Total War: WARHAMMER III

Total War: WARHAMMER III

Lost & Found: Dwarf The Miners Below
57 Comments
greenphoenix23  [author] 21 Aug, 2024 @ 7:03pm 
Updated for 5.2!
greenphoenix23  [author] 17 Aug, 2024 @ 5:57pm 
Updated!
mikelangelo70 2 Sep, 2023 @ 6:57am 
update please
Trepen0004 15 Jun, 2023 @ 2:40am 
Feel the miners are slightly OP for their cost now and sort of make dwarf warriors with great weapons obsolete. Maybe nerfing their bonus vs infantry from +8 to +5 will be more balanced. Just my opinion of course on my testing.
greenphoenix23  [author] 1 Jun, 2023 @ 7:48am 
It should work fine!
I will double check and hit uodate this weekend!
Murthor Oathstone 26 May, 2023 @ 1:59pm 
Does this need updating?
Rellyk 18 May, 2023 @ 12:47pm 
"Face of Hag Graef" landmark and subsequent tiers don't give any The Miners Below charges and at least according to the description it seems like an actual mine.
flarg 6 May, 2023 @ 4:41pm 
my game is ;-; and you modders are all kinda and help troubleshoot these things
greenphoenix23  [author] 5 May, 2023 @ 1:38pm 
@flarg
What exactly is broken? And this mod doesn't have anything to do with SFO. :winter2019happyyul:
flarg 5 May, 2023 @ 1:22pm 
shit be a broken man...SFO and any other dorf mod
greenphoenix23  [author] 28 Mar, 2023 @ 9:16pm 
They are not new landmarks as I only touched the garrisons for existing ones. If that was untouched by that mod, then it should work no problem!
NotAnarchy 28 Mar, 2023 @ 3:38pm 
Do the new landmarks work with Immortal Landmarks and Landmark Of Legends?
greenphoenix23  [author] 16 Feb, 2023 @ 7:42pm 
It should be fine with no updates, but I am going to test and update tomorrow to remove the message.
Murthor Oathstone 16 Feb, 2023 @ 6:26pm 
Does this need updating?
greenphoenix23  [author] 5 Dec, 2022 @ 12:16am 
greenphoenix23  [author] 27 Nov, 2022 @ 11:03am 
Thanks!
It seems like a pretty natural ability for them and I plan to do a bit more with it in the future. Glad you are enjoying it!
Villfaren 27 Nov, 2022 @ 11:01am 
This has added a vast level of fun to my Belegar campaign- and adds a much wanted counter to faraway enemies that i struggled with as a dwarf. thank you for this idea! i hope we see something like this added to the base-game, it feels very natural.
greenphoenix23  [author] 23 Nov, 2022 @ 7:58pm 
Underground Advance bug should now be fixed!
greenphoenix23  [author] 21 Nov, 2022 @ 7:30pm 
@CeboDeMacho
That was a bug that should have been quashed with a previous update. Try resubscribing and it should fix the problem. CA had a sneaky thing in the database that I didn't notice when I had first uploaded it. Let me know if you run into any more issues!
CeboDeMacho 21 Nov, 2022 @ 7:19pm 
Am I the only one who experienced it, but I had a battle in which Wurrzag also had the Miners Below ability and this attacked my artillery line without me knowing in time. It almost cost me the battle, but I managed to regroup and smash them to bits.
greenphoenix23  [author] 16 Nov, 2022 @ 6:35pm 
@anudrek
Glad to hear it! Chaff miners has always been a pet peeve of mine for sure. Now they can do some work!
anudrek 16 Nov, 2022 @ 6:31pm 
I've been looking for something like this. On the TT I loved having a unit of miners come in from the flank. In TW, it was so sad to see them being so weak and useless. Now they have a role in the roster. Can't wait to use them!
greenphoenix23  [author] 16 Nov, 2022 @ 12:07am 
@The Dark Ranger
I am not familiar with the mod you are talking about. If someone wants to make a submod, I'd be happy to link it here, though!
The Dark Ranger 13 Nov, 2022 @ 5:26pm 
Yeah I found that out the hard way, any chance you can add a submod?
greenphoenix23  [author] 12 Nov, 2022 @ 10:45pm 
@The Dark Ranger
Any modded tier 5 mines will not have the stuff from my mod. It has to be added in per building. Anything building that is not a mine style resource building or those specific landmarks will not effect this mod, though.

