Torchlight II

Torchlight II

Torchlight Arena (alpha_05)
49 Comments
Goblin 11 Jul, 2020 @ 5:49pm 
1v1 me, you wont
*Yuki* 7 May, 2017 @ 5:43am 
rest in pizza
Úlfhéðinn 1 Apr, 2017 @ 4:37pm 
i assume this is dead?
*Yuki* 7 May, 2016 @ 6:57pm 
any news?
Tank_Jr 13 Dec, 2014 @ 3:35pm 
it's good to hear that but why don't you devs create a page for this mod in Moddb?
WOL7EN  [author] 13 Dec, 2014 @ 3:00pm 
Hi. Yes. Development is dormant right now, but the project is not dead. Check http://torchmodders.com/ to keep an eye out on development.
Tank_Jr 12 Dec, 2014 @ 5:03pm 
this still alive?
WOL7EN  [author] 13 Sep, 2014 @ 1:53pm 
Right. I don't have one. Progress is being made though, it's just been hard for me to get time to finish up some bits before a new release. I'll see what I can manage to get done during this week.
Andross 13 Sep, 2014 @ 12:03pm 
eta?
WOL7EN  [author] 22 Aug, 2014 @ 5:07am 
I am sorry for the delay in releases and updates on this project. I've been busy setting up a Torchlight Modding community, together with some fellow modders. ( TorchModders [torchmodders.com])

While this has delayed the development of this mod a bit, it has also brought additional developers to the project, so the future for TLA is looking bright.

I hope to have a new alpha release ready soon.
BeeDub 14 Aug, 2014 @ 9:45pm 
I'm interested in this. I love PvP in general, and very rarely play games that don't have me testing my skill against another player.

Torchlight has awesome potential for PvP, but it really wasn't made for it. Someone was making a MOBA mod for TL2 a while ago, but it's died recently. I'd love to see where this goes.
WOL7EN  [author] 6 Aug, 2014 @ 8:38pm 
I'm very close to a new version now. It's just missing the last piece before the next release.

* Weapons and Armor has been created for all classes. There are items for levels 20, 25, 30, 35 and 40.
* Merchants for each class, selling class items has been added.
* Town 4 has been modified and will replace Town 3 as the Arena Town.
* Players start with 100000 gold.

The missing bit before the next release is to find an easy way to level up the players, via a consumable or some game logic.
WOL7EN  [author] 30 Jul, 2014 @ 1:39pm 
Just a heads up: I am still working on this. I'm just preoccupied with other RL engagements.

What's currently being worked on is weapons and armor, and trying to make a merchant sell these items exclusively. I'm also looking into maps and portals, trying to figure out the best way to set up an arena hub.
Rane 29 Jul, 2014 @ 1:44pm 
i really do like the quick tele to later maps via new npcs too. well done
Rane 29 Jul, 2014 @ 1:43pm 
the mod works great so far, only issue i had yet is finding a pvp mate or two
WOL7EN  [author] 25 Jul, 2014 @ 12:31am 
@Litch. Check your mod folder and make sure you have the latest release (alpha_05) Also make sure that there's only one version of the mod in your folder.

The little girl should be next to the Destroyer at the start of the game.
Zyptan 24 Jul, 2014 @ 6:46pm 
if u mean echo pass i cant find the girl
Zyptan 24 Jul, 2014 @ 6:42pm 
cant find the start zone
Schulz 24 Jul, 2014 @ 11:25am 
omg :heart:!!!
WOL7EN  [author] 23 Jul, 2014 @ 2:00pm 
@KccPower: Start a character and talk the to little girl in the start zone. Follow her to the camp. In the camp find the Goblin mage and follow him to the arena.
KccPower 23 Jul, 2014 @ 12:41pm 
how do u play the arena?
Stray 23 Jul, 2014 @ 12:05pm 
You've pretty much got the right idea about it It's like adding instance-based gameplay to TL2. Gives people something to do other than the base grind. But yeah, begin the classes at whatever max level you're using, and once it's up and functional, keep tossing out classes to add variety because this sort of gameplay can wear thin if people have played all the modes/classes in short order.

