Rivals of Aether

Rivals of Aether

Pastelle (Legacy)
23 Comments
Chilly Boi 19 Feb, 2024 @ 7:14pm 
She lags my game so much and i don't know why
blooocheez 6 Jul, 2023 @ 1:06am 
super fun combos that also made my friend mad. awesome character 10/10, would main
St.Edgy*] 8 Jun, 2023 @ 12:01am 
Tune the up-air for the love of god. That move is egregious.
Kocakup  [author] 21 Feb, 2023 @ 8:00pm 
@Mind of THE FEE Thanks for providing feedback! This latest patch (v1.25) pretty much covers on what you addressed along with a few other changes. Feel free to check em out and thanks again :)
Rush Wheeler 17 Feb, 2023 @ 2:26pm 
Great character, it just feels like there aren't many satisfying moves to hit. Back air and up air come close but they both have abysmal knockback and rarely kill. Adding more knockback and combo ability to the aerials would make it feel much better to play as her.
neurosis51 12 Aug, 2022 @ 7:20pm 
So the jab combo was addressed so that's good. The other technical stuff I mentioned remains, but I'm guessing those issues, excluding the jab 1 putting you into parrystun will take a bit more time to address.
neurosis51 12 Aug, 2022 @ 5:11pm 
@Kocakup excellent. I look forward to trying her out again.
Kocakup  [author] 9 Aug, 2022 @ 10:21pm 
Thanks for the feedback! I've looked into this and some of these suggestions have been added into v1.8. :)
neurosis51 9 Aug, 2022 @ 9:52am 
Oh yeah, her jab 1 puts her into stun parry, so she can't parry check like the rest of base cast.
neurosis51 9 Aug, 2022 @ 9:46am 
Fun character kit, very easy to understand and play well. As for technical issues: Multi hit attacks like f-air has the opponent fall out of it very easily, it needs a vacuum effect or something to keep the target in so the you actually get the hits off; That or don't make the knockbck high and trajectory away for the hits before the last one. Similar issue for her Jab combo, it should force flinch and draw inward on the first two hits because I keep had CPUs easily fall out and tech roll after jab 1. Another issue is when she teleports to a soaked opponent in mid air after n-special hits them, they are able to act before her and basically interrupt with whatever fast button they have, I've had this happen against Saji a lot. The only suggestion I could make for that is to increase the stun of the hits before the final pop up sword hit, but what do you think?
CatBurrito 7 Aug, 2022 @ 2:58pm 
I love this character! Her game play and sprite work is great! You did awesome and I think you'd be perfect to make a character like Shantae in Rivals.
Freeza 6 Aug, 2022 @ 6:15pm 
This character is so fun, great job!!
Dwayne "The Fish" (Blyastorm) 5 Aug, 2022 @ 5:43pm 
This character is so fun, great job!!
Sel 4 Aug, 2022 @ 7:33pm 
Really digging her look and animation, and she's fun to use overall. Great job!
Watermelon 4 Aug, 2022 @ 5:20pm 
I enjoy this character quite a bit, but she could use a more unique moveset. Fspecial is the same as Olympia's and uspecial feels exactly like Mal's. Maybe this was intended since she's meant for newer players, but I couldn't help but notice. Other than that, Pastelle is great.
Koda/Kou 3 Aug, 2022 @ 3:30pm 
I love the style for this character! The gameplay is very fun and the sprite work is very well done. I love the design and look forward to seeing her game sometime in the future!
Dumelax 2 Aug, 2022 @ 2:06pm 
I am so proud of you, Koca!
Kocakup  [author] 2 Aug, 2022 @ 12:39pm 
Yeah that's not supposed to happen, as I have called it the "Perma-Soaked" bug. Gonna see what I can do to fix that and hopefully release a patch to end the bug once and for all. :D
Pope_Raticate 2 Aug, 2022 @ 8:22am 
Just wanted to ask is this supposed to happen, when i soaked someone they got permanently slowed.
neurosis51 1 Aug, 2022 @ 8:13pm 
looks simple and neat, i'll try her.
Kazma 1 Aug, 2022 @ 6:35pm 
#PASTELLEGAMING2022
Kazma 1 Aug, 2022 @ 6:34pm 
LETSGOPASTELLELETSGOPASTELLELETSGOPASTELLELETSGOPASTELLE
Ambi 1 Aug, 2022 @ 6:19pm 
#PASTELLESWEEP