Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you can give me answer it would be great.
I using Immersive Medicine, Better Masks, Working mask, zRe Vaccine ReMod by kERHUS
so what you think it working fine with this mods? c:
Thanks again for your help albion.
I see, I'll let my community know not to take "the carrier trait" then.
Thank you for replying and verifying things for me!
We enjoy your mod as it adds a layer of difficulty on our hard mode server.
On my server we have "Everyone Is Susceptible" on.
I'm using both mods along with Antibodies mod. Just having issues understanding how Carrier works. As players still gain stress *points/ticks* if near zombies without a mask on. Although they're "immune" to virus with Carrier. Unless it is something on Susceptible mod side that has to be tweaked.
Do you plan to add mod support by type: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2795677303&searchtext=mask
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2801714948&searchtext=mask