tyrant 29. čvn. v 5.29 
Thank you.
WRelicK  [autor] 28. čvn. v 13.07 
It's compatible indeed! But as it happens, I just updated the About.xml so you don't get any warnings. Enjoy!
Tyrant 28. čvn. v 13.06 
Aya's mods have all updated to 1.6, will this be compatible? It's only marked for 1.5.
WRelicK  [autor] 22. čvn. v 17.06 
That he did! I don't think the translations will need updating, except maybe for hair strings, but AT2 is in a bit more of a bind.
ansonh92 21. čvn. v 21.29 
Look like Aya added core file today.
Guess it is to reduce overlapping files.
WRelicK  [autor] 10. čvn. v 17.45 
Yep! This is just a translation pack - you load it after the Aya mods, and patch mods like AT2 should be loaded after them, as well.
MarvinEhre 10. čvn. v 8.49 
@Dr.Thrax you put this mod below the Ayameduki Race mods you want to use in the active mod load order, if that was your question.
Dr.Thrax 10. čvn. v 8.42 
@marvinrhre And also the patch mods also?
MarvinEhre 10. čvn. v 7.06 
@Dr.Thrax this is only a translation patch, it will translate all Ayameduki Race mods, you have active in the load order above this mod. You can pick and choose, which race mods you want to use.
Dr.Thrax 9. čvn. v 6.16 
So this full version of Ayameduki Race but in English am I right?
WRelicK  [autor] 2. čvn. v 21.11 
Yeah, working on getting translations out ASAP. Thanks for letting me know.
Hebiko 30. kvě. v 1.02 
Looks like Ayame dropped another enemy raid event addon for the Chaoura (UB).
WRelicK  [autor] 26. kvě. v 18.01 
Great catch! I'll push an update in just a second that should resolve that. Thanks for reporting!
TheDZD 24. kvě. v 18.42 
In the stockpile menu, there's an item category from the Zoichor mod that looks like it was missed. It's under: Raw Resources > 超物質
WRelicK  [autor] 15. kvě. v 19.54 
All's well that ends well, glad everything worked out!
Bosmun 12. kvě. v 19.43 
so doing it a second time worked lol
WRelicK  [autor] 12. kvě. v 19.03 
@Thelime, Agent 9
You're welcome, and thank you for continuing to use the translations!

@Bosmun
Hmm, that's odd. Do you think you could unsubscribe and resubscribe, then capture a screenshot of the untranslated line in context if it shows up again? All such lines should be translated.
Agent 9 12. kvě. v 3.41 
Thank you for your service
Bosmun 11. kvě. v 8.16 
the race name? for the zoichor does not seem to be translated just its name as zoichor_player
Thelime 10. kvě. v 6.58 
Thanks a lot for your work.
WRelicK  [autor] 9. kvě. v 23.02 
Translations updated for the zoichor, let me know if there's any issues!
WRelicK  [autor] 8. kvě. v 17.25 
Yep, I'll be publishing translations for the new race ASAP! I'm happy to see people looking forward to it.
Thelime 7. kvě. v 20.24 
New race just dropped! Hope to see you do a translation for us
NanoDesu 7. kvě. v 20.10 
I don't know if you're still actively translating, but in case you still are, Aya just released a new race: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3477749439
WRelicK  [autor] 19. dub. v 11.53 
Of course! Thanks for using the translations!
N.C.V. 19. dub. v 11.12 
Ah, I see, wonderful then! Thank you for responding so quickly!
WRelicK  [autor] 19. dub. v 2.52 
Hey! Everything from the series is currently translated, but you're right that the Neclose UC should be in the collection. Thanks for reminding me!
N.C.V. 18. dub. v 19.40 
Can we assume the mods not in the collection (Like the Neclose UC) are not translated?
WRelicK  [autor] 11. dub. v 18.40 
@Salted_Edge
I hope you like it!

@brandon.lindblom1254
Hey, it's good to hear from you again! The boss translations were merged into this translation pack a little while back, so there's no need to download two anymore.
brandon.lindblom1254 8. dub. v 10.36 
where can i find the boss translations. for like enforcer, requeen, and more.
Salted_Edge 7. dub. v 23.36 
Me when I have that mod but never knew I could tweak it:
:angry_yeti:
WRelicK  [autor] 7. dub. v 17.46 
Hey! Yeah, that's been a common complaint. This would be more of a general HAR utility than anything specific to Aya's races, but it would certainly be a handy one.

