Total War: WARHAMMER III

Total War: WARHAMMER III

Dead's Skeleton Army Pack
76 Comments
Jack Greedy 6 Jul @ 7:00pm 
Thank You Baron, You are great, keep working on one of best Warhammer mods!
Dead Baron  [author] 6 Jul @ 6:58pm 
It should work yes, I have an update soon to help with the weird ai recruiting as well
Jack Greedy 6 Jul @ 6:49pm 
Baron , is this fine mod is okay or should we wait for update?
[]Herz[] 5 Jun @ 11:54am 
Nice unit mod, but I wonder why there isn't a submod for "Warband Upgrade Ultimate" or "Secrets of Nagash" yet. It's kind of sad when you can upgrade all other units, but not these beautiful ones. Cheers!
Fehr 1 Jun @ 10:17pm 
Vampire Count unofficial DLC !
Dead Baron  [author] 26 May @ 10:22pm 
That's not something I'm interested in, doesn't really feel like it fits lore
Economic Terrorist 26 May @ 9:29pm 
Any hope for Skeleton Riflemen in the future?
Aelfric 28 Apr @ 6:55am 
This mod's compatibility is added to AI Army Compositions Compatibility Patch mod.
Dead Baron  [author] 3 Apr @ 11:21am 
i have absolutely no idea how to fix that, don't even use linux
stuguy909 3 Apr @ 9:37am 
Causes segmentation fault (a CTD error) on game start on the Linux client.
Cebi 29 Nov, 2024 @ 11:15am 
Nagash Submod is dead, which sucks cause this mod made it feel more complete.
Consaibot1 28 Nov, 2024 @ 6:52pm 
Awesome 👌 Your mods are awesome and this adds to VC without completely breaking their playstyle.
Dead Baron  [author] 28 Nov, 2024 @ 5:04pm 
All my mods will be, this still works now
Consaibot1 28 Nov, 2024 @ 4:12pm 
Will this mod be updated when 6.0 drops?
Deli Paşa 24 Oct, 2024 @ 11:26am 
I made a submod for 魔改终极阵型 / LEO's Formations mod and i added support for Deads Skeleton Army
LEO's Formations Modded Units Submod
Oz 24 Jul, 2024 @ 11:47pm 
Aye, fair enough
Dead Baron  [author] 24 Jul, 2024 @ 11:37pm 
No, I always just wanted them to be basic skeletons
Oz 24 Jul, 2024 @ 8:46pm 
Was an archer variant for a higher tier (like an archer grave guard) considered?
Manga 25 Jun, 2024 @ 11:14am 
SFO submod is dead :(
Tadatsune 22 May, 2024 @ 1:58pm 
Really nice mod, units look great. Just a small thing, but the Skeleton Archers are grossly underpriced currently.
[1st MI] Goldenhelm_Studios 4 Feb, 2024 @ 11:45pm 
It's gonna sound weird, but some of the mods that fix allied recruitment, let you recruit modded units from other factions. Try vassalizing a VC faction as Nagash, and with any luck you'll be able to get stuff like the catapult
sigmars_disciple 14 Jan, 2024 @ 12:02pm 
Does this still work with the Nagash mod via patch?

Is there some other way to add these to undead factions, for campaign play? Thanks <3
Humble 27 Oct, 2023 @ 9:20pm 
Try upload new name/file and gave a linked where to find new/latest file to download if you unable to upgrade old workshop here.
Dead Baron  [author] 8 Sep, 2023 @ 5:59am 
I have tried to update 3 times now but its not registered for some reason. should still work
BankWorker 8 Sep, 2023 @ 5:36am 
4.0???
Zywoo 7 Sep, 2023 @ 2:10am 
Update please!
Dead Baron  [author] 23 Aug, 2023 @ 7:40am 
Thank you very much!
WcW 23 Aug, 2023 @ 4:24am 
Sending you a coffee through paypal. Thank you for all that you do for this game.
SteelNorthman 4 Jul, 2023 @ 12:24pm 
Done with Legions of Nagash Submod, still needs a bit of work, but it's working.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2999120124
Dead Baron  [author] 26 Jun, 2023 @ 11:00am 
That would need a sub mod. Anyone is free to make it
Daverin2112 26 Jun, 2023 @ 10:23am 
Any chance this can get updated to work with Mixus Mousillon and tbe Nagash mod? 😃
Thron 30 Apr, 2023 @ 2:20pm 
This mod is great, love the skeleton knights, so cool!
Aquiles 26 Mar, 2023 @ 1:28am 
This mod is great. Congrats! I just hope for a SFO submod someday.
Dead Baron  [author] 25 Mar, 2023 @ 9:53am 
Khamar made amazing unit cards!
Fumo Enjoyer 25 Mar, 2023 @ 9:49am 
Dude these cards are absolutely amazing
EggOnLegs 4 Mar, 2023 @ 3:05am 
Would be great to see a skeleton crew reskin like this for Noctilus, Pirates Of The Caribbean esc!
Deviant 28 Feb, 2023 @ 8:38am 
@Bill Ballantine @Stanley Bishop
chill. its just a comment
jayful 21 Feb, 2023 @ 6:49pm 
update please
TheIceK***ht 20 Jan, 2023 @ 11:28pm 
Now all we need is a skeleton lord of some kind, necromancers are old and vampires are to gross. Did you know that inside of you there is a skeleton?:papyruswacky:
BloodW0lf 12 Jan, 2023 @ 12:52pm 
fair lol
Dead Baron  [author] 12 Jan, 2023 @ 12:42pm 
I have no idea how to even do that
BloodW0lf 12 Jan, 2023 @ 12:41pm 
Any chance of a tabletop cap version?
Bill Ballantine 28 Dec, 2022 @ 8:08am 
Deviant. its just a game
Stanley Bishop 9 Dec, 2022 @ 2:05am 
Viktor, chill
Deviant 8 Dec, 2022 @ 9:11am 
I don't quite understand what you mean (I use google translate).
I mean, your statement "I redid the pricing around the Vampire counts" is incorrect.
Ranged units cost slightly more than their melee version (Examples: Skaven slaves, Orcs, Goblins, Tomb King skeletons, Norscan marauders, Cathay peasants, etc).
Even if you do not pay attention to the discrepancy between the characteristics and the price, then the rule "the ranged unit version is more expensive than the melee version" is still violated here.
Dead Baron  [author] 8 Dec, 2022 @ 7:50am 
Did you just modsplain to me?
Deviant 8 Dec, 2022 @ 7:19am 
For all factions, the characteristics of units are based on the price of these units in "Battles". In order for a unit to justify its price of 250 coins, you must weaken it greatly.
Otherwise, a 250-coin unit will remain almost an exact copy of a 475-coin unit. (If you weren't really copying the stats of the Tomb Kings Archer, then compare the stats of this 475-coin unit with your 250-coin archer.)
P.S. It turns out that the archer of the kings of the tombs is not worth 450, but 475 *
Dead Baron  [author] 7 Dec, 2022 @ 6:40pm 
I redid the pricing around the Vampire counts
I don't feel like those shots are required as you can see what buildings in the game
I wanted them to be early trash units
You're welcome
Deviant 7 Dec, 2022 @ 6:30pm 
1) Why do skeleton archers cost 250 if you explicitly based their stats on tomb king skeleton archers for 450?
2) It is worth adding screenshots of buildings from which new units are recruited, or at least write this information in the description.
3) Cavalry in t-1 minors and majors is too much. I propose to move the cavalry with spears to the barracks to their counterparts.
4) Thanks for the mod!:steamhappy: