Garry's Mod

Garry's Mod

Fistful of Traitors (wild west cowboy ttt)
62 Comments
frequency 15 Jul @ 4:07am 
amazing addon, what about buff for boots?
Le rat emperor 11 May @ 7:56pm 
Does anybody know of a sandbox version of this mod?
Ilyundra 25 Feb @ 6:59am 
Is it possible to spawn weapons in sandbox?
wget  [author] 1 Feb @ 11:52am 
@ianthina
theoretically possible, just pretty difficult rn because of how much of ttt this addon changes

i could add a global variable that mostly toggles off the main features of fot (gun spawns, kicking, etc) but a few changes will still remain, what's most difficult to toggle in the middle of the game is the equipments in buy menu, which you'd have to handle yourself
ianthina 1 Feb @ 11:24am 
Would it be possible/reasonable for you to add a cvar that just disables all FoT changes? I have a mod on my server that lets players vote for what set of rules are enabled/disabled every few rounds, and I want to add this.
Pug 28 Oct, 2024 @ 4:06pm 
Is there a way to disable the accuracy mechanic? I've got some friends that have never played Fist full of frags and they can not get the hang of it but love the weapons
wget  [author] 28 Jun, 2024 @ 7:09pm 
@/kamo
this base is specific to the fof weapons though it's not impossible to use it for other stuff, albeit just kinda odd to use it for automatic guns
not trying to discourage you, just note that it's not designed for something like css guns

as for the rt scope, the sharps model actually just has a material where the scope is that points to an rt texture
so you'd either need to edit whatever sniper model you want to use in blender or do some cam.Start3D2D shenanigans to draw the texture over where the viewmodel scope is
idk how other weapon bases do it but you can probably look into how they do rt scopes
dw 28 Jun, 2024 @ 1:45pm 
maybe this is a weird guy question but if i was going about changing the models to css weapons for a private version, how would i handle snipers with the rt scope system? is there any way i would have to implement it into the css viewmodels via material hacks or would i have to figure out implementing 2d scopes myself. the weapon base is ridiculously good compared to stock ttt guns but im just not a huge fan of FOF models
dD 20 Jun, 2024 @ 6:11am 
ну а так режим ваще пушка бомба питарда имба
wget  [author] 19 Jun, 2024 @ 5:34am 
works fine for me
dD 18 Jun, 2024 @ 10:30am 
ЧАСТЫЕ ВЫЛЕТЫ Я ЕБАЛ
wget  [author] 23 May, 2024 @ 5:22pm 
@slop meal
looks to be an issue with ttt2, but should be fixed by the latest update, thanks!

ttt2 generally has a lot of random breaking changes with each new version which makes it kinda annoying to support (they LOVE arbitrarily renaming things for some reason), i had to do a bunch of bandaid fixes for this addon to work with the latest version of ttt2 (due to broken passive shop items, all weapons forced to the same slot, etc)

if you're not using ttt2 for its custom roles or other addons that require it, then i would recommend just uninstalling it (especially since it comes with a hefty -40% fps decrease)
Miserable Liberal Wife 23 May, 2024 @ 4:37pm 
Listen server on x86-64, my client's on main branch. Here's the lua error we got

[ERROR] lua/ttt_fof/sh_whiskey.lua:12: attempt to call method 'SetPlacer' (a nil value)