As an alternative, Ayameduki Tweaks 2.0 has a tweak that lets all ishmuti share each others' apparel items.
Salted_Edge 7. dub. v 5.18 
Really wish they can tell us which apparel they can equip before I start making them. Not exactly a problem that can be fixed here but it's kind of a pain to figure out which can equip what.
WRelicK  [autor] 7. úno. v 20.02 
Hello! I'm not sure I've seen that before, no - the silkiera are reproductive and should generally be able to reproduce with any race. Are kurin able to reproduce with any other race?
Fenidean 6. úno. v 2.36 
Did you encounter problem with Silkieran not being able to concieve with other races? I run colony of Kurin foxes and got few Silkieran in it but every time they hook up with fox it says they are not compatible for pregnancy. Is there a way to go around it? I didnt get answer on original mod so rather ask here too. Thanks
WRelicK  [autor] 2. úno. v 19.40 
Hey! There's a fix for that included in my mod Ayameduki Tweaks 2.0. It's not yet public, but it is under private testing! You can find the link in my Discord server.
oreokat 2. úno. v 2.42 
I wonder if I should patch the royalty dlc to make it so that I can actually do stuff with the empire
WRelicK  [autor] 15. led. v 14.25 
Ahh, right! Might I suggest the silkieran "Beast Energy"? It provides a pretty hefty boost to immunity.
tolaburke 12. led. v 2.34 
Random plagues are a thing, and many of the Ayameduki and recovery have bad resist. Doesn't matter how tough they might be in direct battle, a random disease will still pretty much auto-kill them unless you have very good medicine.
WRelicK  [autor] 10. led. v 13.07 
I'm not sure I understand!
tolaburke 9. led. v 20.56 
Still won't save you from disease.
WRelicK  [autor] 3. pro. 2024 v 16.28 
Ah, that's a balance issue. It's not unexpected behavior, but just a result of stat bonuses assigned a bit carelessly. The same thing could be achieved in vanilla if there were any apparel items with such damage resistance values.

I may implement a tweak for Aya Tweaks 2.0 for this. But realistically, if I set the precedent of fixing everything unbalanced in this series, I'd probably end up rewriting it entirely! My recommendation would be to either embrace the OP combo you found as your own, or just avoid it altogether.
Iridesence 3. pro. 2024 v 13.51 
so.. is the nearmare barrier coat supposed to stack with the tough trait? just pulled a nemesia with the tough trait and threw it on the pawn as an experiment aliongside a shield and zohar bounty sctyhe, and now its virtually unkillable. pawn took a direct hit from a hellsphere cannon and kept fighting.. woman also singlehandly fought off a raid from orcanius brigade (1v27 and she won handily). this cant be right.
WRelicK  [autor] 16. lis. 2024 v 8.41 
Odd... it does look like everything is inserted correctly. I'll see about investigating further on my end.

I'm glad you got things worked out! Aya Tweaks 2.0 already has a prosthetic specifically for these parts, so that should offer a solution, at least.
Kelven 15. lis. 2024 v 6.14 
@WRelick heya, I just had a chance to try out that edit to the Ideology ThingsDef_Buildings\Buildings_Ideo.xml file, and unfortunately it didn't work.

I put the edits from your pastebin file as instructed, and made sure it was within the <bodyPartsToRestore> section, but when I try and do a Biosculpter Bioregeneration cycle with the character it still says there are no body parts to restore.

Here is the full section of the Bioregeneration code: https://pastebin.com/K3H5Ci8U

I've went ahead and just used Character Editor to heal the colonist. Thank you for the help, hopefully Ayameduki can get a fix in at some point in the future :)
Kelven 9. lis. 2024 v 14.10 
@MarvinEhre Ya, I know. I'm looking for a "legit" way to do it with operations or technology. If I just edited away all my problems the game wouldn't be too fun
MarvinEhre 4. lis. 2024 v 22.11 
@Kelven character editor can delete health issues.
WRelicK  [autor] 4. lis. 2024 v 20.10 
Hmm, I'm sorry to hear that. I looked further into the code. It seems like the injuries healed by the regen cycle are determined by a whitelist.

You could add to this list directly, if you'd like. It can be found in the games files under "RimWorld\Data\Ideology\Defs\ThingDefs_Buildings\Buildings_Ideo.xml," in a node called "bodyPartsToRestore." Adding these list items [pastebin.com] to it should do the trick.

I hope this can serve as a helpful workaround for now. Alternatively, you could always heal the parts using dev mode or Character Editor. I would cleanly classify this as unintended behavior that you shouldn't feel wrong for correcting.
Kelven 4. lis. 2024 v 5.11 
Heya, update on my issue... The biosculpter pod with the bioregeneration tech does not heal the shattered wings. So I guess I'm going to have to look into a mod that adds some type of limb regeneration mechanic.