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No, there are no direct integrations with alpha genes and the amount of content depends only on DLCs. Alpha genes are just a recommendation for those who want a lot of different genes in their game and to emphasize that the mods are compatible.
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If there's anything I can do on my end, let me know! Thanks as always
Dryad Queen is hidden because it has Archites. You have to click the checkbox in the bottom right so that archite genes are displayed, then you can see that gene
@Apraxas
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at WVC_XenotypesAndGenes.HarmonyPatches.HarmonyUtility.AnomalyCodexSpamFix
Same problem as ASnamed. That error code pops up and it removes all the UI's from the pawns.
This is weird. I use performance fish and I haven't noticed this problem. Also, this mechanic uses a simple xml patch. But considering how many patches fish has, it's quite possible that some option could break this.
Make sure you are using the latest version of the mod and reset the settings to default or dev choice (via reset button). Also disable all mods except those specified in the bug report topic, it is quite possible that the problem is in a third-party patch.
In the mod options, in the xenotype tab, the only option i have ticked is "spawn races in factions". Other than that I have no restrictions on which Xenotypes can show up, and enabled all genes that I could.
What do you think may be the issue?
Ok, I'll remove the requirement in the next update.
Yes, this is a basic ability of the chimera gene. Just select any pawn with the chimera gene, and then right-click on the entity, in the context menu there should be a button "devour". Depending on the requirements, after clicking, a message with a hint will pop up.
Note that the mechanic is tied to xenotypes and if at least one xenotype was disabled, then it is not active.
Added to the wiki: https://github.com/WVCSergkart/WVC_RacesBiotech/wiki/Genes-(WIP)#devour-anomaly-dlc
When you say "devour" the nociosphere or fleshmass heart, how would someone go about that? I see that they are a subclass of chimerkin. Is this a chimera ability? Thanks a bunch!
Not my fault. Steam is being naughty.
Ghouls are mutants, not humans, resurrecting them according to the same rules as humans is to run into bugs. For the same reason, ghouls have a huge number of genes that do not work with them.
Although they are created from humans, they have a different AI and many small nuances.
Most of the implanter genes do not work with mutants by default, since there are no ways to filter out suitable ones in realtime. To resurrect ghouls and mutants in general, use thrall maker.
Since 1.6, many tools have been added for modders to work with mutants, perhaps something will change in the future.
How dose the "Storage Implanter" work?
It just says: "storage Implanter is empty or missing" when I try to use it.
Yes. Manually, in xml.
Also, why does Morph choose a random morph trigger after morph is used rather than retaining the one I intended?
Read wiki https://github.com/WVCSergkart/WVC_RacesBiotech/wiki/Genes-(WIP)#genes-settings-button
Depending on the type, from time to time with some chance copies genes from pawns controlled by the player. Approximately every 1-3 days with the chances specified in the description.