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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3378134602
Hope it helps anyone!
From description:
Future Ideas?
* Options for everything"
I'm not sure if you're still planning to expand on this mod. But, I do know of two mod libraries for RimWorld that are supposed to make the addition of Mod Options to a mod a breeze:
XML Extensions has in their description: "Extends functionality of XML patch operations & allows for easy creation of Mod Options. This adds many new patch operations for modders to use. These operations are much more powerful and dynamic, and allow you to basically do programming in XML; you have access to if-statements, for-loops, mathematical operations, etc. Now you can easily create mod settings for your mod, all in XML!"
ToolBox (Continued) says, "XML based framework for making mod settings that allow changes to ThingDef"
another the Strigoi can feed on animals and people
While the third eikman (or somehting like that) feed on corpses
One way you could make vampires feed regularly is by creating some custom meals that are only made with hemogen packs or simply allow hemogen packs in meals. Then if possible you could even add a "blood" tag much like the "Meat" and "Vegetables" tags. Its a little silly in some ways but it would prevent the major issues of messing with other areas.
https://gist.github.com/3e7f872bcae990745081a0fdd75c4304
Now my vamps can enjoy a nice cooled sip, while no longer being euphoric from their daily biting :)
@ZuluFox: Great catch, I likely would never have noticed this. I will see what I can do about it but I'm honestly a bit concerned that Skill XP is calculated based on the Work Amount, I had a look today but couldn't find it, but its going on the board.
Also u can add rarity of blood depends on medcine skill, or gene like blood type, so if Sanguophage take bad blood so he get minus mood buff
but it's just а suggestion
Lack of medicine requirement is also great; blood donation doesn’t need anesthesia in real life, so why here? Good touch. Definitely rooting for your idea of hemogenic pawns preferring hemogen too.
@Gafronkis: I have double checked BloodFeed with many different xenotypes and body sizes now and im unable to recreate the problem you had where drinking resulted in less than 1.0 Food. If you continue to experience it after this little update let me know.
@Ms KarMagick: Whilst this does seem like an interesting idea, I'll be honest I have no idea how simple or complex it will be to implement. Its going on the board though so time will tell.
@ZuluFox: This is happening because when Hemogenic pawns are hungry for FOOD, they dont consider HemogenPacks, because they still arent a "Food" yet (to avoid many other issues).
I personally resolved this by increasing the % at which they seek to top up hemogen. It varies but I have it set to 80% currently. I will look into fixing this.
I have just updated the balance again to provide 100% food on BloodFeed and HemogenPacks, whilst very slightly lowering the mood buff.
I will look into removing the medicine requirement, and the anaesthetic effect from the extract HemogenPack option soon, and perhaps replace it with a custom debuff called "Feeling Woozy" or something similar that makes pawns dizzy and uncoordinated after an extraction, perhaps it can apply to BloodFeed too.
Im also going to look into creating an options window that will allow everyone to define the balance they would prefer, this is all very new to me. (Coding, not C#. lol) so bear will me and hopefully together we can have lovely little QoL mod that might stand the test of time this game will undoubtedly endure with ease.
Please keep up the feedback, it is very much appreciated.