Total War: WARHAMMER III

Total War: WARHAMMER III

Faith, Steel and Gunpowder - An Empire Overhaul
24 kommentarer
[]Herz[] 30. dec. 2024 kl. 8:16 
Großartiges Bild! Where is this picture from?
Brave Sir Velenor 14. juli 2024 kl. 2:33 
is this mod still being supported?
Spoon  [ophavsmand] 23. juni 2023 kl. 0:58 
@San Narino
I'd like to at some point, but want to finish adding the units first. Then I'll need to figure out the warband mechanic to make a patch.
San Narino 21. juni 2023 kl. 10:33 
Is there a Warbands ultimate submod for this mod? Love both mods <3
Spoon  [ophavsmand] 16. mar. 2023 kl. 16:22 
Finally got around to releasing this update. Disabled the changes to the lords while I'm working out the issues. Balanced the new units a little more.
InsertNameHere 21. feb. 2023 kl. 14:27 
Is this mod still alive?
Pinole 26. jan. 2023 kl. 6:55 
update?
LE22081988 17. dec. 2022 kl. 9:49 
Don't know if this is already Reported, But the Empire General and Captain don't have there New Weapons, They are invisibel and have akward Animations.
LaCroix 10. okt. 2022 kl. 6:08 
Oh. I didnt meant as real bug report, I just found it funny and wanted to share. Especially as i had to revert to 2.0 to avoid end turn bug.
Spoon  [ophavsmand] 10. okt. 2022 kl. 5:56 
@LaCroix That's not from this mod, I haven't touched Reiksguard Knights. Check your other mods
LaCroix 10. okt. 2022 kl. 4:09 
For some reason my Reiksguard knights now have bloated corpse skill and explode on low health.
Best cavalry charge ever. Sadly single use cavalry unit is kinds expensive.
Spoon  [ophavsmand] 1. okt. 2022 kl. 4:21 
They are on my version, however it won't be changed until I finish working on the next update.
ccdenbow 29. sep. 2022 kl. 18:23 
Hey I was wondering if this is a visual glitch for me but the ironsides use a normal musket instead of a repeater. They do much higher missile damage than regular handgunners but I just was curious if they were supposed to have repeaters.
Spoon  [ophavsmand] 15. sep. 2022 kl. 7:38 
Issue was isolated to Karl Franz, everything should be working now.
Spoon  [ophavsmand] 15. sep. 2022 kl. 7:03 
Just that the new unit's can't be recruited from the building they're supposed to be, working on fixing it atm
A Good Boy 14. sep. 2022 kl. 20:02 
whats the recruitment issue? Is it playable right now?
Spoon  [ophavsmand] 14. sep. 2022 kl. 17:36 
Slight issue with recruitment, gonna fix it when I'm around tomorrow
XD 14. sep. 2022 kl. 16:39 
work great now, thanks
Spoon  [ophavsmand] 14. sep. 2022 kl. 16:27 
@XD
Should be fixed now
XD 14. sep. 2022 kl. 16:06 
Mod is super, but game doesnt respond anymore after last update
aurrelius 14. sep. 2022 kl. 8:27 
keeping up a good pace. respect.
aurrelius 12. sep. 2022 kl. 10:28 
Brilliant update.
Spoon  [ophavsmand] 11. sep. 2022 kl. 6:30 
@aurrelius
They kinda occupy a weird spot true, unshielded, low armour non-ap units tend to struggle to be useful, and they'd be made redundant pretty quickly. Gonna try a few things to see if I can give them a unique role.
aurrelius 11. sep. 2022 kl. 4:33 
Nice. Though I´d like to see the unshielded spearmen rather unshielded :)... but with pikes...a kind of a light version of the upcoming pikemen. Just a proposal. I really like your pike and shot idea of the empire.