Garry's Mod

Garry's Mod

Fistful of Traitors (wild west cowboy ttt)
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Update: 22 Mar @ 10:50am

- new traitor shop item: 🧨dynamite belt
​ ​ ​ ​ - toggled by this server cvar: ttt_fof_dynamitebelt 1
​ ​ ​ ​ - passive item, doesn't take up a weapon slot
​ ​ ​ ​ - dynamite will no longer be consumed when thrown, so you have an infinite supply
​ ​ ​ ​ - has a 2-second delay after throwing dynamite before you can throw another
​ ​ ​ ​ - automatically gives dynamite when bought if you don't already have one
- new server cvar: ttt_fof_dynamite_enable_custom_fuse_time 0
​ ​ ​ ​ - players can change fuse time by holding R with dynamite out
​ ​ ​ ​ - the maximum fuse time is 5 seconds while the minimum is 0.5 seconds
​ ​ ​ ​ - shorter fuse time = lower blast damage (150 dmg at 5 secs, 50 dmg at 1 sec)
- players killed by dynamite explosions now have their corpses launched significantly further
- added hud help text to dynamite
- default traitor percent is now 33% instead of 25%
- reloading tweaks for some weapons to match their reload animations:
​ ​ ​ ​ - schofield, sawed-off, coachgun, and hammerless will now lose all loaded rounds around the start of a reload
​ ​ ​ ​ - coachgun and hammerless will now incrementally load rounds throughout a reload instead of all at once around the end
- improved how players are forced off of use-able ladders when kicked (now uses the new Player:ExitLadder function from gmod's march 2025 update)
- added a bunch more kick-related hooks for use by other addons (just grep "hook.Run" in sh_kick.lua)
- added SWEP.TTT_FOF_NoKickWhileHeld for use by other addons (prevents kicking when the swep is active)
- added TTT_FOF.Disabled variable for use by other addons (for temporarily disabling most of this addon's features)
- fixed ttt2 breaking dynamite weapon slot
- fixed ttt2 complaining about "deprecated" AccessorFuncDT function

Update: 23 May, 2024 @ 5:15pm

- fixed ttt2 breaking health stations (because they renamed SetPlacer to SetOriginator for some reason)
- fixed lua error caused by colt walker hits

Update: 8 May, 2024 @ 9:30pm

- snake bites will no longer apply aimpunch and knockback
​ ​ ​ ​ - can be toggled with this new server cvar: ttt_fof_snakes_noknockback 1
- fixed kicking explosive barrels during prep time causing the barrel to immediately explode when round starts if ttt_fof_kickprops_noinstantbreak is enabled
- fixed ttt2 forcing slot 2 weapons to slot 3 (not my fault, their equipment editor ignores inheritance of fields from base classes)

Update: 5 Apr, 2024 @ 3:30am

- kicking a prop with low hp will no longer break it immediately, instead it will break on impact after being launched
​ ​ ​ ​ - can be toggled with this new server cvar: ttt_fof_kickprops_noinstantbreak 1

Update: 2 Apr, 2024 @ 6:00am

- experimental mechanic: shooting the sawed-off or coachgun while airborne will apply some self-knockback to the shooter, disabled by default
​ ​ ​ ​ - can be toggled with this new server cvar: ttt_fof_doublebarrels_selfknock 0
- increased sawed-off rate of fire to 0.75 secs (from 0.8 secs)
- increased coachgun rate of fire to 0.75 secs (from 0.8 secs)
- deadeye can now target dynamite and also npcs by default
- removed server cvar ttt_fof_deadeye_npcs
- deadeye marking sound is now played at max volume on a player target's end regardless of distance
- fixed deadeye aiming on a manhack being los-blocked by the marked manhack itself
- fixed a bunch of potential infinite loops when certain weapon classes are used as a base class
- fixed ttt2 error with boots (because ttt2's march update broke backwards-compatibility with passive shop items)
- smoke trail effects are now networked through the unreliable channel instead of the reliable channel
- converted png files to vtf
- deleted all *.dx80.vtx and *.sw.vtx files

Update: 16 Mar, 2024 @ 7:32pm

fixed clientside deadeye error

Update: 16 Mar, 2024 @ 6:41pm

- sprint rework has been disabled by default because it's currently incompatible with the latest versions of ttt2 and crttt
- players will now be forced off of ladders when kicked
- fixed first-person kick animation (was broken by gmod's march 2024 update)
- fixed kicked doors having slower speed on higher-tickrate servers
- renamed server cvar ttt_fof_nerf_deadeye to ttt_fof_deadeye_nerf
- the deadeye weapon is now visible to other players while deployed
​ ​ ​ ​ - can be toggled with this new server cvar: ttt_fof_deadeye_visible 1
- the deadeye marking sound can now be heard by other players (as a 3d sound)
​ ​ ​ ​ - can be toggled with this new server cvar: ttt_fof_deadeye_audible 1
- snake bite damage reduced to 10 (from 15)
​ ​ ​ ​ - can be controlled with this new server cvar: ttt_fof_snakes_damage 10
​ ​ ​ ​ - related new server cvar for consecutive bite damage: ttt_fof_snakes_damage_consecutive 5
- snake bite stun duration reduced to 3 seconds (from 5 secs)
​ ​ ​ ​ - can be controlled with this new server cvar: ttt_fof_snakes_stunsecs 3

Update: 16 Mar, 2024 @ 6:35pm

(this is a broken update because gmpublish is bad)

Update: 19 May, 2023 @ 5:30am

- players launched by a dynamite explosion now count as having been "pushed" by the dynamite's owner (like with the discombob, crowbar push, or newton launcher)
- accuracy analysis now properly counts client-registered hits with my clientside hitreg implementation

Update: 15 May, 2023 @ 6:15am

- accuracy analysis no longer counts "pity hits" with the sawed-off and coachgun
- fixed some incompatibilities with leyhitreg
​ ​ ​ ​ - replaced leyhitreg's spread calculation with a reimplementation of source's spread calculation
​ ​ ​ ​ - fixed leyhitreg forcing shots at dynamite to miss
​ ​ ​ ​ - fixed leyhitreg causing player penetrations to miss or hit the wrong part
​ ​ ​ ​ - fixed leyhitreg forcing perfectly-accurate (0-radian spread) shots to be inaccurate