Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Strategic Thinking (Light)
33 Comments
elkoso38 29 Apr, 2017 @ 9:59am 
thanks ;)
Phalangitis  [author] 29 Apr, 2017 @ 8:49am 
Both versions (light and normal) are not affecting TPY. So you can use it fro whatever campaign you wish. Normal, 4, 12 TPY etc
elkoso38 28 Apr, 2017 @ 5:36pm 
Is this mod a 4TPY ?
Apophis.goauld 5 Mar, 2015 @ 12:55pm 
Thank You so much for You quick and perfect answer!

You're absolutely right about negative traits, but only in Medieval 1, Rome 1 and Medieval 2, where You have unlimited number of tratis. So it was realistic to build "live" characters, with bad and good traits (and many good traits in time became bad, so it perfectly reflexes "aging" of character).. But in Rome 2, where You have only 3 slots for traits (actually only 2, when You are using politics ranks), there are so little space for char. development, than bad traits are become "unnecessary luxuries"...
It's only my opinion, I know, but I think, that it makes sense... :)

But I am glad, that I don't broke anything! Bat traits aren't completely gone, only one can have general in town for few days without getting one of them.. :)

Again, thanks for You response!
Phalangitis  [author] 5 Mar, 2015 @ 10:15am 
Hi there.. The only thing you changed with your action is the probability of things happening.From what i remember though CA already incorporated many of my changes into its update.So i think no big deal happened with your changes i think.I left negative traits on purpose because unfortunately in real life and history easy life and power tends to corrupt people.I will try to look into it but i have tons to do these days and this may take loooong time.In any case i dont think you damaged the mod or your game.No worries.
Apophis.goauld 4 Mar, 2015 @ 5:32pm 
(continuing from previous post - part2)

So..I want to ask You.. What exactly I did with Your mod? :) I mean..how much I've damaged it?
And second..is There any way, You could update Your current mod with tables from last patch? I don't know, how much work it takes (i am no modder), so I do not know if I ask something crazy...

Thank you in advance for Your response and sorry for my bad English.. :)
Apophis.goauld 4 Mar, 2015 @ 5:32pm 
Hello again,
i found, that CA seems to corrected their "negative traits bug" sometimes between patch 16 and patch 16.1... But it seems, that Your mod have old tables from bugged versions, so when I play with Your mod, I am keep getting those anoying negative traits simply for being in town (and keeping Your generals in towns is essential, because of other benefits of Your mod)..

I have managed to "fix" that problem by deleting "lua_scripts/export_triggers.lua" and last of the "db" (some with "triggers" in name) for sure from Your mod, thus creating my personal, "fixed" version of Your mod..
It seems, that it's is still working - I'm getting all bonuses from atributes, wifes, anciliaries etc., without getting those "bad traits".. But I know, that my "fix" is "dirty" and I am sure, that I must have "killed" some featurer from Your mod and I am sorry for it..

(end of "part 1")
Conte 12 Jan, 2015 @ 1:46am 
This mod is amazing
Apophis.goauld 27 Nov, 2014 @ 7:54am 
I see, thank You for Your quick responses.. BTW, now, after few hour of playing with Your mods..they are really brilliant! I even can't imagine playing without them now.. :)
Phalangitis  [author] 27 Nov, 2014 @ 1:22am 
It's not that i dont want to help you but unfortunately those cannot combine from what i see..you are right.Sorry..
Apophis.goauld 26 Nov, 2014 @ 6:58pm 
I tried to ask in a discussion there.. :) I had through of it sooner.. :)
But again thank You for Your quick response - You are awesome modder!! :)
Apophis.goauld 26 Nov, 2014 @ 6:48pm 
I think it would not be compatible.. Too bad... :(
Both mods are changing "lua_scripts/export_triggers.lua" and I think, that it is one file - so can be used one, or other, but not both..
My skills are not good enough to merge these files together - I have no idea, how settings in this file is set, and I don't want to try it by "trial or error"...