1. unknown - lua/ttt_fof/sh_whiskey.lua:12

Most of our addons were just maps and Traitor items, none that really involved the healing station so don't think it'd cause any conflict.
wget  [author] 23 May, 2024 @ 3:28pm 
@slop meal
did this happen on a listen server or a dedicated server? did any lua error show up when this happened?
what branch of the game (main, dev, 64-bit) were the server and your client on?
can you link the workshop collection used by the server (if any)
Miserable Liberal Wife 23 May, 2024 @ 2:14pm 
Encountered a weird glitch whenever playing with friends. Whenever someone who's got the Big Whiskey in their inventory dies their body just becomes a big error sign and people's weapons start glitching out and not showing on their screen. Completely went away after disabling the Big Whiskey
wget  [author] 17 Mar, 2024 @ 6:04pm 
@DuekCapixaba
which branch are you on? main or dev or 64-bit? which os are you on? do you have ttt_fof_scopepip set to 1?
DuekCapixaba 17 Mar, 2024 @ 5:26pm 
so the sharps has a black screen scope
filterfeeder 24 Feb, 2024 @ 9:30am 
excellent, thank you
wget  [author] 24 Feb, 2024 @ 7:42am 
@livno
seems like an issue with the 64-bit branch, it should be fixed when the latest changes are pushed to it
filterfeeder 13 Feb, 2024 @ 11:05pm 
the server ftp has srlion's hook lib, the collection is https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882404297
only one guy reported his scope working today
wget  [author] 13 Feb, 2024 @ 10:35pm 
@livno
that's the first time i've seen anyone report an issue like that, what other addons were there? did this only happen in one session or does it always happen?
wget  [author] 13 Jan, 2024 @ 1:02am 
@key lime pie's strongest soldier
ttt2 and cr changed how their sprinting work (because i asked them to fix some networking-related issues with them) which made the sprinting changes in this addon incompatible for now
you can set this cvar and restart the server to disable the sprinting changes:
ttt_fof_compatdisable_sprint 1
z23 12 Jan, 2024 @ 5:35pm 
Heyo, having an issue with this mod causing lua errors related to sprinting, even with it disabled in TTT2 and no other mods. Think ya could check it out for a quick patch? Will gladly send logs or such in messages, just wanna make stuff work, love the gamemode
SAW 11 Jan, 2024 @ 10:48pm 
this man will never make a sandbox weapons so shut up about
wget  [author] 14 Sep, 2023 @ 12:45am 
@Wade
it's disabled by default since i couldn't figure out a good way to balance it, the cvar is ttt_fof_fanning
Wade 13 Sep, 2023 @ 2:39pm 
can you fan the guns?
wget  [author] 24 Aug, 2023 @ 7:22pm 
@Punished hunter biden
this is a TTT addon, not a sandbox addon
ChrisBenoitApologist 24 Aug, 2023 @ 10:36am 
cant find the weapons
TheWarCake 6 Aug, 2023 @ 11:29am 
Hey. I just wanted to ask if you ever planned to make Sandbox Variants of the weapons, snakes, and Sandbox + Standalone TTT variations of your Deadeye?
bedrotandpawjob 4 Aug, 2023 @ 2:00am 
this mod is kino as fuck
2 Jun, 2023 @ 10:16am 
make sandbox weps
figardo 4 May, 2023 @ 1:35am 
can you add darkrp support i want to pay real money for these weapons
RobotPersik 3 May, 2023 @ 7:32am 
Another vote for a sandbox
Karel 30 Apr, 2023 @ 4:29am 
sandbox please
Th3TopMuglet 27 Apr, 2023 @ 8:53am 
the weapons should be on sandbox pls
thistledown, little mousedoll 26 Apr, 2023 @ 5:58pm 
how do you !!! fan the hammer !!!
ianthina 5 Mar, 2023 @ 6:18am 
On the ammo display, i meant changing the + to a / so that it was communicated better.
wget  [author] 4 Mar, 2023 @ 7:07pm 
@ianthina
for the deadeye, i'll try to see what i can do (either an option for a fire rate nerf or an option to make it visible in third-person while being held)
though personally i've found that it hasn't really been an issue, since it needs some setup and you kinda look obvious when setting it up and it's pretty easy to counter by just ducking behind any cover
idk how your group of players play, but from my experience there's typically few scenarios where you can get good value out of it, it's basically a weird sort of form of a frag grenade
wget  [author] 4 Mar, 2023 @ 7:07pm 
@ianthina
since the guns in this mod have infinite reserve ammo, i do have it set up so that the function that returns the amount of reserve ammo (SWEP:Ammo1) always returns the clip size
for base ttt and ttt2 this works fine, and it also works fine for the latest version of cr from github that i just tested with, these all show the gun's clip size in place of the gun's reserve ammo
(displays "6 + 06" in both the ammo count to the bottom left and weaponswitcher to the bottom right)
idk why it wouldn't work on your version of custom roles but maybe the implementation in the workshop version is different
ianthina 4 Mar, 2023 @ 8:22am 
could you add a Deadeye nerf convar? Like, a fire-rate multiplier, so you could set it to, say, 0.75 to nerf it by 25 percent from the current deadeye speed. Or maybe also a damage multiplier. As it is now, it is a really cool weapon that I wish could be used, but is ultimately too powerful. Sometimes you can take it out and kill a room full of people, especially with high capacity pistols like the mare's leg or volcanic pistol.

Also, is there a way you can make the ammo display different? On my server, I edited the hud so it would just say the number of bullets left, and the weaponswitcher so that it would show e.g. "6/6" for the Schofield instead of "06 + 00". This was on CR for TTT so maybe you do have that set up and it just doesn't work for CR.
Jimrambit 20 Jan, 2023 @ 6:22am 
"This Server Ain't Enough For The Two Of Us"
wget  [author] 13 Jan, 2023 @ 7:35am 
@Vakama yes
Player 13 Jan, 2023 @ 5:47am 
is this works in ttt2?
The1337Gh0st 4 Jan, 2023 @ 9:24pm 
@Rocky Stone Rogers no, these will only work in ttt
Rocky Stone Rogers 22 Dec, 2022 @ 12:27pm 
forgive me if this sounds dumb but can you use these in sandbox mod ?
DuekCapixaba 16 Dec, 2022 @ 11:40am 
@wget dont worry its solved. i hosted an event with frieds with it and recorded. was very very fun and i was going to use the summer vacation to learn to wor on gmod and do gamemodes like these. when the video is finished editing i can send it to you if interested. for now i will like,favorite and prize this gem
wget  [author] 14 Dec, 2022 @ 7:30pm 
@DuekCapixaba what other addons do you have installed
DuekCapixaba 14 Dec, 2022 @ 8:04am 
the weapons some times are invisible
Louis The Gun Guy 29 Nov, 2022 @ 6:26pm 
pass the whiskey