RimWorld
WRelicK's English Ayameduki Race Translations - Eveliet, Chaoura, Idearn, Idhale, Littluna, Nearmare, NC, NX, QL, SL, SK, SA, XO
613 件のコメント
WRelicK  [作成者] 7月1日 15時54分 
Of course! I'm glad you enjoy the translations :)
Tyrant 6月29日 5時29分 
Thank you.
WRelicK  [作成者] 6月28日 13時07分 
It's compatible indeed! But as it happens, I just updated the About.xml so you don't get any warnings. Enjoy!
Tyrant 6月28日 13時06分 
Aya's mods have all updated to 1.6, will this be compatible? It's only marked for 1.5.
WRelicK  [作成者] 6月22日 17時06分 
That he did! I don't think the translations will need updating, except maybe for hair strings, but AT2 is in a bit more of a bind.
ansonh92 6月21日 21時29分 
Look like Aya added core file today.
Guess it is to reduce overlapping files.
WRelicK  [作成者] 6月10日 17時45分 
Yep! This is just a translation pack - you load it after the Aya mods, and patch mods like AT2 should be loaded after them, as well.
MarvinEhre 6月10日 8時49分 
@Dr.Thrax you put this mod below the Ayameduki Race mods you want to use in the active mod load order, if that was your question.
Dr.Thrax 6月10日 8時42分 
@marvinrhre And also the patch mods also?
MarvinEhre 6月10日 7時06分 
@Dr.Thrax this is only a translation patch, it will translate all Ayameduki Race mods, you have active in the load order above this mod. You can pick and choose, which race mods you want to use.
Dr.Thrax 6月9日 6時16分 
So this full version of Ayameduki Race but in English am I right?
WRelicK  [作成者] 6月2日 21時11分 
Yeah, working on getting translations out ASAP. Thanks for letting me know.
Hebiko 5月30日 1時02分 
Looks like Ayame dropped another enemy raid event addon for the Chaoura (UB).
WRelicK  [作成者] 5月26日 18時01分 
Great catch! I'll push an update in just a second that should resolve that. Thanks for reporting!
TheDZD 5月24日 18時42分 
In the stockpile menu, there's an item category from the Zoichor mod that looks like it was missed. It's under: Raw Resources > 超物質
WRelicK  [作成者] 5月15日 19時54分 
All's well that ends well, glad everything worked out!
Bosmun 5月12日 19時43分 
so doing it a second time worked lol
WRelicK  [作成者] 5月12日 19時03分 
@Thelime, Agent 9
You're welcome, and thank you for continuing to use the translations!

@Bosmun
Hmm, that's odd. Do you think you could unsubscribe and resubscribe, then capture a screenshot of the untranslated line in context if it shows up again? All such lines should be translated.
Agent 9 5月12日 3時41分 
Thank you for your service
Bosmun 5月11日 8時16分 
the race name? for the zoichor does not seem to be translated just its name as zoichor_player
Thelime 5月10日 6時58分 
Thanks a lot for your work.
WRelicK  [作成者] 5月9日 23時02分 
Translations updated for the zoichor, let me know if there's any issues!
WRelicK  [作成者] 5月8日 17時25分 
Yep, I'll be publishing translations for the new race ASAP! I'm happy to see people looking forward to it.
Thelime 5月7日 20時24分 
New race just dropped! Hope to see you do a translation for us
NanoDesu 5月7日 20時10分 
I don't know if you're still actively translating, but in case you still are, Aya just released a new race: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3477749439
WRelicK  [作成者] 4月19日 11時53分 
Of course! Thanks for using the translations!
N.C.V. 4月19日 11時12分 
Ah, I see, wonderful then! Thank you for responding so quickly!
WRelicK  [作成者] 4月19日 2時52分 
Hey! Everything from the series is currently translated, but you're right that the Neclose UC should be in the collection. Thanks for reminding me!
N.C.V. 4月18日 19時40分 
Can we assume the mods not in the collection (Like the Neclose UC) are not translated?
WRelicK  [作成者] 4月11日 18時40分 
@Salted_Edge
I hope you like it!

@brandon.lindblom1254
Hey, it's good to hear from you again! The boss translations were merged into this translation pack a little while back, so there's no need to download two anymore.
brandon.lindblom1254 4月8日 10時36分 
where can i find the boss translations. for like enforcer, requeen, and more.
Salted_Edge 4月7日 23時36分 
Me when I have that mod but never knew I could tweak it:
:angry_yeti:
WRelicK  [作成者] 4月7日 17時46分 
Hey! Yeah, that's been a common complaint. This would be more of a general HAR utility than anything specific to Aya's races, but it would certainly be a handy one.