@φ .RageFreeman
I already have one reskin up! I;m hoping to give the dwarfs a bit of a glow up at some point.
LeFr33man 12 Nov, 2022 @ 4:33pm 
awesome, do u do reskin also ? cause ive got ideas for Peak Guards
The Dark Ranger 12 Nov, 2022 @ 4:32pm 
Does my mod that gives me teir 5 buildings, would that negate the effects or simply cause them to not show up on the campaign map? I don't exactly have a tier 5, I am playing as Thorek and I don't have a lot of spare time and gold to focus on building up before moving on, those freaking artifact grudges keep me at maximum disgruntlement so I need to push hard to try to get them completed. By turn 100 I will be at war with the crusaders to get the dwarf mountain range in the Southland Desert.
greenphoenix23  [author] 12 Nov, 2022 @ 1:29pm 
@φ .RageFreeman
I definitely have plans to improve the bolt thrower! Still working out the exact details! It will likely come along with a pass to a few units that need some attention. Another being quarrellers with great weapons. :)
LeFr33man 12 Nov, 2022 @ 1:22pm 
Hey, i wondered if you could make a repeatable bolt throwers for the dwarfs. Cause even buffed with runes it sucks. With arrows on top like a repeatable crossbow
greenphoenix23  [author] 12 Nov, 2022 @ 11:08am 
Glad to get it fixed. It turns out one of the database entries did not do exactly what I thought it did, so I had missed it giving AI armies the ability in my testing.

@The Dark Ranger
It should add the bonus effects from both mines with a base usage of one for unlocking the ability. So two level one mines should only give you one use as they both unlock the ability, but higher level mines should stack their additional uses for the dwarfs. Please let me know if that isn't working!
The Dark Ranger 12 Nov, 2022 @ 10:48am 
Thank you for the quick fix. If a region borders two mines will it get double charges?
LeFr33man 12 Nov, 2022 @ 10:43am 
thx, it was a problem vs skaven to fight against dwarfs miners Oo'
greenphoenix23  [author] 12 Nov, 2022 @ 8:56am 
Bug has been fixed! You might need to force it to re-download to see the fix. Also, the ability has changed to be in the region and surrounding regions (including foreign territory) rather than provincewide!

@The Dark Ranger @HotPizza87
Thanks for the reports! Let me know if you have any other problems with it!
greenphoenix23  [author] 12 Nov, 2022 @ 7:42am 
@HotPizza87
Thanks! It seems you are not alone. I am pretty sure I have found the issue and will be uploading a fix soon!
HotPizza87 12 Nov, 2022 @ 6:23am 
Hi I am using this mod and found a bug with it. I attacked Mung with Grombrindal outside Ghrond and had access to Miners Below but unfortunately so did Mung! Obviously this is not intentional.
greenphoenix23  [author] 11 Nov, 2022 @ 4:58pm 
@The Dark Ranger
Thanks for letting me know! I will figure out why that is happening and squash that for sure!
The Dark Ranger 11 Nov, 2022 @ 3:44pm 
Okay I found a completely insane bug, this says all armies and it meant it, the Lizardmen attacking my walled settlement as Thorek Ironbrow summoned dwarfen miners behind my walls to attack me.
greenphoenix23  [author] 8 Nov, 2022 @ 5:51pm 
@Commander Cashew IV
Glad you are enjoying them! I'm actually making each of these myself (and crediting others with any help they are giving, of course!) rather than porting over old stuff. I'm not opposed to helping port stuff over, but I would want explicit permission from the original mod author before doing so.
Cashew IV 8 Nov, 2022 @ 4:57pm 
Hey @greenphoenix23, I've been trying to learn how to mod and I love that you're porting over older mods from TWWII. (I think) I've successfully ported the Dwarf Ram Riders mod and would love to share the files with you to post as a "lost & found" addition. Let me know if you have time to chat!
greenphoenix23  [author] 8 Nov, 2022 @ 11:20am 
I will check it out! Though the hero will be after my current warmachine project. And hammers in due time, my friend!
LeFr33man 8 Nov, 2022 @ 10:05am 
THere is a mod called the of the underway that adds similar function dude. Check it out it might gives u some ideas
and what about the HAMMERS ???
greenphoenix23  [author] 8 Nov, 2022 @ 7:03am 
@The Dark Ranger
I don't know much about that mod so I can't make any promises. I will take a peek, though!

