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You're absolutely right about negative traits, but only in Medieval 1, Rome 1 and Medieval 2, where You have unlimited number of tratis. So it was realistic to build "live" characters, with bad and good traits (and many good traits in time became bad, so it perfectly reflexes "aging" of character).. But in Rome 2, where You have only 3 slots for traits (actually only 2, when You are using politics ranks), there are so little space for char. development, than bad traits are become "unnecessary luxuries"...
It's only my opinion, I know, but I think, that it makes sense... :)
But I am glad, that I don't broke anything! Bat traits aren't completely gone, only one can have general in town for few days without getting one of them.. :)
Again, thanks for You response!
So..I want to ask You.. What exactly I did with Your mod? :) I mean..how much I've damaged it?
And second..is There any way, You could update Your current mod with tables from last patch? I don't know, how much work it takes (i am no modder), so I do not know if I ask something crazy...
Thank you in advance for Your response and sorry for my bad English.. :)
i found, that CA seems to corrected their "negative traits bug" sometimes between patch 16 and patch 16.1... But it seems, that Your mod have old tables from bugged versions, so when I play with Your mod, I am keep getting those anoying negative traits simply for being in town (and keeping Your generals in towns is essential, because of other benefits of Your mod)..
I have managed to "fix" that problem by deleting "lua_scripts/export_triggers.lua" and last of the "db" (some with "triggers" in name) for sure from Your mod, thus creating my personal, "fixed" version of Your mod..
It seems, that it's is still working - I'm getting all bonuses from atributes, wifes, anciliaries etc., without getting those "bad traits".. But I know, that my "fix" is "dirty" and I am sure, that I must have "killed" some featurer from Your mod and I am sorry for it..
(end of "part 1")
But again thank You for Your quick response - You are awesome modder!! :)
Both mods are changing "lua_scripts/export_triggers.lua" and I think, that it is one file - so can be used one, or other, but not both..
My skills are not good enough to merge these files together - I have no idea, how settings in this file is set, and I don't want to try it by "trial or error"...
I think, that it would be to much to ask You, if You could "merge" these two mods together (when You'll be with Your PC again)... Am I right? :)
please, I want to ask..is this mod compatible with this one?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=327872090&searchtext=
That negative traits are driving me mad! It effectively ruining Your mod, because Your mod encourages me to have generals in town (when they have high Authority).. But it means, that before they even can get traits, depending on battles, they are full of those..."traits".
I wish if they were almost better created, but they are bugged as hell (many examples can be found in commentary under that mod - many of them I gets too)...
So..I found that mod and because both mods are messing with traits, I want to ask You, if They are compatible..?
Thank You for Your response
Regards
Apophis
Joking of course guys..