As an alternative, Ayameduki Tweaks 2.0 has a tweak that lets all ishmuti share each others' apparel items.
Salted_Edge 4月7日 5時18分 
Really wish they can tell us which apparel they can equip before I start making them. Not exactly a problem that can be fixed here but it's kind of a pain to figure out which can equip what.
WRelicK  [作成者] 2月7日 20時02分 
Hello! I'm not sure I've seen that before, no - the silkiera are reproductive and should generally be able to reproduce with any race. Are kurin able to reproduce with any other race?
Fenidean 2月6日 2時36分 
Did you encounter problem with Silkieran not being able to concieve with other races? I run colony of Kurin foxes and got few Silkieran in it but every time they hook up with fox it says they are not compatible for pregnancy. Is there a way to go around it? I didnt get answer on original mod so rather ask here too. Thanks
WRelicK  [作成者] 2月2日 19時40分 
Hey! There's a fix for that included in my mod Ayameduki Tweaks 2.0. It's not yet public, but it is under private testing! You can find the link in my Discord server.
oreokat 2月2日 2時42分 
I wonder if I should patch the royalty dlc to make it so that I can actually do stuff with the empire
WRelicK  [作成者] 1月15日 14時25分 
Ahh, right! Might I suggest the silkieran "Beast Energy"? It provides a pretty hefty boost to immunity.
tolaburke 1月12日 2時34分 
Random plagues are a thing, and many of the Ayameduki and recovery have bad resist. Doesn't matter how tough they might be in direct battle, a random disease will still pretty much auto-kill them unless you have very good medicine.
WRelicK  [作成者] 1月10日 13時07分 
I'm not sure I understand!
tolaburke 1月9日 20時56分 
Still won't save you from disease.
WRelicK  [作成者] 2024年12月3日 16時28分 
Ah, that's a balance issue. It's not unexpected behavior, but just a result of stat bonuses assigned a bit carelessly. The same thing could be achieved in vanilla if there were any apparel items with such damage resistance values.

I may implement a tweak for Aya Tweaks 2.0 for this. But realistically, if I set the precedent of fixing everything unbalanced in this series, I'd probably end up rewriting it entirely! My recommendation would be to either embrace the OP combo you found as your own, or just avoid it altogether.
Iridesence 2024年12月3日 13時51分 
so.. is the nearmare barrier coat supposed to stack with the tough trait? just pulled a nemesia with the tough trait and threw it on the pawn as an experiment aliongside a shield and zohar bounty sctyhe, and now its virtually unkillable. pawn took a direct hit from a hellsphere cannon and kept fighting.. woman also singlehandly fought off a raid from orcanius brigade (1v27 and she won handily). this cant be right.
WRelicK  [作成者] 2024年11月16日 8時41分 
Odd... it does look like everything is inserted correctly. I'll see about investigating further on my end.

I'm glad you got things worked out! Aya Tweaks 2.0 already has a prosthetic specifically for these parts, so that should offer a solution, at least.
Kelven 2024年11月15日 6時14分 
@WRelick heya, I just had a chance to try out that edit to the Ideology ThingsDef_Buildings\Buildings_Ideo.xml file, and unfortunately it didn't work.

I put the edits from your pastebin file as instructed, and made sure it was within the <bodyPartsToRestore> section, but when I try and do a Biosculpter Bioregeneration cycle with the character it still says there are no body parts to restore.

Here is the full section of the Bioregeneration code: https://pastebin.com/K3H5Ci8U

I've went ahead and just used Character Editor to heal the colonist. Thank you for the help, hopefully Ayameduki can get a fix in at some point in the future :)
Kelven 2024年11月9日 14時10分 
@MarvinEhre Ya, I know. I'm looking for a "legit" way to do it with operations or technology. If I just edited away all my problems the game wouldn't be too fun
MarvinEhre 2024年11月4日 22時11分 
@Kelven character editor can delete health issues.
WRelicK  [作成者] 2024年11月4日 20時10分 
Hmm, I'm sorry to hear that. I looked further into the code. It seems like the injuries healed by the regen cycle are determined by a whitelist.

You could add to this list directly, if you'd like. It can be found in the games files under "RimWorld\Data\Ideology\Defs\ThingDefs_Buildings\Buildings_Ideo.xml," in a node called "bodyPartsToRestore." Adding these list items [pastebin.com] to it should do the trick.

I hope this can serve as a helpful workaround for now. Alternatively, you could always heal the parts using dev mode or Character Editor. I would cleanly classify this as unintended behavior that you shouldn't feel wrong for correcting.