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theoretically possible, just pretty difficult rn because of how much of ttt this addon changes
i could add a global variable that mostly toggles off the main features of fot (gun spawns, kicking, etc) but a few changes will still remain, what's most difficult to toggle in the middle of the game is the equipments in buy menu, which you'd have to handle yourself
this base is specific to the fof weapons though it's not impossible to use it for other stuff, albeit just kinda odd to use it for automatic guns
not trying to discourage you, just note that it's not designed for something like css guns
as for the rt scope, the sharps model actually just has a material where the scope is that points to an rt texture
so you'd either need to edit whatever sniper model you want to use in blender or do some cam.Start3D2D shenanigans to draw the texture over where the viewmodel scope is
idk how other weapon bases do it but you can probably look into how they do rt scopes
looks to be an issue with ttt2, but should be fixed by the latest update, thanks!
ttt2 generally has a lot of random breaking changes with each new version which makes it kinda annoying to support (they LOVE arbitrarily renaming things for some reason), i had to do a bunch of bandaid fixes for this addon to work with the latest version of ttt2 (due to broken passive shop items, all weapons forced to the same slot, etc)
if you're not using ttt2 for its custom roles or other addons that require it, then i would recommend just uninstalling it (especially since it comes with a hefty -40% fps decrease)
[ERROR] lua/ttt_fof/sh_whiskey.lua:12: attempt to call method 'SetPlacer' (a nil value)
1. unknown - lua/ttt_fof/sh_whiskey.lua:12
Most of our addons were just maps and Traitor items, none that really involved the healing station so don't think it'd cause any conflict.
did this happen on a listen server or a dedicated server? did any lua error show up when this happened?
what branch of the game (main, dev, 64-bit) were the server and your client on?
can you link the workshop collection used by the server (if any)
which branch are you on? main or dev or 64-bit? which os are you on? do you have ttt_fof_scopepip set to 1?
seems like an issue with the 64-bit branch, it should be fixed when the latest changes are pushed to it
only one guy reported his scope working today
that's the first time i've seen anyone report an issue like that, what other addons were there? did this only happen in one session or does it always happen?
ttt2 and cr changed how their sprinting work (because i asked them to fix some networking-related issues with them) which made the sprinting changes in this addon incompatible for now
you can set this cvar and restart the server to disable the sprinting changes:
ttt_fof_compatdisable_sprint 1
it's disabled by default since i couldn't figure out a good way to balance it, the cvar is ttt_fof_fanning
this is a TTT addon, not a sandbox addon
for the deadeye, i'll try to see what i can do (either an option for a fire rate nerf or an option to make it visible in third-person while being held)
though personally i've found that it hasn't really been an issue, since it needs some setup and you kinda look obvious when setting it up and it's pretty easy to counter by just ducking behind any cover
idk how your group of players play, but from my experience there's typically few scenarios where you can get good value out of it, it's basically a weird sort of form of a frag grenade
since the guns in this mod have infinite reserve ammo, i do have it set up so that the function that returns the amount of reserve ammo (SWEP:Ammo1) always returns the clip size
for base ttt and ttt2 this works fine, and it also works fine for the latest version of cr from github that i just tested with, these all show the gun's clip size in place of the gun's reserve ammo
(displays "6 + 06" in both the ammo count to the bottom left and weaponswitcher to the bottom right)
idk why it wouldn't work on your version of custom roles but maybe the implementation in the workshop version is different
Also, is there a way you can make the ammo display different? On my server, I edited the hud so it would just say the number of bullets left, and the weaponswitcher so that it would show e.g. "6/6" for the Schofield instead of "06 + 00". This was on CR for TTT so maybe you do have that set up and it just doesn't work for CR.