I did this exact same thing with Terraria. Although for obvious reasons, it was easier. XD
My friends and I enjoy things that break the mold and let you blow off some grinding steam for a bit.

Anyway, fantastic idea. I wish you the best of luck.
WOL7EN  [author] 23 Jul, 2014 @ 9:27am 
@SanJi: Thanks for the comment. I personally don' think you can force fit the original classes OR the items to work properly in PvP. No matter how much you tweak the level rules. Runic did not balance the classes for PvP, and with good reason.

The classes are to powerful as they are and they are too complex with all their skills and spells. Add all the awesome gear to the mix and you have a one-shot fest which is fun to play for five minutes.

IMHO. You need to start the classes from scratch and scale things down to a level where you can duel someone, for at least a few seconds, before you're moshed to gibs. Fun PvP is when it takes some skill and work to bring down your opponent. Having imbalanced and OP classes/skills is not good or fun PvP.

There are other mods which try to balance the original classes for PvP. I've not tried any of them, so I don't know how good they are. If they're not up to par, then go with your idea.
WOL7EN  [author] 23 Jul, 2014 @ 8:43am 
@Everyone:
I really value the feedback you give. I am sincerely interested in your opinions and ideas. I don't necessarily have the best ideas for this mod. I just want to play a mod like this, but since it doesn't exist, I'll have to try and create it.

Also, I don't want to be that kind of dev who doesn't listen to what people really want to play ,just because I've got an idea in my head. So please keep the feedback and comments coming.

Last thing. I really need help making this mod, it's a huge undertaking for one man. So to anyone who's been thinking about checking out GUTS. Do it! It's not that hard to make stuff for the game, once you know a few basics. And there's plenty help to get in the official game forum, and here on Steam as well. Go play with GUTS and join me in make this a great PvP mod. Rant over...
WOL7EN  [author] 23 Jul, 2014 @ 7:34am 
@Tiomasta: I'm sure we'll come to that. I've not been really available the last few days either, as my real life needs some attention. (I'll continue to be a bit preoccupied this week and the next.)

Once I've made some more weapons and armor, (currently working on this) and we can PvP without jumping through so many hoops. I will try to organize a few play sessions, open for everyone, so we can test how the classes play against each other.
Tiomasta 23 Jul, 2014 @ 6:02am 
Why do you guys talk about playing with someone else? It would make more sense if you directly played with Wolven.
4:20 23 Jul, 2014 @ 12:04am 
Its nice aswell as collecting a team for GUTS but it would be better if you make something with the Vanila version not adding new.This is what i im thinking.The idea's yours for adding new things and such but there's no need of them if you ask me.
4:20 23 Jul, 2014 @ 12:01am 
First of all i dont like the mod.Why i dont like it? Becouse i had the same idea but completely diffrent.To make PvP with the Vanila version heroes(Berserker,Engineer,Outlander,Mage).It would be better if there's PvP included in the Vanila version.About this mod specifics its creative, but i prefer to play the Vanila version.Good work anyway.I gotta test the skills about 40-50 hours to comment about them.
Rane 22 Jul, 2014 @ 5:52pm 
oh and as far as pvp, so far wolven i can't seem to get anybody to stay on long enough with me to thouroughly test anything. sorry mate
Rane 22 Jul, 2014 @ 11:42am 
no it really seems to run well, and if i had inventory conflicts or whatever i load other mod ahead of yours and works great
WOL7EN  [author] 22 Jul, 2014 @ 10:41am 
That's cool to hear BadProxy. I know there will be conflicts with other class mods though, as I've added my own custom animations to the hum_f and hum_m animation files used globally by the game. This can be fixed though, I just haven't gotten around to do it.

It will also mess with the UI of other mods, if this mod gets priority. I've disabled the top and bottom plates, on both left and right side, which show the original classes "emblems".