I think, that it would be to much to ask You, if You could "merge" these two mods together (when You'll be with Your PC again)... Am I right? :)
Apophis.goauld 26 Nov, 2014 @ 9:58am 
OK, never mind.. I will try test it myself (I have data pack editor and will try figured it out :) ).. But thanx for response! :)
Phalangitis  [author] 26 Nov, 2014 @ 4:38am 
I think they must be from what i read in his page.Unfortunately i cannot check his tables because i am away from my pc and probably will be off for a while..
Apophis.goauld 25 Nov, 2014 @ 9:58pm 
Hello, Phalangitis,
please, I want to ask..is this mod compatible with this one?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=327872090&searchtext=

That negative traits are driving me mad! It effectively ruining Your mod, because Your mod encourages me to have generals in town (when they have high Authority).. But it means, that before they even can get traits, depending on battles, they are full of those..."traits".
I wish if they were almost better created, but they are bugged as hell (many examples can be found in commentary under that mod - many of them I gets too)...

So..I found that mod and because both mods are messing with traits, I want to ask You, if They are compatible..?
Thank You for Your response
Regards
Apophis
Phalangitis  [author] 28 Oct, 2014 @ 5:54am 
Just updated.Sometimes after an update a problem may appear.If you exprience any issue please report here and i wil fix it asap.
Phalangitis  [author] 28 Oct, 2014 @ 4:15am 
I think i fixed the rare crushing issue.It was a tech conflict.All should be working 10/10 now..
Phalangitis  [author] 29 Jul, 2014 @ 10:20pm 
to all of you i am already on vacation but after 30/7 and until 15/8 or so i will loose all internet access plus i will not have my pc with me.So be patient and i will adress any problem or wish upon my return.Have a nice summer all of you..
Phalangitis  [author] 25 Jul, 2014 @ 10:17pm 
i may have solved the crashing issue i need to game test some turns and post back here
WarriorsLegacy 22 Jul, 2014 @ 3:55pm 
Ok thanks. Ill try that. appreaciate it. I enjoy the heck out of em as well. They should of put something like this in the original game lol.
Phalangitis  [author] 22 Jul, 2014 @ 2:49pm 
Unfortunately there are some reported issues with crashes.Till now in my campaigns i only faced one but from what i hear there is one every 25 turns more or less during AI's turn in a random faction.What i do is untick my mod from mod manager load the last autosave pass the turn in wich the crash happened and then re enable my mod to continue play.Also if you have many background programms running and you have low memory try stoping them to gain memory.This mod changes a lot of parameters so it drains memory and is voulnurable to conflicts.Personaly i enjoy my campaigns so much more that i dont mind these occasional hickups..
WarriorsLegacy 22 Jul, 2014 @ 1:06pm 
I keep having issues with this mod. ever since I downloaded this once i get a bit of a aways into the game it crashes..... When I get them to work for me though the games are awesome. Love the additive to the General abilities as well.
Phalangitis  [author] 19 Jul, 2014 @ 3:33pm 
Lol..
Legion 19 Jul, 2014 @ 3:30pm 
you bragging wit yo fancy mods :D
Phalangitis  [author] 18 Jul, 2014 @ 10:06pm 
not yet my friend i think the strategic part of the game is mostly covered.I am trying one more thing the last few days and i am talking with another modder for a big project but it will probably take time..Will see
Legion 18 Jul, 2014 @ 2:06pm 
PHALANGITIS :D any plans for bigger mods
Phalangitis  [author] 13 Jul, 2014 @ 7:23am 
Because of some error many of my added bonuses were not shown.I just fixed it and it works as intended without the extra food consuotion of the full version
Phalangitis  [author] 12 Jul, 2014 @ 6:27pm 
the cat is symbolic..It is for those pussies who dont want the harder challange lol..
Joking of course guys..
Wolfman (alive and kicking) 12 Jul, 2014 @ 5:58pm 
cat content always makes me click! :D thumbed mate
Legion 12 Jul, 2014 @ 12:42pm 
lol yeah
Harkenutzuii 12 Jul, 2014 @ 10:49am 
this was awesome and the picture was the one that caught my eye :D great job and keep up the awesome work :3
Phalangitis  [author] 12 Jul, 2014 @ 4:50am 
in my games with the help of dresdens food mod mabey Ai has no problem with starving armies..Any way every campaign is a different experience i guess,,
Legion 12 Jul, 2014 @ 3:54am 
no the food penalty makes it so much easier because the AI disbands most of its armies