@alex.diaz1994
Thay sort of talk might land you in the Book! But in seriousness, I will be adding more war machines (not proper cavalry) unless you want to look into my non-lore friendly 8 Peaks Alliance mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2884377842

@leo_da_zoppi
Huh, tha is interesting. I'll have to check it out. Are these other armies at least dwarfs? And is it happening without any other mods? Mine should give other dwarf armies the ability if they are in a province with a mine they control. Foe a bug, I'm not sure what would be causing that unless we got very lucky and made out abilities overlap with something somehow. Worth investigating for sure! Thanks!
leo.zoppi 8 Nov, 2022 @ 4:05am 
Hey ! not exactly sure why, maybe due to a compatibility issue with the mod that gives you access to a silent sanctum mechanics for dwarf, that also includes a miner spawn ability ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2868037453 ), enemy armies also can spawn miners against me. I'm not asking you to fix it, just thought it might be useful to contribute the information :) Thank you for all the great work !
Diaz 7 Nov, 2022 @ 11:59pm 
thx for the mod! Can u on the next mod.. create a cavalry for dwarfs?
The Dark Ranger 7 Nov, 2022 @ 1:02pm 
Can we get compatability mod for Tier 5 Infrastructure, Resource and Road Buildings - Vanilla?
greenphoenix23  [author] 7 Nov, 2022 @ 10:44am 
All the mining trade resource buildings give them. Plus a few landmarks.
My next mining mod should make it much easier to use anywhere you like as it will be tied to a hero, but I am working on a new warmachine for my next project, so it would be after that.
Nylan 7 Nov, 2022 @ 10:00am 
To limit the number of uses you might tie it to lord rank then. Maybe rank 30 unlocks the first use and a tier 4 gem mine increases that to two uses or something like that. The amount of province capitols with gem mines is limited from what i've seen. Didn't play with it enough to see if other building types unlock the ability as well.

Another option might be to simply have tier 1 give one province wide use, tier 2 upgrade that to neighboring regions, and tier 3 upgrade the amount of uses faction wide or turn it into all of the player/ais owned territory.
greenphoenix23  [author] 7 Nov, 2022 @ 7:22am 
@Nylan
I wanted to keep it somewhat limited in number of uses to make it different from Skaven. That being said, I have something coming soon that should make it more usable all around the map. Changing it to give a factionwide bonus until that comes out is a pretty good idea so I will look into that!

@Lemonz
I was debating giving them that since I already have Steam Drills that can do that. I will think on it some more, but it is very possible to add in future!

@Sparks
I'm glad you enjoy them! I will be releasing a combo pack mod soon to solve this very issue! I'm trying to keep a balance of modularity to it as well, so the individual mods will stay up, but with the mod limit (and general organization in mind) a big combined mod is definitely needed now.
🎶 Adagio 🎶 7 Nov, 2022 @ 6:11am 
Would you be able to combine your Lost and Found mods into one main mod? While amazing, they are starting to take up quite a bit of mod space, and we are still limited to 160ish mods max.
Lemonz 7 Nov, 2022 @ 4:24am 
Can you give miners wallbreaker?