Other than that I don't think it should conflict much with other mods.
Rane 22 Jul, 2014 @ 2:51am 
i've run this with all kinds of other mods and modpacks and had no problems yet. You really put this together well so far
WOL7EN  [author] 21 Jul, 2014 @ 1:24pm 
@Mars Bar. Cheers! That's a somewhat embarrassing mistake. Thanks for pointing that out. =) I'll correct it in the logos and the text.
Minimus 21 Jul, 2014 @ 11:49am 
wherever you have got 'where heros are forged' it should be 'heroes', apart from that this is brilliant :)
WOL7EN  [author] 21 Jul, 2014 @ 12:40am 
@ajkisbee33 Regarding mods a multiplayer: Have you made sure that you and your brother have the same mods AND that they're in the same load order? I have issues with this myself, where the mods where not in the same order for all player.

A lot of people play multiplayer with mods, LAN and Online, so this mod should be no different.
Kizbee 21 Jul, 2014 @ 12:15am 
I was wondering how this works. I have tryed playing mods with my bro and we cant get multiplayer working let alone pvp. So how will this work?:cgrazz:
Deso. 20 Jul, 2014 @ 10:39pm 
I am not a big fan of PvP, but this mod looks promising! Good luck with works on that mod. :)
Rane 20 Jul, 2014 @ 6:18am 
you do know who i am i hope, i just name flipped to match mod stuff i'll be dropping. oh and i like the hexhunter in normal gameplay, he doesnt feel OP with skills i have on but im only level 6 or something. not using console but playing with mods added to allow loot drops early
WOL7EN  [author] 20 Jul, 2014 @ 5:45am 
Thanks Haknslash. I'll correct the spelling mistakes.
Rane 20 Jul, 2014 @ 5:40am 
tiny tiny error so far, arena npc says "travle" not travel.gonna try and mess with it now and get a guy leveled up
Andross 19 Jul, 2014 @ 10:05pm 
this could be huge wolven, absolutely down to test for ya, let me know
Senoinya Aumeriyal'e 19 Jul, 2014 @ 12:56pm 
I'll be sure to use those tutorials. I tend to learn fast, so this shouldn't take too long.
Cowering Squirrel 19 Jul, 2014 @ 12:19pm 
This looks exciting! Can't wait to see the finished product, if you stick with it for that long. Always wanted PvP in Torchlight :).
WOL7EN  [author] 19 Jul, 2014 @ 8:17am 
I need all the help I can get Admiral Larino, so you offer is more than welcome.

Learning GUTS is not that hard. Really. It's daunting at first, but if you just keep at it and read/watch some tutorials, things fall into place. (I am just a beginner myself)

If you want to look at mapping, here are a few video tutorials that might help you:

hermeticcharm's YouTube Channel

Creating Your Personal Level/Dungeon From Start to Finish
Senoinya Aumeriyal'e 19 Jul, 2014 @ 6:26am 
If I had some experience with GUTS, I'd gladly do a few arena maps for you. But if you need a tester, I'd be more than willing to help.
WOL7EN  [author] 18 Jul, 2014 @ 6:30pm 
Thanks EdZero. I have of been thinking about adding adding the classes as normal classes with full skill trees, etc. But I don't have time to do that right now.

You can play them single player, balance is an issue though and I don't know how far you can play either of them, before you stagnate. I've only tested them up to level 20-25.
EdZero 18 Jul, 2014 @ 6:21pm 
I like the style you wrote the classes. I know I'd be interested in seeing them as classes added to the normal game with full trees
WOL7EN  [author] 18 Jul, 2014 @ 4:47pm 
Hey, BadProxy.

I'm glad you like the idea. Don't worry about your skill level with GUTS. I'm sure you can improve on that rather quickly with some tutorials and help. I also need help testing and planning out how things should work.

For instance: Should the players level, or just stay at a fixed level? If they level is the level increase permanent, or does it reset when you start a new game? What level is the ideal max level? Many things like that needs to be figured out, so if you have ideas or suggestions, bring it on. =)
Rane 18 Jul, 2014 @ 3:51pm 
i really like this idea wolven, let me get some skill under my belt and i might want to assist in this endeavor. im tired of just playing games and repacking mods etc.